Too quickly and too slow is based off how fast you should expand; just like you don't want to eat too much or too little; ideally for the first 20ish minuets, if you don't need to fight, you want to expand about as fast as you can build extractors and get the first 2 infrastructure upgrades. Of course depending on the map who you're up against and what your plan/strategy is (early feeding, rushing, or trade asap) this is all prone to change.
master1a
[quote who="Ryat" reply="62" id="2972993"]- A minor but funny one : I was playing an open teams AI game, and at one point I took one vasari enemy planet that had mines, and then the infocard for structures on the planet said the minefields had like 261% health (and the color was one we never see on infocards, light blue/green...). I tried to take a screenshot but I can't find it (I think it didn't work). It did not affect the rest of the game as far as I know... The AI may
I think there already are space ponies, but they are a little underpowered.
[quote who="Kitkun" reply="129" id="2971776"]It really shouldn't work like that. The Vas players only gave the pact to one other player, not all three.[/quote] In this case each Vasari player is giving the pact to only one person (all 4 players are getting phase pact but not from the same player) the question mostly has 3 parts 1. If you have phase pact can you use any allies phase network? 2. Can you jump out from one players phase gate into another players phase
I didn't look at the files but in game is where I'm getting my info from. [IMG]http://uploadpic.org/storage/2011/thumb_oOdEvFt6fZYh9gL0emmSAXNg.png[/IMG]
[quote who="Nightraid3r" reply="4" id="2970806"]as soon as you get into the game lobby, type "power overwhelming". This makes you invincible. That should be a big boost.[/quote] This might be a big boost but its not big enough, it should be about two times as powerful as it currently is. [quote who="Nightraid3r" reply="4" id="2970806"]"there is no cow level" automatically defeats your enemy.[/quote] I thought this one made a phase lane from your home world to an urban
If you have 4 players on a team, 2 Vasari and 2 TEC (or advent), and the Vasari player each give a Phase Pact to the TEC players, can all 4 players use the gates of both Vasari players?
[quote who="Pbhead" reply="3" id="2970513"]makes me wonder what other balance changes the devs snuck in there while we were not watching.[/quote] A few unlisted changes: Envoys now get a maximun of 2 relationship per planet up from 1.5 TEC hangers now have 80 (was 40) base damage with the weapons ability upgrade
One is a smurf; with a type of space after his name, look closer.
[quote who="-Ue_Carbon" reply="65" id="2969495"]While that sounds doable, what about patches that change the .exe? Or something hardcoded? Trust me, the engine doesnt like hardcode issues.[/quote] That's why I don't think its worth doing at this point; if you implemented this early in development it would be easy to do, but adding it to a finished game would take alot of work.
[quote who="Ryat" reply="61" id="2969477"]I don't get it why can't patches be retroactive for games that were already saved? I don't get why people are so surprised about this issue. This has been an issue for just about every game I bought. And I have bought a lot. Civ5 is another that even with the last patch they said you could play the saved game but the results would be wonky.[/quote] <span id="hotword" style="cursor: default; backg
I think the part they didn't want to affect the strike craft was the HP increase.
[quote who="Qu4r" reply="19" id="2969124"]Pulse Pact: Added to tech level 7; requires relationship of 18.0. Grants a 10% bonus to weapon cooldown for Wave, FlashBeam, Plasma, LaserPsi, PulseGun and LaserTech weapon types. Why no misilles? Why this pact dont affect main vasari weepon?[/quote] Instead of making the must powerful/used stuff more powerful they are making the less used/powerful stuff better to make all ships a viable option.
Deconstruct looks superior to building turrets when you can't leave your fleet there to mop up.
[quote]Trade Pact: Relationship requirement reduced to 10.0. Now grants a 15% bonus to trade income, a 10% bonus to trade/refinery ship HP, and +2 to base armor for trade/refinery ships.[/quote] Does this mean that in a team game you can get this pact without sending any envoys? BTW I think I will like most of the changes good job [e digicons]:grin:[/e]
[quote who="Wrath89" reply="80" id="2968999"]I wonder, do the side beams focus-fire as well? If you have a group of 10 illuminators in a row, primarily targeting some ship right in front of them, then if there are multiple ships to the sides, do all the side beams focus on one of those ships on the side?[/quote] In general yes; it works about the same as the auto attack picking the same target for a large portion of your ships.
This is most likely the last diplomacy 1.21 replay I will post; enjoy its pretty intense. 4v4, 2:18 long, 2 advent eco players, decent to watch for strats and counters. http://www.megaupload.com/?d=V7I8SWBU
[quote]Illumantor - How about reduce the illumantor to Lab 2 requisites, however you would need to research one beam technology before being able to build it. At least this would increase damage to illamantor, saving a civic slot too.[/quote] Do you suggest reducing the 1st beam upgrade to 2 labs, or still get it at 3 labs?
All I can say is that if you play then game long enough you should get a feel for which order is better.
It is a sins map I tested it, I think SC2 and Sins just use the same file extension for their maps.
[quote who="StatusIpod" reply="56" id="2965965"]Disciples steal anti-matter should be tier 1 (This was by far the biggest mistake when i first saw the advent hostility tree) because it counters rushes by restricting abilities like scramble bomber and other shield/hull repair abilities by helping the advent stand a chance in the early game. This is the first major change that's.[/quote] No. For starters I don't think you can target caps with this (you can target structures and
There is no voice chat built into the game, but you can always use a 3rd party program like Wrath89 said
[quote who="Seleuceia" reply="48" id="2965720"]in fact, the illuminator's deceptive illusion in general is just awful[/quote] it has its uses 1. units with multiple banks dont know who to fire at with non-main banks. (starbases, flak, illums and cap ships) 2. takes up enemy micro time to hit *real* ships or lowers their dps for players that don't micro well 3. I think abilities are just as likely to pick a fake ships as a real one (demo bots, malice, di
Any race is fine to play in single player. Advent is currently the weakest race to play in multiplayer (this may change at anytime). Tec is probably the easiest to learn, Advent and Vasari are about the same.
[quote who="XBWillem" reply="2" id="2964561"]What do you mean exactly with point 1? [/quote] He means that some planets will have uniqie resourses that are needed for certain ships/techs/abilities and that if you don't have a planet with that resourse then you cant get/use those ship/tech/ability. Also artifacts would fit in this category.