[quote who="XBWillem" reply="2" id="2964561"]What do you mean exactly with point 1? [/quote] He means that some planets will have uniqie resourses that are needed for certain ships/techs/abilities and that if you don't have a planet with that resourse then you cant get/use those ship/tech/ability. Also artifacts would fit in this category.
master1a
I noticed that for some abilities if you click on it a certain way it will keep using the ability when the cool down expires until it no longer is able to use it (i.e. out of antimatter), that may be the cause of this.
https://www.wincustomize.com/explore/sins_mods/135/ try this
[quote who="Qu4r" reply="joke="2961010"]I play Vasari. TEC is too good to make Vasari OP. Vasari isn't strong enough. Advent already balanced good for Vasari supremacy. Make TEC weak like Advent so Vasari is only good race. Solution is simple halve TEC income so Vasari is OP again.[/quote] The above is a joke and not a real quote.
I was pretty sure you got the older versions when you purchase rebellion I will look it up. Edit: I didn't find anywhere where it said Trinity does or doesn't come with Rebellion, if it doesn't there will probably be some bundle deals you can get at or shortly after launch, or maybe even a pre-order deal where if you pre-order the game you get Trinity. (I don't see why you wouldn't get the earlier versions with rebellion)
Most if not all of the entrenchment and diplomacy features will be in rebellion. We dont yet know if you install rebellion with/over diplamacy or if it reqires a seprate install. If one player is playing rebellion and another player is playing entrenchment they can't play the same game, however the player with rebellion will also be able to play entrenchment and therefor play together. Mods will almost certainly not be compatible. System requirements should
[quote who="AdolfBinStalin" reply="11" id="2958684"]I've got trinity a few months ago and starting to get somewhat bored. Currently as Vasari an Assailant spam in combination with Overseers, Sentinels and Subverter "lockdown" ability with a focus on phase missile technology with 1-2 capital ships rickrolls the AI pretty quickly (even using relatively small navy with such setup can quite easily defend choke points until a larger navy is build). Point being I'd like to try something dif
[quote who="Ryat" reply="1" id="2958437"]games settings are all on faster set to 5v5[/quote] ....and pirates off, locked teams, quick start with normal fleet size.
[quote who="kyogre12" reply="13" id="2957794"]What exactly would be more tangible than a screenshot, besides a beta?[/quote] A video.
[quote who="DesConnor" reply="10" id="2957108"]I often find that people who disagree with me are just plain wrong,[/quote] Agreed people who dissagree with me are almost always wrong. [quote who="DesConnor" reply="10" id="2957108"]If you could still forge a record then the entire purpose of matchmaking would be redundant, as you say.[/quote] Not necessarily, you can use matchmak
Download and install impulse, Log into your account and it should show up in "My Games".
[quote who="Ryat" reply="3" id="2956976"]the standard game no longer minidumps.[/quote] An unmodified up to date version of diplomacy will still mini dump on occasion.
Create an account for Ironclad online and log in. The busiest time for you would probably be late night, there aren't as many players on in the European afternoon but you should still be able to find a few at that time.
what they should do is make a *face this direction* command, and then if they make it queue-able you can have your ships face a direction then move where you want them without going forward when you don't want them to.
[quote]What I'd like to see is the use of just five pre-created maps- one for competitive 1s, another for 2s, another for 3s etc.[/quote] This would get too repetitive quickly. One of the reasons I like random maps is because you can't do the same thing every time and expect it to work to your advantage, instead you need to scout come up with a workable strategy and execute it, if there was only one map per match size most players would end up doing the same thing ever
100 at 30 min with about 10k feeding is a good game for me.
My best was 199 at 30 min (in a real competitive game) but that would be almost impossible to top.
trade ports
[quote who="stein220" reply="9" id="2954433"]as they interpret it as a hostile act[/quote] Or they might see it as you spending your resources to defend them.
If an ability is channeled, you must channel it for as long as you use the ability. You can stop channeling buy giving the unit another order but then you stop using the ability. It is needed because that's the way they made the game, they wanted variety to give the units and races a different feel.
It adds your trade chains together. So if you have a chain of 4 and your only ally with trade ports has a chain of 3 you both have an effective chain of 7. (in a locked team game) Also I think what you're talking about is call a Trade Agreement.
Most likely your computer is temporary losing its connection to the internet, there are a few other reasons to get disconnected from ICO but i think this is the most common if you're the only one to get disconnected.
[quote who="ZombiesRus5" reply="6" id="2950295"]I'm pretty sure the kick option still comes up if you aren't using Alloy when you host a game.[/quote] yes it does but you would still be connected to ICO
[quote who="12proto" reply="66" id="2948007"]so u need to get the 1.16 version[/quote] Most likely that is the patch version they used when they tested it. I've never had any problems playing sins on my windows 7 64 bit PC.
[quote who="Ryat" reply="5" id="2947802"]Its more due to the fact that with phase missiles, armor plays a much bigger role. And TEC is the master of armor with the potential of increasing 8 high by research.[/quote] Armor plays no bigger role with phase missiles then they do with any other weapon type. [quote who="GoaFan77" reply="6" id="2947808"]And Progenitor motherships can keep Advent shields high enough that they do in fact run out of hull points while shields remain.[/qu