Oh yeah! Me and my friend were in the Alliance, everyone else was in the Empire.
Dreossk
In order, green, red and blue. Yes we had similar situations with free for all.
Here are the details of that game: Teams : Me & friend VS hard aggressor red & normal pink VS normal blue & hard blue Basic layout : &n
Great mod! Better than Galactic Battlegrounds and Empire at War ;) It's funny because in vanilla Sins I was always renaming my planets with Star Wars names like Coruscant, Corellia, Tatooine, etc hehe. Bugs/problems: - The Galaxy Gun projectile is still called something like "Novaliath TEC warhead". - After 2 games, we found out that after an initial attack early in the game, the AI (even hard one) doesn't attack anymore and alw
That's what I'm doing. But like all other options, it doesn't work.
Is there a way to make starting positions work in the game? I made a map with 5 systems and I want to be in system #1 with my ally. All teams and starting positions are ok in GalaxyForge but in the game I always spawn in the wrong place. I restarted like 20 times and I never spawned in the system #1. This bug was present back in november but it is still not fixed??? In all the pre-made maps there is none like this so I am told to make my own map then it doesn't work too???
Yeah that's what I did.
The forum is very bugged that's for sure.
Ok so to avoid this while waiting for the fix can I put empty spaces after me and my ally? Me Ally - - - Enemy Enemy Enemy Enemy Enemy Edit: I just made a test game and it was all random position, not like the way you said. I was with 2 enemies in the solar system and my ally was in another system with 3 enemies. The 3 other systems were empty.
Hi, Description of the " Random huge (multi) " map: Max players: 10 Stars: 5 Planets: 132 So I started this map with an ally, thinking that we'll be 2 factions/solar system and that I'll be with him but after a couple of minutes of exploration I find out that we are in fact not 2, not 3, not 4 but 5 factions in the solar system. So what is the purpose of the other 4 solar systems? Most of them are empty!! I restarted many times but it
Cool, thanks!
That's what I said.
harpo, the other mods don't work with last version.
Hello, In all my games against an Advent AI, I see this: First I must say this situation is NOT the worse I saw. Last time, the screen was COMPLETELY white. So, how the hell am I supposed to fight? I can't even see the enemy and I can't click him! Why are the visual effects stacked? Is it normal?
This mod does too much modifications to the game. 4 squadrons can now destroy a capital ship in 20 sec and the CPU only build carriers so you see like 30 squadrons in a zone and you lose your entire tier3 fleet in 1min. You can now lose planets to culture very easily and early in the game. I'm returning to vanilla game and I'm waiting for a mod that ONLY adds planets type and NOTHING else.
I name planets by Star Wars planets names. Example: My capital is Coruscant. Planets: Corellia, Yavin IV... Desert planets: Tatooine, Geonosis... Ice planets: Hoth, Ziost... Volcanic: Mustafar, Ennth... Asteroids: Kessel, Ebaq 9...
It take like 5min to happen. It's late.
I concur. You should also add something to make topics with new posts go up in the list.
Hi Since the "Buy" button in the "Buy now" webpage on this website doesn't work (Stardock Store has been down for 2 days atm), I had to buy the game through Impulse but it seems it doesn't work too. I get to the final page where I must confirm to buy then it says that there was an error and I must try again. I tried 4 times. So it seems I can't buy this game? When is it going to be fixed? I hope I was not charged 4 times!! It sucks to see that not only this fo
Nope, all the bugs are still present. - Map is vertically flipped - Starting postition are not working - Faction name are not working - Star names are not working - Money is not working - Maps are not in custom map, they are in normal maps tabs - Invisible planet bug still present - Can't change z-axis of planets - Need to have same version or it won't work The editor is currently useless (in fact in never worked correctly). 
You know what would be cool ? A giant metal wall at the end of the hyperspace lane ! *Prepare to jump to lightspeed* *Wooooooooooosh* *BANG* Ultimate defense.
Hello, How can I remove the "magic" effects in Sins ? I'm talking about the bigs halos, the repair clouds or the huge "arcane explosion" around ships, most of the times triggered by special skills. This is unrealistic, it prevent me from seeing what the hell is going on the in the battle and it slows down the game a LOT when there is 2000+ ships in the battle all doing their little magic. Thanks.
Thanks, that's indeed a lot better. The waiting for the menu went from 27 sec to 5 sec !
Oh, then how can we delete the movies ?
Exact. Any ETA for a fix to make the software usable ?