Well, if the cutscene is anything, the hints are that they're running from some out of control experiment to do with FTL travel. Maybe they birthed a brand new universe and its eating the old one up as fast as it expands? It moves at the speed of light, so no return signal is possible. By the time you detect it, you're already gone.
Mashadarof402
[quote] Nothing larger the a corvette made any evasive actions. AT ALL. Ships would move to bring the most guns to bear as possible, but SoaSE does that too. Frigates and up can move in combat but the player has to actively order it. Watch this: http://www.youtube.com/watch?v=RMFa0K6MbBU&feature=related Yes. The Battle cruiser gets in range and stops moving . Wow. So much movement, SoaSE Should totally be like that. Oh wait. [/quote] You didn't r
[quote] And yes, we are wasting time for the sake of ego stroking. Did it never occur to you to look at the official stance Stardock has? [/quote] I'm quite aware of what their stance is, but does that mean those of us who intend to mod the game into incorporating these mechanics when the tools become available should do nothing? [quote] You haven't played the game extensively have you? [/quote] Enough to be frustrated by the frigates inability to keep their fo
[quote] Even in our current, modern day warfare, this no longer applies. The majority of combat occurs beyond the horizon (no need for tactical maneuvering other than getting the jump on someone, certainly not weaving); our (U.S.) carrier groups are based around keeping the enemy outside of cruise missile engagement range, because they know that once an enemy is able to get within range, that no amount of maneuvering is going to be able to avoid incoming fire.[/quote] If Sins weapo
[quote] So is the universe of Homeworld a valid comparison? NOT REALLY . Read and think about what you post and if you did at least come up with counter arguments based in the world of Sins not Homeworld. Two different universes. Two different technology functions. [/quote] Schod declared that HW2 didn't have ship evasion beyond the corvette class. I am setting the picture straight. [quote] You obviously underestimate what technology can do. Yes, because warfare ha
[quote="Schod"] homeworld has no more movement to its ships than does sins, I dare you to prove me wrong on that point. [/quote] Homeworld 2 vanilla, maybe. Post Point Defense Systems mod application, no. Frigates and destroyers in that mod constantly shifted positions when firing, not just getting in range, but circling their target, bobbing and weaving. All in order to minimize their profile and the chance of being hit. As for the argument that huge battleships don't