Levelheaded

Levelheaded

Joined Member # 2990281
10 Posts 164 Replies 575 Reputation

Everythign dies way to fast in this mod. scouts barely make it past 2 systems, capitals die in medium sized battles even without being focus fired. System defenses are to easily outrangedm, starbases die like capitals. did you mess with shield mitigation? btw: titans? one would think the jemmy dread be a good ttian... being the freaking honking giant that it was in ds9.... </

5,100 Replies 12,676,218 Views

the kortul is one of the nastiest, worst things you can face. Becasue of the damage? hell no. Weapon damage on capitals is irrelevant. The kortuls nastieness comes from being able to both heal itself and increase its own abilitey to cripple you. Disruptive strikes will eat your antimatter, and since power surge not only heals the kortul but also makes it shoot faster.... 2 (better 3) of these will cripple titans, ca

63 Replies 58,107 Views

[quote who="Rovert10" reply="25" id="3198171"] Quoting Levelheaded, reply 24 Advent: Both titans are horrible and instead of buying those you should get more radiances to brilliance the enemies fleets to death. Last time I checked the Eradica Titan is one of the most powerful and that it's only real drawback is the lack of a level 6 ability (ie having to die to use). [/quote] its self boosting

26 Replies 43,888 Views

hahaha. i cannot believe this is not mentioned: You need: 1x Vasari Rebel Titian however many kortul you might want to abuse. Here is the kicker: The kortul starts with 2 insanely powerful abilites: The drain antimatter on hit abilitie (disruptive strikes) and the power surge. The kortul is probably also the hardiest cap in the game since its self healing is so good. Anyway: Th

26 Replies 43,888 Views

Basically, have orgov and the advent starfishies lob their torpedoes/plasma vomit against titans. Because the ship is so huge, it should be a viable target. It would certainly releive some of the issues we have seen regarding the titans power. And instead of nerfing them, i say make them a target for the siege equipment XD

11 Replies 13,237 Views

[quote who="Teun-A-Roonius" reply="7" id="3098145"]You do know that they nerfed the Novalith cannon...right? Yesterday one of my asteroids got hit by a Novalith Warhead and I didn't lose control of it. I did have a Shield Generator around the planet, so maybe that does actually have influence. I'm not sure though.[/quote] Yes, shield gens nullify some damage. Heres how much: 2450 damage per hit if

27 Replies 54,056 Views

Last tiem i checked, titans are not subject to crowd control abilities like magnetize. That aside: The ship is clearly intended to be used in conjunction with a supporting group of marza/dunov caps. Combine it with command cruisers, hoshikos and the general TEC melange of bodies to for ma wall of battle and you get a serious threat. Inversely, while the Ankywhatamacallit has superior wall abilities (not to ment

12 Replies 15,958 Views

[quote quoting="post"] OK, I got my first taste to playing the Rebels against the Loyalist on Cruel Aggressor tonight and it was very disapointing. The Novalith needs to be toned down, the AI just kept building these and spam firing them. It was rather rediculous actually. There's no hope of winning a game if you can not defend against the Novalith Cannon. I would suggest that the Shielding you can research and put around a planet have the ability to als

27 Replies 54,056 Views

yeah sory i do not have a credit card. Do you actively try to avoid selling your product? Paypal option please, and soon.

5 Replies 9,881 Views

Conquest, frontier wars had a rather solid supply mechanic. It also happened to have the most epic terran batteships and dreadnoughts to ever grace a game with their presence. just loved the thump thump thump of the heavy guns.....

103 Replies 305,166 Views

Actually, chemically propelled artillery shells make the most sense. - muzzle flashes - having those means something in the gun barrel is ignited. Looks like fire, might as well be fire. - The speed of the shells is relatively slow - firing explosive shells out of rails guns makes little sense in space. Solid slug goign really fast = OMGPWNED. Shell filled with exploded accelerated really fast = epic fail in your face (gunbarrel) - As for v

1,489 Replies 3,378,923 Views

[quote quoting="post"] In another thread there was a discussion of abilities, and one of the posters mentioned adding abilities, which led me to think about Guild Wars. Im posting what i posted there and thought i would ask what other people think of the idea? re: >> What I'd really like to see is for cap ships to become like starbases, in that there are vastly more upgrades than there are point

7 Replies 1,938 Views

Radiance only? what about that ship that sends capitals snoozing for eternitys? Besides, being advent, not going for massed bombers when you know you will face several fleetkillers is just... yknow... stupid. as far as vasari go: a single marauder can disable all marzas before their mb does too much damage. yay for short cooldown.

28 Replies 13,361 Views

[quote who="JuleTron" reply="5" id="2122529"]Vasari's isn't about pure weapons, but about their ability to manuever their forces and run away when a superior force shows up. One of their capitals (the egg) is even described to be a flying city, hardly a military ship Every race has a civilian cap ship (Akkan, mother ship). Whats your point? Lore wise, the Vasari might be running away, but they have been rebuilding their empire in Trader Space. They are still slavers and

63 Replies 58,107 Views

cielos gibe you a 40% damage boost... and they embolden your stuff. give you some more dps and regen.

53 Replies 32,133 Views

My frigates eat your hoshikos by virtue of am fuckery..... oh wait..... no they do.

53 Replies 32,133 Views

[quote who="markarian" reply="5" id="2127998"]Speaking of the empire tree. sometimes it gets full, and then starts jumping up and down, as fleets enter and exit phase space. This can make micoring in the tree very hard sometimes. I will often want to apply an ability and the target has 8 other ships around it so I target into the empire tree. But when it jumps around bad things can happen. Is there any way to freeze the empire tree so it won't move one me. [/

9 Replies 6,340 Views

Actualy, the EA has quite impressive long range firepower ever since they rolled out the omega class Destroyers. The Combo turrets on the sides of the hangar section feature long ranged particle beams and a second burst type fire mode. usualy the ships will switch between burst fire and particle beam, burst fire basicly keeping the barrel busy while the particly beam charges for the next shot. Aside from that b5 nerd rant: you shoul

159 Replies 448,026 Views

[quote who="Tamren" reply="6" id="2126952"]Quoting Darvin3, reply 3 to get the most out of the skill you really have to go in and target stuff manually. That's true of almost every ability in the game. The auto-cast AI isn't very good, so you really have to be ready to manage manually. If you aren't ready to do that, the ability is largely worthless. That said, if the AI is too stupid for a human to rely on it. It also means the AI is too stupid to be a reliab

13 Replies 10,946 Views