Eomega

Eomega

Joined Member # 3036189
3 Posts 439 Replies 1,327 Reputation

thanks for the encouragement guys, I know that some have come over to support, but not as many as I thought would while I was on vacation, but no worries. Here are a couple of more texture shots for the 304. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/304textures6.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/304textures7.jpg[/IMG] EO

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well it seems like not a lot of people want to head to my forums to check out the new stuff we show off there, so I figure I will show you all some of the other models we have for the mod here... including our drone model which Im going to have to figure out a way to get it to work correctly. Cerberus [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Cerberus.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Cerberus1.jpg[/IMG] Excalibu

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thought I would give you all something to see, I have been working on the textures for a little while now, and here are a few shots of my work. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/304textures1.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/304textures2.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/304textures3.jpg[/IMG] EO

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OK everyone, I just got back from my vacation, to find out that people have been spamming the thread... and that bugs me a bit, but Im keeping my cool. Ok now, just so everyone is clear, I have updated the thread to show that the team is indeed only working on Stargate Atlantis mod for [b]NOW[/b], but we will be adding in the Free Jaffa, Lucian Alliance, and maybe the Asgard, not fully sure just yet. I worked on the BC-304, but not enough to show her off. Im not going to sit here and rant abo

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[quote]alpha 0.1 maybe, yes, no [/quote] not sure yet, still to early to tell if we will be doing a beta or just wait to release the whole thing. [quote]btw, can we play with mods on ironclad like on sc pvpgn? *server lagged, and gave me pic that scripd error'ed etc etp, *i c no del buttn[/quote] I have no idea what you are talking about, how does this relate to the mod??? _____________________________________________________________

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I agree with FranKdaRABBIT, it just doesnt seem to be balanced out... I mean think about it, you playing as the Asurans against the Tau'ri and you have a massive fleet of Aurora Class cruisers and her bigger sisters (havent been shown yet, but we have a couple of designs) and you hyperspace them straight to 'earth' and attack... not very balanced, though would be more cannon. And the mod will be ready when its ready, right now still got a lot of work to do, so no date has been set, and

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[quote]dude this is like the best thing ever now only if some one will make a stargate mod to and this game would be my hands down favorite for years to come ^_^ i don't really have anything i can contribute sorry but i will wish you guys good luck.[/quote] Im working on one, you should check the forums a little more, lol. Im not going to infringe on Major Stress's thread, but if you look around you cant miss it. @ Major Stress, how are things coming with your model? Did my l

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Firstly that model is way to high poly, especially if you got it from scifi-meshes.com. The game is designed to withstand a certain amount of polies, and Im pretty sure that that model is way above that. Secondly you would need to attatch all the pieces together, and set up the textures and the dummy points correctly, that is if you were able to run that model ingame... you would need an extremely high end computer to do so, IMO. EO

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I amazingly read all of that. ;) Anyhow, to start from the beginning... I was planning on having the mod set up that way, haha you must have been reading my mind. So for those of you who are lost: Tau'ri = TEC Wraith = Advent Asurans = Vasari Now for the fine details... WE havent had a chance to work on the Phase jumping just yet, going to look into it after we get off the ground floor so to speak. The drones idea of yours might work, will have to look into it. <

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Well Cronyx you are correct, you cannot have one without the other, however... for the sake of this mod, and the time it would take, right now the races will still be the Pegasus galaxy races. This however, doesnt mean that their wont be a spot here and there of Milkyway Galaxy ships, which does include, but not limited to, the Goa'uld/Jaffa. Not sure about that design though, I have seen it before and wasnt really feeling it. EO

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[quote]"The Aurora class ships just bled awesome"i still dun understand how they fight, how much drones they can launch and controle at time, and how drones affect enemy shields and why ancient replicator fleet lost (remember anubis fleet defeat to outpost)ps-what do you think about making mod not like game (where fleets just look at each other for minutes and shoot each other) , you remember that in stargate it is usually 3-4 beam shots to take down a capital ship? and even less to small ships.

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[quote]Oh, I didn't realize that till now Eomega. I still think they use both... perhaps the dadelous class has a secondary bridge like the Auroa class battleship. I still haven't seen the Ark of Truth yet, is it any good?[/quote] Ark of truth is very good, definitly worth buying Thanks all of you for your comments, they mean alot. EO

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my bridge is done for the 304. Here is a pic of the completed BASE mesh, the next thing on the list of things to do is the Greebles on the mesh, and then textures. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/304Revamp12.jpg[/IMG] please give me any suggestions. EO

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been playing around with the mesh, and I fixed some of the small things. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/304Revamp11.jpg[/IMG] Another model for the mod, is the Tempest. Another Scifi-meshes.com creation, Lord Set has built a low poly model of her. Tell us what you all think. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/tempest1.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/tempest2.jpg[/IMG

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actually, you are right and you are wrong. The Daedalus in the first episodes we see the bridge in is there, but in the most recent episodes of Atlantis, and the SG1 episodes, and Ark of truth, it is in the tower. Here is proof from 'Unending' [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/NDVD_140.jpg[/IMG] EO

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I have been working on the 304 some more, now have the top deck done, all that is left is the revamped bridge and the greebles. tell me what you all think. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/304Revamp10.jpg[/IMG] EO

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[quote]for this mod i think you should greatly lower hp and increase shield points, that would be like more about stargate universe."Tau'ri, Goa'uld, Asgard/OR/Anubis."mb 3rd will be wraiths? ^^[/quote] The races have been decided, the Tau'ri, Asurans and Wraith. These are the most reasonable choices as none of their ships 'spin' on their axis, like the Hataks and other Goa'uld capital ships do. EO

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update on the 304 everyone, I have completely rebuilt most of the mesh, still only have the top left, but here is what i have done so far. The new rebuilt pods are more accurate then the originals. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/304Revamp9.jpg[/IMG] EO

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[quote]HEH, LOVE THIS DESIGN BUT AS OF THE NEWEST EPSODE OF STARGATE ATLANTIS THE PHOENIX IS THE SAME DESIGN AS THE 304. SO IT ISNT ENTIRELY ACCURATE, STILL LOVE THE DESIGN THO. AND CHECK MY POST ON YOUR FORUM UN DER THE ANCIENT SHIPS SECTION. IT TELLS WHY I HAVENT POSTED UP THE DESIGNS I FINISHED. I HOPE TO HAVE THE PROBLEM FIXED VERY SOON, SO HOPEFULLY NOT TO MUCH MORE WAIT.[/quote] Well I can contradict that, lol. Yes while it is true that the last episode had the USAF Phoenix being

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I can get you the stock Star Trek Armada 2 model of the Sovereign, as i have already played with it ingame, but its going to need a few tweeks before it can get fully integrated... Not to mention, it would need to be rigged with the correct points for weapons and such.

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Here is a brief update on the 304, pics show from the oldest to the newest. Im almost done rebuilding the main section of the ship, after that is done then i will move onto the other parts of the ship that need to be redone. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/304Revamp2.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/304Revamp4.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/304Revamp3.jpg[/IMG

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[quote]Hey um, I got to export and it is telling me to many objects, I decided to try my hand at this and I imported a 3ds model then I went to export with the tool. 3dsmax 2008 64bit oh also specularlevelmap error, Addition: so I wen and checked one of the actaul game models and the hull was all one peice, so how can you make it to where everything is one peice. I think I am really lost[/quote] you need to attach the meshes to each other, but before you do that if you are using the mu

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