Your processor is most certainly going to be the limiting factor, not graphics...I have a 512 ATI (which is likely not as good as anything geforce) and graphic settings are completely unrelated to performance...as more objects (basically, ships and SC) enter the game, things can get slower regardless of my settings... If you were to improve your computer for the sole sake of making it better for sins play (a noble, worthy cause indeed :-) ), I'd go for improving the processor...just r
Seleuceia
Asteroid belts, plasma storms, magnetic clouds, gas giants, and stars all have "abilities" associated with them...Greg30007 is correct, these abilities cannot be activated by you, the player...simply being in the gravity well means these abilities will affect all ships in that gravity well... For example, the asteroid belt reduces the accuracy for all ships in the same well...this simply is ....your ships will do less damage per second because more of their shots will miss the
The skybox's shouldn't be tied to maps (at least I have never heard of this happening).... If memory serves me correctly, there are these colored skyboxes: Purple - Almost entirely purple, very nebula/cloud like background, and my personal favorite Light Green - Almost entirely green, similar to the purple with a very nebula/cloud like background, though there is an area that is mostly white (probably the center of the galaxy) Dark blue - Almost entirely blue,
[quote who="Syneptus" reply="7" id="2669881"]In entrenchment, starbases dont repel culture.[/quote] This is correct...who ever was under the impression that starbases repel culture probably was looking at an advent starbase with culture...any other situation, and the starbase says culture repel rate is 0, so unless its hidden somewhere in the game mechanics SBs don't repel culture...
aaa11, it is very difficult to spread culture beyond more than 1 phase jump unless the gravity wells are uncolonizables...for TEC and Vasari, you can only put culture in a gravity well that is colonized by you...if there is enemy culture in a neighboring gravity well, it will be difficult to run through it without a massive amount of neighboring friendly culture centers...ultimately, unless the AI is just being retarded, planets are much easier to "defend" culturally than to flip cul
The two abilities I like on the Dunov are EMP and Magnetize...in the early game and mid-game, magentize can wipe out almost all of the enemy SC in one or two uses...requires micro, but is definitely well worth it because the SC are destroyed and most early SC are from Caps and get built too fast to effectively wittle down any other way...seeing how powerful and how common carriers are, putting magnetize on one of them can really take away their advantage... I also like EMP because its
[quote who="Tayasuune" reply="81" id="1848020"] BSG fans, you're allright; the humans made the Cylons[/quote] You have no idea how much relief that brought me... Here's my beef with sins...why don't the TEC have female voices? I mean come on, they have the most population on terran worlds...they gotta have at least some good lookin' women...and don't tell me all the pretty ones joined the Advent, that is total crap.... Another thing I have thought of...t
Sorry PheonixStormcrow, but I have a hard time agreeing with your list...Progenitors and Halcyons in the bottom third? Darvin has a pretty good list...given the extreme importance of rushing in many MP games, I'd be tempted to put the sova 2nd or 3rd, but overall Halcyons are better for most battle situations, and that's really just a nit picky difference...you can argue the order or switch them around, but I think he's got the top 6 nailed pretty good... If I had to ran
[quote who="Darvin3" reply="13" id="2668835"]Untrue; all capital ships need about the same micromanagement, and very few abilities should ever be left on autocast.[/quote] I agree that most abilities should be used manually, but I can't say all capital ships need the same amount of micromanagement... The Skirantras scramble bombers simply is ...you can leave this on autocast and more or less get the full effect...this isn't the only ability...Kortul's Power
Vasari are more like a lot of powerful ships instead of a lot of crappy ships....they outdo TEC ships and have a better economy than Advent...they can stand up to the TEC early on and bypass advent defenses later on...when it comes down to it, all else being equal, the TEC and Advent just don't stand a chance...
Mines are, by default, in phase space...this makes them invulnerable to damage... All scout ships have an ability to "decloak" mines, allowing them to suffer damage... ANY ship can damage a mine, but only if the mine has been decloaked by a scout ship.... The easiest way to deal with mines is to have a few scouts scattered around the edge of the minefield so that all the mines are decloaked...then, SC are usually the most efficient way to destroy the mines onc
[quote who="Greyfox2" reply="11" id="2668715"]Building anything else now severely hampers your ability to win or even hold your own against someone who does(IE. everyone else).[/quote] Unfortunately this is very true...why carriers were buffed in the first place is a real mystery to me...my only guess is people complained too much about the Halcyon being OP (which is not true) so the Sova and Skirantra were buffed... Advent capital ships should be more powerful (if ev
I've tried different starting caps in MP just for the hell of it, and I'd find a hard argument for any ships other than the carriers and colonizers... There are three things in MP that make carriers and colonizers the best... One, expansion...cost effective and fast expansion is crucial....this means not only expanding quickly, but doing it without the necessity of a large fleet...this usually amounts to wiping out krosovs then building turrets while your fleet moves on to col
"Color skyboxes" are pretty much all color in the background...purple, green, red, orange, light blue, blue..."Deep Space skyboxes" are mostly black, with some added color (like a blue streak to represent a nebula) but are mostly just black space...if both color and deep space skyboxes are turned off, you'll just get plain, black space...you can play with both on, both off, or just one on (I personally like the colored ones, but not the deep space, so I turn just the deep space ones off)...</
I suppose you could get flak burst to work well if you had several Kols...then you'd be able to destroy SC almost instantly...but if you have that many high level Kols, chances are the game's in the bag and it doesn't matter what you do... The biggest problem I've found fighting Skirantras is that detonate antimatter, EMP, magnetize, reverie...they all require micromanagement, which doesn't work very well on MP games when the gamespeed is fast/faster and even the slightest lag makes t
Interesting, that is nice to know...good catch, I did not know that...
I was playing a FFA game on ICO, and apparently this map was real small (Centrifuge I think?)...since one player was vasari and the other advent, I figured it was likely I'd get rushed by a Halcyon [e digicons]:annoyed:[/e] or a Skirantra [e digicons]>:([/e] ...I was wrong, I got rushed by two Skirantras on my third planet, and all I had was a Sova (first time I've ever played MP as TEC and first time ever...EVER...I built a Sova first) and some LRMs...as you can imagine, 2 Skirantras + a
I usually alternate between stacked and unstacked when using the empire tree...your best bet is to unstack it, and then scroll to where your subverters are...you can left click on one, right click on a target, and do that for 5 or 6 of them pretty quickly, which often covers most of a fleet... I believe the Z button, by default, quick zooms to the unit selected...I don't use defaults so I'm not sure on that, but there are available key bindings under the "Camera" section in Options -&
I can understand that...until recently I had always played on normal, then I played a fast game yesterday, and when I played a MP tonight on normal speed, I felt like things were terribly slow...and that was just fast, not faster, I was coming from... By the way, the game I played tonight, I built a starbase fairly early and immediately put culture on it...forced the vasari player to put 4 culture facilities on his nearby ice world...I must say that the culture from the SB helped me g
Good replay...I was impressed by your early expansion, expanding in two directions simultaneously...good use of turrets...I for one prefer to rely more on scouts and cobalts, but I will have to look into putting more emphasis on turrets... Since that replay was on the faster game speed though I have absolutely no idea how to compare that to fast speed or normal speed...my guess is, through my experience on fast and normal, faster speed would put even more emphasis on early trade than
I would give you karma...but that dog beat me over the fence... Sorry, but I couldn't help but think of the skull in Halo 3..
VERY impressive...I love the word choice...
It might also be worth noting that capital ships help resist enemy culture in the gravity well that the ship is located in...if you attack any enemy planet, your capital ships can sometimes drive their culture back and out of that gravity well...likewise, your capital ships can help prevent culture from spreading into one of your own gravity wells...usually if culture starts hurtling in one direction along a phaselane, it is a good indication that someone has just moved capital ships in or ou
Since most MP games seem to be on fast speed, I decided to do the same experiment but on fast speed... I loaded the same map and switched all the game speeds from normal to fast...unfortunately, you can't change to quickstart once a game has already been started, but that's only a delay of a few minutes at the most so I don't think it makes a big difference... This is the replay of that game .
I decided to put these strategies to the test by doing an experiment...I played two games (no quickstart), one where I played eco as I normally would, and one where I rushed trade very early... Both games were as TEC and on the same map (Random Small) with pirates off and no other players...all game speeds were set to normal...I played first as I normally do, then loaded from the start and played again, this time rushing trade... I watched the replays and took note of a few st