Numinar

Numinar

Joined Member # 3034871
0 Posts 5 Replies 73 Reputation

I am playing a single player, 5 medium AI's in a random large galaxy (50 grav wells, 3 systems), struggling to maintain an alliance and trying to predict where the dangers will come from. I wiped out one opponent to gain the alliance with the demanding advent. Their demands are taxing but their usefullness is beyond question and enters the realm of indespensible... for now. That they need me to prove my loyalty, might and the syncronicity of my political aims with theirs is fully unders

15 Replies 21,954 Views

Master of Orion, the turn based strategy game which is my favorite game of all time after UFO/XCOM, has no campaign or multiplayer. Neither did it's sequel. It is still superior to every game released since, other than maybe SINS, with or without a campaign. XCOM had a sandbox campaign which was nothing like what we call 'campaign' today. It's a 4x game in an rts engine, not an RTS game with 4x elements. I am sorry you are dissapointed, you got the wrong game. I have already spent and e

109 Replies 114,287 Views

The aesthetics of this game are perfect. the only thing that it has that is inferior to homeworld is unarticulated turrets on cap ships. The tradeoff is that this game will run great on my pc as opposed to supcom, a great game that through necessity is a bit demanding on the old single core. The ships move when they need to. The universe of SINS is one in where shields and armour can take a hammering and weapons are super accurate regardless of speed of target. It is not based on relat

294 Replies 302,908 Views

Yeah, I loved the galaxy/exploration in sc2 . I wish sins had a less abstract approach to it's representation of star systems (though it makes much more sense than GC2). A sun with a random number of planets (but rarely more than one terra or arid type!) that all orbit around it. Not that the planets in sc rotated but, you know. It would be uber cool. :)

22 Replies 8,506 Views