[quote] Still, the system is quite playable even now. It does seem a bit raw, but there's untapped potential too I think. [/quote] That's my point, it's not terrible but it should be improved and there's [I]definitely[/I] untapped potential. I don't believe that the game's style restricts it to the current options. Maybe what I suggested is a bit much but there's certainly more that can be done than the simple mission they have.
XvigilanteX
Am I the only one who doesn't really like what they did with the diplomacy in this game? I feel like it's very limited compared to what they did with Galactic Civs. I know they're two different games but this whole "mission" system is a step back. It makes sense on paper but the requests are usually way too difficult, the loss of allegiance too severe and they don't make sense. Like "blow up 3 tactical structures that belong to the guy on the opposite side of the solar system across hostile terr
They would have to overhaul the way that that artifacts are found/aquired if they made them have a larger impact. I mean it wouldn't be very fun if the only artifact in ur system ended up in the heart of some other guy's empire and he gets a 25% dmg bonus or something like that.