master1a

master1a

Joined Member # 3028866
8 Posts 212 Replies 521 Reputation

there isn't one that I found but I think it would be very useful if they added it, also scuttling is another thing where this would be useful.

5 Replies 4,524 Views

Yes but if its your pc slowing the game down you probably have a bad framerate also; I would rather have a slow game with a playable framerate than a medium-slow speed with a unplayable framerate.

15 Replies 21,837 Views

Yes the Vasari are much better at healing larger targets like capital ships and starbases while TEC is better at healing a larger number of ships. (for healing a large number of damaged ships Vasari players are better off using repair cloud then overseers)

11 Replies 7,202 Views

What I do is put overseers on hold position and turn auto attack off and make sure they are in range of what will need healed.

11 Replies 7,202 Views

[quote who="Manick2005" reply="4" id="3059150"]How exactly do I keep my carrier cruisers together though? Is individually shift-clicking them the only way?[/quote] Use alt (then click on a ship) to select all of a type in a grav well, you can use this in conjunction with shift to select all of a type then deselect some or select all of one type then add all of another type to your selection. Shift: Que orders, click/drag add/removes from selection, used for some commands like

11 Replies 7,202 Views

In broad terms you can classify the ships into support and combat. The job of combat ships are simple, do as much damage and blow as much as you can up before they die; when you decide which ship type you build you need to take the following into account; does my ship counter the enemy fleet, does the enemy fleet counter this ship, I researched some upgrades for another ship type would I be better off building those instead, are these ships viable in the long run, if I build these wha

11 Replies 7,202 Views

I'm not sure if this will fix your problem but if you go to Options then Video try selecting Use System Cursor I believe this is the sort of problem that option fixes.

4 Replies 2,787 Views

I can play again this week also; however I'm willing to sit this one out to give other players a chance to play.

875 Replies 1,546,814 Views

The fact is that in the past year before the launch of sins on steam ~85% of the new accounts where smurfs, of which about half to a third claimed to be noobs (or claim to be less skilled then they actually where). Because of this the majority of the non-smurfers would rather play with recognized accounts, in a way they win either way, either the smurf unmasks or you aren't forced to play with a lousy player. You might think I'm being a little harsh on the noobs, perhaps I am,

32 Replies 60,732 Views

[quote who="PhantomZ3r0" reply="25" id="3027450"]Vasari is really cheesy, I'm having trouble at the moment dealing with Vasari that will rush to build a starbase in your home planet, and using the carrier and health regen it is almost impossible to destroy before it gets built. Is there anything early game that can stop them from getting built or blow them up?[/quote] Your own carrier caps with fighters and (LF or LRF) spam works the best.

32 Replies 14,994 Views

I don't want to usurper a spot that was already claimed, if someone doesn't show I can fill in or if there is a second game maybe I could play in that; but I don't want to bully (or have someone else bully) my way into the game.

875 Replies 1,546,814 Views

Each ship has a attack type and an armor class, each attack type does a modified amount of damage to a specific armor class; for example Fighters with an attack type of Antilight do 200% damage to units with the armor class Light; if you look at the armor class collum you will see the units with the light armor class (Colony, Scout, Long, Siege, bombers, AntiModule, Envoy, RefineryShip, Constructor and trade ships); on the other hand the Antilight attack type only does 50% to units with the a

69 Replies 361,116 Views

The game could last anywhere from 30 min to 3 hours; the pro's could get rolled quickly due to the modders numerical advantage, or the pro's could survive/beat the initial storm but not have enough momentum to kill the more sheltered modders without ecoing up. It also depends on if anyone starts lagging, I've seen games slowed down to about 1/5th speed because someone has a pc that could use a few upgrade. Edit: this wouldn't be a standard 5v5, it usually takes

875 Replies 1,546,814 Views

[quote who="CilverBUG" reply="23" id="3024309"]because its in the game and i'm making use of it does not mean you have to blame me for it so live with it.[/quote] Just because something is in the game doesn't make it *fair/legit play*. I meant it's not like you're cheating, but from my point of view you are intentionally exploiting an unfinished part of the game for your advantage.

96 Replies 238,534 Views

As much as sins is a 3d game, it always seemed to me that using the Z-axis was out of place. I mean sure it's cool to have a 3D space battle in a sphere shaped grav well, but whenever I see someone using the Z-axis it reminds me of something that's kind of exploitof/glitchy/unfinished. And to all you *anti*-multiplayer people that have been posting lately; true there aren't many of us, whether that's because early issues with the game, or because certain members of the

96 Replies 238,534 Views