again agree on everything (tough im not so sure i like the SUPER SPACE PAWNBOT 9001 maybe they should upgrade to the 9002... or skip the 9000 version compltetly (cough) tough 1 thing that should be added, having a completed starase in a system shouldnt suddenly remove all mines... maybe it should be able to build a minesweeper.. liek a constructionship unable to phase jump.. but wil gradually search and clear m
Shadow_of_Light
[quote who="Craig Fraser" reply="19" id="1981169"]It would be interesting if video games took the same route as some artists in the music industry - shifting their profit generation towards live performances. It would a sad day if only a limited number of people could pay to attend gaming events to have exclusive access to high-end games. [/quote] now that wouldnt be all to profitable would it now :/? + piracy would probably take over the gaming
nice first set of fixes, keep up the work :) hope u fix gaus-rail-rifle... err i mean asteroid-rilfe... hmm no ... what about asteroid-blaster... a w/e fix the Asteroid-gun next ;D i suddenly play tec alot again.. guess nothing beats shooting with space-rocks.. and i hated TEC - .-
agree on all points starbases should take longer to build, so be much, not to say much more powerfull (atleast if u dont want angry people sending e-mails about the statement "a starbase for every race able to take on attacking fleets" yeah well.. sure it can... but it shouldnt u add that it LOSES???!! more powerfull starbases range, damage health.. more expensive to... it should be considerd a defensive superweaopon, not som
[quote who="Dirk_123" reply="4" id="1981656"]Think a bit before you post. I believe stardock has a very light protection (CD key only) while others screw you over with tons of protectionprograms. Also you can perfectly install and update the game without! CD key (just not to the maximum) and even play it. The only thing it prevents is online play. It's how I got this game, loaned it from a friend and isntalled it. Enjoyed it so much I decided to buy it from the stor
thx >.> [e digicons]:sun:[/e] (Note to self: watch for unusual happy types [e digicons]:-"[/e] )
thats... a bug... maybe its misreading something ;D why care btw shooting (with) asteroids is fun ;D
some games have special debree if large ships get destroyed some had ships breaking in 2.. or 3 its debree floating it would be awesome to have the station break into a few smoldering pieces, wich then gradually get smaller, ofc dont overdo it and get to many debree, as long as killing a spae station is more satifying then a capital is... best part is station breaking apart..[e digicons]:drool:[/e] not the blowing up .. wich is to bright to
Oh, and I've got Sins of a Solar Empire v1.12 so that wont be "the" problem....
hihi, it's olmost christmass, and i was planning on giving my bro Entrenchment as a gift, i've only recently got the idea that maybe we arent able to participate in the beta if we preorder it after the entrenchment Beta release (why oh why didnt that come up b4...) so thats pretty much the question... will preordering Entrenchment on for example December 17 2008 grant us acces to the Entrenchment BETA?? S_o_L
@ 1) i find it a complete dissapointment they didnt change all abilites to manual as the standard option, just imagine how annoying it is if a capship levels up , u pick ion bolt to try and halt enemy's cap ship from phase jumping, instead the moment u pick it it autocasts some stray friagate with 1 life, whilst waiting for antimatter to recharge, the cap ship got away..... plz dev's change all abilities to manual when build this will seriously he
1) Create a toggle-able ship behavior to avoid mines. This makes the area around a mine a no-man's land, like the area between the surface of a planet and the region ships can traverse. If a player really wants to ram the minefield, he can just toggle off this setting. i love that solution... mines should have a no-go zone around them when detected , it's not relastic to have a fleet move to the side of a minefield then some stray frigates making a gigantuous u-loop
[quote who="Shadowhal" reply="1" id="1979724"]1) has been stated to change (this fast will be normal and there should an even faster. at least that's what was said). 7) has been mentioned before. 5) and 9) may be intentional. before, there was no way to get a trade port there. now you can with a starbase. so, maybe to get the complete line again you need a starbase there with the trade module. [/quote] thats gonna be one expensive trade port there... <p
imo only scout frigates should have the spot mines ability, this way we'll finaly see more scout frigates in army,s even as a priority target, instead of going back to the usual flak spam tough i hate to say it, vasari wil now have imba mining detection, since their scout frigates can be equiped with phase cloaking, very nasty if u try to kil all scouts and they just keep cloaking emself, but then again... vasari are an offensive race.. not defensiv
[quote who="KingBingo" reply="4" id="1808976"]Plus, it's easier to get a game running if you log on during afternoons U.S. time. I also notice that the player quality drops off a cliff around that time, too many casual gamers who go straight for MP without learning SP. We need to get the Koreans on Sins, those guys are hardcore![/quote] ure nuts, if koreans get start playing sins even all of us combined wont be able to stop em >.>
[quote who="Cykur" reply="12" id="1972379"] personally find all of this pretty funny. vasari/advent can duke it out in the air for all i care. i play tec and we're left behind in the air war. the nice thing is, our carriers are cheap, and our ships are cheap. tec is designed to lose ships as fodder and replace em faster than they can be lost. Not True! Exhaustive Combat Tests have shown that 10 out of 10 TEC Fleets using the HOSHIKO(TM) absolutely
err dueling game? Try SSBB = Super Smash Bros. Brawl it's for the Wii, and i dont think u can get much closer to a dueling game, even has online dueling, either with friends or unknownz... [quote who="SanChonino" reply="7" id="1976996"]Ummm . . . Mortal Kombat? [/quote] didya know mortal combat is a (kinda sucky) replics of ssb? atleast, thats where they got the idea from [e digicons]:annoyed:[/
neutral extractors can turn the tide >.> since carriers r imba, til they fix it, go carrier only, one with the most squads wins, (not counting in advent.. those guys play unfair and get +1 squad for x1.5 the cost with x2 fighters in each squad
well obviously if you dont see your enemy amassing capital ships your doing something wrong :) get some more scouts, if for any reason the map is just to big for that etc, then like stated carriers are to powerfull for the moment, having 25 carriers (CRUISER not CAPITAL) with enough fighter squads to kil enemy fighters, (if enemy has 9 fighters get 10 fighters of ure own..) then the rest being bombers, dont get confused, 25 ca
[quote who="dada1357" reply="13" id="1975936"] Thank you Kruppe,Irrnt, Darth Caedus Morgan, and everyone else for all of your help This is very ironic, but after I made my last post and shut down my computer for the night I thought maybe I should click the colored buttons. Sure enough after I read your last post that's what I did tonight and everything is “Hunky - Dorey.” The research is proceeding and my fleet capacity is growing I f
you can always get it from a pirate site >.> im not sure really, i play at those public gaming spots occasionally, even have a friend working there, he doesnt know anything about having a license, they just buy the games and install em, isnt that license enough :/?
marza's missle barrage is extremely powerfull, but it's also very rare to have 9 capital ships with level 6 or higher if you see your enemy massing capital ships, especially marza mass you dont make a normal fleet, neither would marza mass work at the moment, for any player that comes online alot knows that carriers are unstopable.....
evilron u can take a Trial for eve, 14 days free, just on the homepage eve-online.com it's nice... w whole different leveling system,
Repair bays are a must for defence, early game hangar bays can do wonders, also vs human controlled bomber frigates >.> it's not a bad idea placing guns (1 or 2) aroudn repair bays theyre pretty cheap and can keep stupid lil raider fleets from attacking a repair bay oh and phase jum inhibitors RULE , i dont build em often but when i does go back n forth consider getting one, &
[quote who="Gabriel 88" reply="20" id="1974177"]I must admit that personally I'm a legit-pirate, one of the rare ones. I obtained a pirated copy of sins, enjoyed it and bought it. The same with many games, such as halflifde 2, cod4, cnc3, ra3 and many others back in history. The best thing software developers have done is limit the multiplayer capability of games with validation, not copy protection. You cant stop piracy, but too many times people have boug