Troop501

Troop501

Joined Member # 3014714
0 Posts 5 Replies 73 Reputation

Well i just gave Tec an additional capship from another race and still no dice. I can have 5 of any capitalship in the game, but not 6.

24 Replies 12,620 Views

Yeah i dont think it has anything to do with the string file, thats just for giving it its UI name and decription. I think the mechanism for actually adding a 6th capitalship might be hardcoded in. I'll fool around a bit more, lemme see if i can give Tec all the capital ships in the game. No string editing needed for that.

24 Replies 12,620 Views

Hey Carbon i liked that JPI mod you made, it rocks. What do you mean by adding a new stringcount?

24 Replies 12,620 Views

Mansh00ter is right. It isnt pixelbox we need to look at its area references. I was looking at those .window files myself. That userinputgridwindow reference in bottombar.window was interesting. But it seems like we are still missing something, maybe we are unable to add new ships in addition to the current ones. Btw, the UI was modified by changing values in topbar.window and bottombar.window Has anyone tried to add a new frigate or cruiser? It might just be hardcoded for the

24 Replies 12,620 Views

I agreed with alot of ideas here. But the first thing that really stood out for me was the game options. There should be buttons for - 1)enable/disable pirates 2)how much starting forces 3)random/fixed starting points Yeah the in-game stuff can be tweaked a little, the ideas from PinkSpacePonyLordMike, above, pretty much nailed them. Thanks Stardock/IC :)

1,040 Replies 556,363 Views