Lazerblade

Lazerblade

Joined Member # 2983613
5 Posts 10 Replies 127 Reputation

I saw your play style, or what you like to do, there but no good reason not to add drop ships. You prefer to bombard and rebuild from the ground up, and nothing wrong with that I have enjoyed it up to now as well. Why limit your choices though? Especially when it is something that will obviously not affect your game play style but add many options and more fun/replayability for others? If you read my post on this then you wou

102 Replies 326,762 Views

Seems like it would be real simple to add land combat and make it interesting. Would only require a few new lines of info to display in the planet view. Showing the current troop garrison and a line that will pop in for enemy troops. That could display the level or strength of the troops as well based off any training, that could be added, or based on the culture influence stronger culture getting a boost. </p

102 Replies 326,762 Views

I love the new game looking great so far. Been seeing a lot of complaints on Titans being overpowered or getting them too early in the game. Have a suggestion that could address this and could help with changing up the gameplay a bit. Suggestion is this. ( I know we have a basic Fleet research tree, this would expand on that.) Create a Fleet Management skill to research. Reduce the over

0 Replies 3,049 Views

I noticed the bonuses from the minor artifacts, is I guess what they are. But to have a planet dedicated to that, providing a substantial boost, could be much more beneficial and meaningful. You get it when you build it not at random. Imagine a choke point planet being a military planet and getting those bonuses, that would be a tough nut to crack. So do you take the easy way and bomb it

102 Replies 326,762 Views

I could see something like this work if it was kept simple. With no actual battles. Would like to have a choice in what the planet's role is in my empire. Like a mining planet , improves mining operation effeciency across empire by a percentage, with improved mining yield on the planet. A trade planet , improving income for trading across the empire by a percentage, with improved credit yield. Could be a military planet as well,

102 Replies 326,762 Views

[quote]lazerblade, you've inspired me... I've added some nice stuff for 7 Deadly Sins. You sir will have a planet named after you.[/quote] Nice always wanted a planet named after me. :D I look forward to trying it out. Lazerblade

10 Replies 7,538 Views

Was wondering if you can change the way fleets are built in the game? By that I mean if you can remove the build option for all combat vessels in the frig factory, then make it so that each cap ship is built starting with a full fleet of preset frigs and cruisers. Each cap ship should have a fleet preset that is filled with appropriate ships both supporting and attacking. The build times should be pretty long and cost very high. S

10 Replies 7,538 Views

I would just like to see the addition of a larger type of capital ship.. Dreadnoughts mabe? 2 per race, one an all arround ship the other an all out attack ship. Both need to have lots of fighter craft and guns all arround. But you should have to choose the one you want to use that game cause you could only pick one. Something like that would be sweet. should require lots of credits and minerals to make and take a long time to build... but would be worth it. And make them all wicke

11 Replies 3,189 Views

I hope to see trade ships that you actually produce in the future. Where they do away with the current trade system and add a new trade ship shipyard. One that only becomes buildable once you build a trade station. And a more indepth research tree in trade that would allow for construction of larger industrial type trade ships. Each trade station could have a few products that are determined by the planet they are built at and supplied at a rate determin

2 Replies 8,041 Views

I agree Valaska, They have a good game here hate for them to throw it away with it being unfinished. They could go one further with story mode by having a single player story mode, as well as a multi player story mode. Not many games have that usualy you just play through the same single player game with more people. Again the CG dosen't have to be of uber quality. Could be a visual of the galaxy in the background and a pop up (like metal gear solid) of the commander(and othe

57 Replies 71,523 Views

Well that kinda makes me sad... I was really looking forward to a story mode. I know you guys have a bunch more to add to the sandbox but TBH I have nearly burnt out on it in short time. Don't get me wrong it is fun, but start a new game and it is the same... whats the point(especially after a really long game), whats the drive to do it all again? The only thing for that atm is multi player. A simple video intro/ending per mission and linked (random generated) maps would

57 Replies 71,523 Views

I agree that something should be done for chase combat. The stopping as soon as you are close enough to fire is not good. If the renge they stop at was closer it might help. Example if your shooting range is 50k you should start shooting at 50k but continue to close to 25k before you stop moving. Your ship should try to stay within 25k of the ship you are attacking. That way you would always keep shooting even if they start moving again, since that will naturally keep them in your

27 Replies 49,678 Views

I like the way it works atm and how you can fight it off. The only thing I don't like is that if it is just one planet you are taking it leaves the enemies equipment intact and functioning. One would assume that the people of that planet are the ones manning that equipment so when they revolt so should the equipment with them. Only thing is you shouldn't be able to use a different races equipment. So in that case it should all be scrapped and salvaged for some materials.

5 Replies 2,442 Views

By fixed internal you mean it was fixed by the dev team? For some reason I keep getting it when I use culture and am about to take the planet or am about to lose one. So do I need to get an update somewhere? I can't find it in the Stardock center anywhere if their is one(lil help there plz . Would be nice if just for each map their was a cool video and mission breifing as to why you have to conquer the zone and whats happe

18 Replies 4,967 Views

Probably been mentioned before but when an enemies culture spreads to my planets I sometimes get a error and it nearly locks up the game. You get a message in a small window, sorry I did not write it down I will next time so I can post it here, and then once you close that window the game plays fine. Their is a flashing red text in your planet info card that says missing refrence or something like that(have to write it down too). (Edit) Yeah it says. Failed to find St

18 Replies 4,967 Views