Eomega

Eomega

Joined Member # 3036189
3 Posts 439 Replies 1,327 Reputation

Hey everyone, just wanted to keep you posted on what is going on. Our coding guys are hard at work pushing the mod out for Rebellion 1.04, and they have most of the coding done, just waiting on a few things which should be done tonight. There will hopefully be a release before Midnight tonight PST, but I cannot promise anything as our team does have Real Life to contend with first before modding.

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this is most likely going to be a TC. I have talked with Set about this on several occasions, and it seems that this is the path the mod is going to take. \

19 Replies 21,357 Views

Hello all, Figured I would drop you all a line, seeing as we didn't release anything for you today. The lack of release is due to my working on a new HUD. Here is a picture of my work. The top part is my original rework, and the bottom is my second attempt. C&C welcome.

2,178 Replies 5,312,682 Views

[quote who="monkeymandave" reply="2161" id="2900977"]Everybody has been really quiet recently....hasn't been a foothold situation has there and all contact with the outside world severed??!![/quote] Everything is going smooth. We are awaiting the release of the next patch before we continue work on anything, and with this our work has slowed, but not stopped. We are all working on something for the mod. Whether it be here, on ModDB or on our forums at

2,178 Replies 5,312,682 Views

[quote who="birdman1281" reply="2159" id="2897529"] Quoting bucky699, reply 2131 We have to remember that this is an RTS game, sure it'd be great to remake the show to strict canon, but lets face it we cant send SG teams onto wraith hives in cloaked puddle jumpers to detonate nukes inside can we? Sacrifices of canon must be made to balance the ships so that each team has its advantages and disadvantages. Just out of the blue, if you made a puddle jumper as a small s

2,178 Replies 5,312,682 Views

[quote who="Maxxedmk" reply="2154" id="2875064"]http://www.youtube.com/watch?xl=xl_blazer&v=4vT1CnIGRY4 The picture this video has would be a really nice effect for a hyperspace window in my opinion. http://www.cognitivedistortion.com/ Another site that has some nice pictures for background settings in Sins.[/quote] we have one that I made about a year or so ago. We have it stored somewhere, and when we converted to DIP the file got lost

2,178 Replies 5,312,682 Views

Hello everyone, I have been working on rebuilding the Claudius class, I wanted to drop in and tell you about it so you didnt think we werent working on the mod. We are, but are holding off with another patch til 1.2 DIP is released.

2,178 Replies 5,312,682 Views

Hello, Firstly, as the leader of one of the stargate mods for Sins of a Solar Empire, I feel obligated to respond to this thread. Thank you for your interest in our models, however the models are for Sins of a Solar Empire, and most are to high poly for Star Trek Armada 2. I know this for a fact, as I use to mod A2, before Sins came out. If you were to backwards convert the models yourself, and import them into Armada 2 for PERSONAL USE ONLY, that would be a

1 Replies 2,781 Views

[quote who="Cheif50" reply="2064" id="2809955"]um Eomega or Jtaylorpics I was once one of your beta testers for this mod and was curious to know what is going on such and if I can rejoin. PS Ive just been real busy with rl and this being my senior year in high school busy but i have free time now.[/quote] I am not sure where this stands at the moment. I would need to talk to JT about it. [quote who="jpaa1701" reply="2065" id="2810

2,178 Replies 5,312,682 Views

Hey everyone, I know it has been awhile since I have been on and updating you with new pieces of information. Josh is compiling a new build of the mod that will be standalone, not a patch. Also, I have restarted work on the Starbase for the humans, making it more detailed and adding parts that will be researchable. I need to talk with Josh more so about this when I ge the chance, for the moment, that is the plan. Hope everyone is enjoying the mod

2,178 Replies 5,312,682 Views

Hello everyone, I just wanted to let you all know that I have been down for the past few months due to some computer problems. Now I am back up and running, and will be getting back to modding here in the next few days, but that is not to say that I have not done anything SGI related. I recently downloaded an app for my iPhone, that some of you may know, called Sketch Nation Shooter. It allows you to create your own custom shooting game, and I took the time and effort into m

2,178 Replies 5,312,682 Views

[quote who="Maxxedmk" reply="1843" id="2685844"] Ah I see i guess they are... Also, another thing for the devs of this mod, remember how in the show, at the end of Season 5 last episode, where the ZPM-charged Hive ship heads at earth, McKay figured out a way to make a wormhole thing with the city of Atlantis itself to get it from Pegasus to Milky Way real quick......but it would supposedly drain the ZPM's a lot.... Could you guys do something like that into the

2,178 Replies 5,312,682 Views

[quote who="waldorfak" reply="1746" id="2666425"]Hello good mod i like Mode is run without the game info window components and pipelines info with me the advantage of error run without mod textures but the vessel is normally Texture is ok on buildings and constructions ships.battle ships is originaly texture i need a help please Iam sorry my English[/quote] Are you you saying that the mod doesnt run if you have the gam

2,178 Replies 5,312,682 Views

[quote who="DalekSec" reply="1739" id="2665534"] - Hyperspace effect. When ships going jump into a phase lane the hyperspace effect just seems to slow down the whole game to a crawl. Apart from that i am really enjoying it. I like the music, i know some of it is from SGA but where are the other tracks from?[/quote] Hyperspace effect has slowed down every PC I have played the mod on, I will look into finding a more friendly version, but no guarantee

2,178 Replies 5,312,682 Views

[quote who="starwarswins" reply="1733" id="2665147"] Why? [/quote] Because some of us have more respect for people then others. I, like many people on here, will respect people for their points of view, but can only take so much [quote who="starwarswins" reply="1733" id="2665147"] Better late than never. [/quote] while we appreciate you watching and playing our mod, you should have had a little more respect and gone through either

2,178 Replies 5,312,682 Views