Brognorg

Brognorg

Joined Member # 3026469
0 Posts 5 Replies 73 Reputation

I dont think, that adding more crystal to starting resources would fix the problem. This would still give the player who buys first the lowest prices and thus an advantage against players with slower computers. The reverse auction seems perfect to solve the problem.

74 Replies 98,065 Views

I just send every frigate a bit away from the capitalship/jumppoint and then I tell my cap ship to move. Or I dont create a fleet at the start and send the capital ship first and let the frigates follow it. Since I use the capital only for the first few planets as damage sponge, the 'micro' is not that annoying. After that I create a fleet and dont use my capital ship as damage sponge any longer.

2 Replies 2,352 Views

I had the same Problem. Now I use the empire tree in a diffrent way. I have turned off auto-pinning every planet, so now my empire tree is really short. I pin the planets where I have my frigatefactories and those, where a fight is taking place, per hand. This is not solving the problem, but it will not disturb me anymore. Because of the 'cleaned' empire tree I have a better overview now and can perform several click-actions faster.

1 Replies 1,143 Views

Try one of these: [link="https://forums.sinsofasolarempire.com/?forumid=404&aid=177682"]SoeSE, a Reference Chart By Zyrxil[/link] [link="https://forums.sinsofasolarempire.com/?forumid=404&aid=177607"]Color Coded Graphic Ship Damage Chart by SeiraBlack[/link]

1 Replies 2,351 Views

[quote]Have you every looked at the default Civ IV tech tree? It's not substantially larger. [/quote] Its even shorter.

37 Replies 34,256 Views