Hey Bubba, are you unnable to post without resorting to insults? This is a good thread but how about some maturity get shown in it? Again, where's the moderators on this board?
CommanderZod
[quote]You know for a fact there should be a specific ratio of planets per star across all galaxies in reality, do you? Complaining about the lack of realism in a science fiction game is the most blatant attempt at trolling I've ever seen.[/quote] Troll, you're doing yourself no favours. The OP is entitled to post his opinion on how to improve the game every bit as much as you are, without fear of being ridiculed for it. He made a sensible, well written post that approached the game dyn
[quote]Regarding point #1: I don't mean to cockblock your little nerdgasm, but you're playing a game where aliens drive around shooting frickin laser beams at one another in space ships and you've somehow found the nerve to use the word "realism" as criticism?Seriously?[/quote] You know for a fact there's no aliens driving around shooting fricking laser beams at one another in space ships, do you? This was as blatant an attempt at trolling as I've ever seen. To the OP
Civ games are completely different to Sins. If you want comparable games to Sins then you need to look at games like Homeworld and Hegemonia, both of which had story driven campaigns as well as skirmish modes, what the OP calls "sandbox" games. Homeworld (and expansions/sequals) also had a vibrant multiplayer community. The problem with Sins is it begins to tell a story then promptly ignores this story in favour of an online multiplayer expereince. This is not neccessarily a bad thing,
Since the new forums where deployed (or whatever it was that was recently done), when I click reply, the right hand side of the boxes are off the table of the webpage. Furthermore, the text style/size drop downs are misplaced and aligned downwards therefore covering the first line of the reply box. Is anyone else having these issues and if so, how do I fix it, please?
Just self destruct the one you don't want and build a new one where you want it "moved" to.
I downloaded this game via digital download and didn't realise I actually had a manual because it's stashed away in the directory for the game with no obvious indications that it exists. This is a new game and in many respects, we're all still noobs. If we can't stick together and help each other out then there is no hope for this community and it will have a direct knock on effect to the game. So please, go easy on people asking "dumb" questions because whilst the answer might
It depends. Early on in the game when I'm clearing panets of local malitia to conolise them the Cap ship brings all its weapons to bear. Later in the game when your cap ships are part of a fleet, its long range weapons are brought to bear because usually I'm hitting other Cap ships from maximum range and my Cruisers and Frigates are doing the close up combat. So it really just depends upon the circumstances of the combat.
[quote] Hello! How can I create crews for my capital ships?? Rudeness is IMO completely excusable when someone asks a question that could be easily answered in the manual or a few seconds on Google. I mean the first hit on Google if you search for "sins more capital crews" answers this question. [/quote] Rudeness [B]is never[/B] excusable.
How about a story driven single player campaign that explores the back story. It seems ridiculous to me that a such a rich back story was created but not explored in a single player campaign.
[quote]The healing mods are something we were talking about the other night.. this mod rocks, caps / emplacements and phase inhibitors now have more of a place rather then your 100 missiles frigits! [/quote] Just to add to this, the bug is much more serious. Whilst the purchase price is 0 credits, the sell price is -2.1 bn - yup, that's negative 2.1 billion credits. Effectively as nice as the change is for defences and Cap ships, the black market is out of commission.
[quote]a broad based discussion topic for imbalances in need of sore fixing. after a week and a half this sort of discussion needs to be opened. perhaps the most prolific is the one we should start out with 1) siege frigates kill planets too quickly, even in small groups they can annihilate a 3000 health planet before a fleet of ships 2 or 3 jumps away can react. even with the health decrease they can do too much damage too quickly. [/quote] I don't think their power is the
[quote] Forgive me if my tone is somewhat frustraited but I think in light of the latest game I've just played, I'm entitled to it. So what do I want in 1.03? The god damn Seige Frigates nerfed or replaced with a more expensive cruiser version. Here's the scenerio: 20 Seige Frigs (AI) vs. 4 Planetary shields, 30 LRMs, 1 Carrier, 1 Battlecruiser (type that can conolise). Me TEC, them the Vasari. Four Planetary shields did diddly squat in terms of defence
Forgive me if my tone is somewhat frustraited but I think in light of the latest game I've just played, I'm entitled to it. So what do I want in 1.03? The god damn Seige Frigates nerfed or replaced with a more expensive cruiser version. Here's the scenerio: 20 Seige Frigs (AI) vs. 4 Planetary shields, 30 LRMs, 1 Carrier, 1 Battlecruiser (type that can conolise). Me TEC, them the Vasari. Four Planetary shields did diddly squat in terms of defence and 30 LRMs and 2 Capital ships
You might be able to ping basic commands but that's hardly helpful when you're already engaged half a map away and by the time the AI actually gets there your fleet has either been wiped out and/or your Planet destroyed. Take Alpha Centuari, an 8 year old game this year. That has a far superior diplomacy ability than Sins does almost a decade later. It allows you to co-ordinate attacks on cities with the AI [U]before[/U] you attack, not once you're engaged. Sins seems to be suffering from an ide
I'd like to see an AI partner/s that actually work. You rarely get assistance when needed and there is no way to co-ordinate attacks when playing with an AI team mate. Quite frankly the AI teams are a total waste of space and development time and need some serious love to make them worth while otherwise there is just no incentive to play single player on the larger maps. Diplomacy is also broken to the point of uselessness. When playing with unlocked teams, unless i'm seriously missing