Malkor

Malkor

Joined Member # 3036787
0 Posts 43 Replies 85 Reputation

[quote] Inflation is not explained at all by any of the documentation in CIV, so you tell me what it is and why pirates aren't the same thing. Your reply is pretty nonsensical. [/quote] Well in the game it simulates the rise of goods and services. Pirates in Sins are a neutral faction that you can manipulate to do things. You can't change another nation's inflation in Civ 4. Also '$texas' means large amounts of money.

218 Replies 213,982 Views

[quote] No one is suggesting changing the NORMAL speed of the game. Just adding some ADDITIONAL speed Options for people that want to play a little faster. How does this hurt the people that think the speeds are fine? I suppose it's all down to the "every slider to the right" phenomenon. You know, give a user a set options in the form of sliders and his first inclination is to move every single one to the right. By givi

243 Replies 289,961 Views

[quote] Describing the game as an RTS is pretty misleading though. It's like telling someone that WWW Link is a 4X game. RTS = "Real Time Strategy" Sins is Real Time and its Strategy so why is it misleading? Just because everyone got used to the same style of RTS over all these years? Is there an unknown rule say

243 Replies 289,961 Views

"game with the scope and strategic depth of a turn-based 4X conquer-the-universe game and the immediacy and excitement of a real-time strategy title." That's sums it up well I think.

11 Replies 14,611 Views

I dunno how other people are finding this game. The first thing I heard about it was that it was a 'spiritual successor' to Homeworld. Once I saw the contrails in a screenshot I knew that I'd be buying it. Eventually all the gaps were filled in though and I'm glad I've kept up with it because the game offers way more than what I would have expected from another Homeworld type game. I'm sure there'll be a signigicant amount of people buying this game expecting something else though. Anyone can re

243 Replies 289,961 Views

The thing with a campaign is that it gives you objectives and usually an outline of a strategy without coming up with one on your own (and I think that this is where the game shines). Maybe as you expand and research little bits of fluff can be accessed like in Earth 2150. A small cutscene or video heralding your triumphs or something.

124 Replies 147,257 Views

Describing the game as an RTS is pretty misleading though. It's like telling someone that [link="http://en.wikipedia.org/wiki/X%C2%B3:_Reunion"]WWW Link[/link] is a 4X game.

243 Replies 289,961 Views

Having them just 'spawn' fleets is kinda lame. I think it woulda been better if they built their ships using a percentage of the bounty then sent out what they could to harrass you instead of sending out the blob all the time. The mechanic seems kinda forced.

218 Replies 213,982 Views

See the thing is it depends. If you're totally into FPS an the like then a newer video card would make a big difference. MEGADETH9mm is right about the RAM though. You definitely do not need to spend an arm and a leg to get more out of what you have, and this game is very scalable. Have you run the game at all yet?

6 Replies 2,793 Views

Also I'm guessing we're all talking different maps sizes. I'm fully prepared to have a game with the most stars and planets take a very, [I]very[/I] long time. Although the research might be completed very early in the game there's still the problem of strategically placing your cap ships and large fleets and considering the time it would take to reinforce them.

62 Replies 90,041 Views

[quote] I dunno, I think the pacing works well for this game. How long do you need to take to decide to research one thing or another? It sounds like you just want another turn based strategy game. Glad it works for u m8! nope I as I stated - likes the concept in this game but as DaveCM said; "30 seconds to build a space station, 1 min to 'research' some advanced technology ... gimme a break" And this on s

62 Replies 90,041 Views

I dunno, I think the pacing works well for this game. How long do you need to take to decide to research one thing or another? Or tell your ships where to go. It sounds like you just want another turn based strategy game.

62 Replies 90,041 Views

Yeah, the Pirates aren't [I]that[/I] bad. If you end up on the wrong side of the bidding war, then you might not be able to spend resources the way you want for awhile, but the XP from haiving your Cap ships fighting them more than makes up for it in the long run. They're aggressive, but dumb. You just have to adjust and use it to your advantage.

218 Replies 213,982 Views