Sorry, we aren't playing Sins on Steam, and there are no plans to do so.
PTTG??
I'm installing this on Windows 7 and a vista machine, and I keep getting a corrupt cab file. 7-zip is also telling me that the Cab is corrupted. I'll try a fresh download, but has anyone else seen this issue? This is amazing work here, by the way. I hope I get a chance to play it.
Well? I've tried mixing up the files and I still don't get any results. Does anyone get this problem? No matter how I install the files, I can't find any mods in the game mod activator.
I realized something; if the mods are from the wrong version, will the game not register the mod's existence? What else can I try?
C:\Documents and Settings\Administrator\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\CrimsMod\GameInfo And ...\CrimsMod\Strings among other mods. None of the mods I have are showing up. I guess I can just wait for a later patch...
I have installed several mods into the mod directory of my computer, but they still do not show up on the in-game menu. The path is thus: C:\Documents and Settings\Administrator\Application Data\Ironclad Games\Sins of a Solar Empire\Mods And then, within the Mods Folder, I have the seperate uncompressed files for each mod, CrimsMod, More Hangar Space, and Action Mod. Is there anything I should try?
Well, I gotta say this; whenever I play V, I expect them to start with "Yarrr" end with "Capn'". "Yarrrr, our ships have left phasssse space, Capn'!" I think it kind of ruins the ambiance and seriousness of what is essentially a tragic story when I keep thinking that it's Talk Like a Space Pirate Day on all my spaceships. I guess I'll have to live with it though, because audio is some of the toughest stuff to re-do. If I was designing them from scratch, I'd want them not to even speak english; g
I've had one planet directly above annother. The gravity wells appeared to overlap totally. A phase lane went from one side of the top planet to the other side of the bottom planet.
Perhaps have a cheap, early tech to activate the player's ability to buy on the Black Market, and have it cost a significant amount of the starting resources. Thus, the player has a choice: use the resources to start black market trading, or start up the navy and economy right away. I am loathe to suggest a new tech and to make an ability assumed to be present be more difficult to activate, but perhaps the benefits will outweigh the extra work.
He. Yeah, that's the Old Version; the new version of the pre-alpha (It's been in alpha for the past two or three years) has a lot of new features and depth, but still looks just about as bad; though with some nice tilesets it starts to look halfway decent.
I suppose this is a good place to put this; I'm new around here, so I'm sorry if I this is the wrong category. Anyway, First, It would be a lot more convenient to have an ETA displayed on Jumping ships or fleets; both in transit and when giving orders. It just seems to me that the commander of a fleet consisting of millions of soldiers and computers wouldn't need to guess that sort of thing himself. Second little thing: Whenever I shut down SoaSE (GASP!), It works fine, but pops up a box