theRetroboy

theRetroboy

Joined Member # 3036355
10 Posts 584 Replies 6,813 Reputation

I don't play TEC often, but I recall seeing a number of TEC vessels I was in action against have an orange wiggly laser effect connecting their ships. Not sure what caused it - a late game upgrade like Flux Field, maybe? -- Retro

5 Replies 5,132 Views

[B]- Is the learning curve high?[/B] Yes. The tutorials are a good start but are not enough to be able to learn the game effectively due to its complexity. But it's that very complexity that makes it rewarding to play. [B]- is it hard to get adjusted to?[/B] Depends on what you're looking for and are used to. If you've played 4x's and RTS's before and go in knowing it's NEITHER of those but instead somewhere between them, you're likely going to pick it up quickly. But even witho

9 Replies 7,206 Views

This is not the modding forum, but you may wish to check out the work of two modders - Bailknight and lost_wld. They have collectively done some fairly significant upgrades to the visual effects and, with ParticleForge now released, are continuing to work on more. I find their work adds a nice touch of pizzazz to Sins' graphics. Low-res YouTube examples of their work (latest movies are from releases that are still in progress) can be found here: https://forums.sinsofasolarempire.com

7 Replies 15,617 Views

[quote]They better not try and charge me the same price of a full game again though.[/quote]I'd certainly expect that an expansion would be less than Sins' original price, even if the game wasn't very expensive to begin with. -- Retro

39 Replies 29,930 Views

HI PLEASE DON'T FEED THE TROLLS (or people that you think might be trolling). Just because someone posts their idea of what Sins should be does not make them a troll. A simple "Sins does not need a reworking" answer is enough. -- Retro

10 Replies 11,995 Views

[quote]You can avoid putting big budget tons of cGI + Voices campaign, and still make a good one.[/quote]Not THESE days, you can't. People that think you can do a good critically-acclaimed campaign by just throwing a bunch of maps together and slap a few story factoids in common between them really should participate in a campaign-producing effort to see how much work it actually is (and I've done it and I know). IT IS NOT A LIGHT AND FLUFFY EFFORT IF YOU WANT IT TO MEASURE UP AGAINST

39 Replies 29,930 Views

Short answer: yes. EVERY port pays the same amount of income per second unless it's still either building trade ships, or a number of its trade ships have been destroyed, or a planetary bonus changes its value. The trade ships themselves and their position is largely irrelevant as long as they exist and can travel. So say that you have 5 stations in a chain and you're making 1.4 income per second from each. Build a sixth in the middle somewhere, either on a new planet or as a second trade statio

8 Replies 42,845 Views

I think your expectations of having a printed tree are not unreasonable because most games provide it, but inferring that it makes the game harder is not something that I can agree with because it's your own preferred "style" of play to look at a separate piece of paper, not everyone's. Sins single-player has an elegant pause feature that allows you to look over everything at your leisure. Hit the pause key and mouse over every research item and you'll get the same info as a poster wou

13 Replies 10,516 Views

Incognito has it. If you look at it, the TEC *NUKE* everything, making THEM the truly evil race. The Advent use mind control and propaganda and the Vasari enslave everyone, but their subjugants still live at least. The history books are always written by the victor, and there are some pretty sinful stuff in our own human history that wasn't an ethical problem at all until someone conquered that faction or culture and decided the losers' way of thinking was "evil". -- Retro

6 Replies 17,183 Views

You know, that's a durn good idea. Actually, donating across races would work too if all power-ups on the transferred ships were disabled so all you got were the hulls. You'd still keep the armor, health and shield upgrades, but any special triggered abilities would not work. So things like the cielo cruiser or the subverter wouldn't be good, but a sudden infusion of TEC Cobalts could really help a guy out. -- Retro

14 Replies 5,743 Views

Hi. Try this thread first. It was the sixth one on the front page when you posted; sometimes it helps to look around a bit if you have a specific question. https://forums.sinsofasolarempire.com/313585 Have fun with the game. :) -- Retro

2 Replies 2,715 Views

This is more general game discussion stuff than strategy, isn't it? You might get more hits in that forum. -- Retro

1 Replies 2,356 Views

Darn edit function! The above post is meant to apply to a first-time version 1.00 game release, not a post-release update that adds in a campaign. If Sins were to have been originally released with a lowball campaign that just used a few standard maps and strung them together in a less-than-compelling game play experience, their 85% and 90% reviews from various sources that were absolutely critical to its success and its selling 200K+ copies would likely have dropped a very big percenta

39 Replies 29,930 Views

You're comparing apples and oranges budgetwise, Elandyll. To have a successful game that has a good chance of making its budget back, you ABSOLUTELY HAVE TO promote it. Paying for promotion for a game is as essential as paying a salary to its programmers. There are very few major games out there that aren't promoting their products heavily as much as a year in advance, and some go out further than that. Games like Civilization prove that campaigns can be optional to be successful, but getting th

39 Replies 29,930 Views

Capital ships already ARE more than glorified cruisers. A kodiak has 600 shield and 1050 hull; a level 10 Kol has double the shield and three times as much hull at level one, and is a whole lot meaner at level 10. -- Retro

70 Replies 100,901 Views

Many of the mods don't show any changes until you've actually played into the game a bit on random maps. Sins is still a very new game and there haven't been any "complete overhauls". You'd only see the changes Seven Deadly Sins brought in, for example, after you conquered a few planets on a randomly generated map. -- Retro

18 Replies 69,478 Views

One is planned for the expansion. On this: [quote]There is little excuse to the total absence of a single player campaign, specially when you see the amount of background created for the game. If the goal was no campaign from the get go, why develop that huge story in the firt place?[/quote]Games are very expensive to make, and IronClad/StarDock did not have an unlimited budget and a huge team to build the title with. After spending most of the budget on making a near-polished engine and game, t

39 Replies 29,930 Views

That would make sense, as a volcanic planet is pretty low in overall value compared to the capital-generating colonizables (with the exception of the dead asteroid, of course). -- Retro

70 Replies 100,901 Views

Confirmed: ParticleForge resets all game graphics settings to default, including resolution, whether or not you actually play the mod. -- Retro

30 Replies 92,931 Views