Nikermaster

Nikermaster

Joined Member # 3037396
0 Posts 30 Replies 55 Reputation

well we cant do anything bvecause eville needs the files... anyways it seems IC and SD will cooperate with uss or so i heard

1,324 Replies 1,497,151 Views

Are you changing the factory models for frigates and capitals too? eville's models in hw2 were pretty nice

1,324 Replies 1,497,151 Views

Wow Iantis... you sound like we are making a game xD Administrative/Mission building/Writing? As far as i know sins didnt even have a single player campaign.... and what do you mean by administrative? We are just throwing ideas into the bowl and hopefully something will come out of it....

1,324 Replies 1,497,151 Views

I thought of that capability to level all kinds of ships... it would really transfer even MORE value to the rebel ships...

1,324 Replies 1,497,151 Views

Really? awesome :D then this star wars mod WILL be the best :D

1,324 Replies 1,497,151 Views

Maybe you can change the setup to make it build Y-wings instead of bombers and X-wings instead of Fighters and A-wings and B-wings too..... I hate being spanish xD cant find the words

1,324 Replies 1,497,151 Views

That gives me an idea..... How about DOUBLE grav wells? May sound stupid but think of it... THe outer well is the gravity well you plan on introducing.... how about a secondary gravity well... inside it? Now think... the inner gravity well is where most structures will be placed, right? The outer well is the one that contains all the asteroid fields and defenses.... I dunno sounds like an idea for much more epic fighting.... Oh and think of this... The Rebels can decide whether to jump inside th

1,324 Replies 1,497,151 Views

Initially The Y-Wing was the official Fighter/Bomber of the rebellion and even pirates Due to its "Survivability".... It can stand a lot of firepower thanks to its powerful shields.... The Y-wing Should match a Tie fighter.... thats my opinion

1,324 Replies 1,497,151 Views

Yeah I know about the lancers.... But think.... 1 Mon cal + 3 AA Corvettes ( Corellian ) Vs An ISD + 2 Lancers would turn out pretty interesting huh....Sides would be equally balanced. And another thing i just came across.... X-Wings Are powerful All-Purpose Craft.... See If they are equipped with proton torpedoes they would be able to take on a medium corvette.... But Y-wings are the Alliance default bomber.... How are you going to portray that? The X-wing can reppel Tie Fighters.... E

1,324 Replies 1,497,151 Views

Another Scenario that can happen if capital ships are too expensive is a Carrier class WW2 fight will take place where the Caps are out of reach of each other's guns and there will be fighters all over each group.... but the ships will stay out of reach for fear of losing them

1,324 Replies 1,497,151 Views

Eville did a mod for homeworld 2 (Space RTS) and had a LOT of ships.... even some that i didnt even knew existed.... but i dont know about sins.... selection is kinda limited i guess.. but thats for eville to decide

1,324 Replies 1,497,151 Views

Another scenario..... The rebels plan an offensive on a planet and they got a Mon Calamari(5 Squads), 1 Nebulon(2 Squads), 3 Corellian Corvettes, 2 Transports (Colony ships or stuff liek that) and a Liberty-Class Carrier(7 squads)... They jump to the planet And the planet has an asteroid field sorrounding most of the planet except for a small place Which is extremely guarded with ties and turrets.... The Rebels Are able to move small ships (Fighters and Corvettes) through the asteroid

1,324 Replies 1,497,151 Views

Of course I do.... But remember the firepower of the SSD in Empire strikes back? ( sound like a star wars nerd) when the SSD blasts through the asteroids?.... just a thought.... Il keep coming with these scenarios to help gameplay im sure...

1,324 Replies 1,497,151 Views

I came across another problem when sketching a big gravity well..... Size of the map will have to be HUGE to avoid gravity wells touching each other... but thats probably been discussed before... Anyways there is a problem that i came through.... Imagine the rebels want to take down a trade port or some such of the empire.... the player sets a strike team.... 2 Nebulons (4 Fighter squadrons?) and a couple of corellian corvettes, they come in from hyperspace and they are a loong way from

1,324 Replies 1,497,151 Views

Woah... if the gravity well is big enough u can practically make a HW2 Class battle in a planet.... Well i can think of a few problems and benefits with it... Problems: -If asteroids fields are impassable and they are placed around the planet..... the defending side will have an easy time by just bottlenecking the attackers.... Think of an "U" of asteroids.... only the top side can be attacked and thats where most defenses will be.... -If you make the gravity well hug

1,324 Replies 1,497,151 Views

Lol thats right.... most of the games are balanced right now..... Rock papers siscors style..... in the Star wars universe the rebels were outgunned outmanned outmatched and still persevered! LONG LIVE THE REBELLION!

1,324 Replies 1,497,151 Views

On the trade lane thingy.... How are you going to establish them? are they going to be already set by default? so what if rebels control half and imps the other half? or will we be able to set up our own trade lanes? just a thought

1,324 Replies 1,497,151 Views

Dude.... SSD is the flagship of the empire for a reason.... U'd need like 5 Mon Cals to even hope to bring its shields down..... Depends on which part of the war we are talking bout..... if it is when the Mon cals were just normal transport ships outfitted with guns or are they REAL combat ships made for combat..... then i guess you could match it..... Oh man I cant WAIT to simulate the battle of endor :D

1,324 Replies 1,497,151 Views

Yeah rebels will definately run away when an SSD comes in orbit.... besides... what is going to be the main rebel frigate? the nebulon? and how are u going to emphazise the use of fighters? we all know that fighters in Sins arent as important as in star wars....

1,324 Replies 1,497,151 Views

I set everything on high and surprisingly game runs even smoother than with everything on low..... stupid computer... i dont understand it O.o anyways i can definately test

1,324 Replies 1,497,151 Views

Eville I said that you already have MOST of the models done... that if we need new models they would be very few (thats what I think)

1,324 Replies 1,497,151 Views

I said we need models FOR THE MOD TO PLAY... im not making it... and THEY (Eville and company) are just getting started. and shit... u can run everything on high? well dammit.... my comp sucks then... i have everything on low and i cant even look at a planet or a capital ship.... is it overclocked?

1,324 Replies 1,497,151 Views

wow! Ubisoft? Rainbow six vegas 1&2? jeez... well we dont actually need too many models because of evillejedi right here has made another mod and made all of the models almost singlehandedly.... i dont really know but i think that if we need models it'll just be a few of them..... and nooooo kosc, they are just getting started...

1,324 Replies 1,497,151 Views

Damnit thrawn.... i dont even know you can run the game O.o I can run it... with everything on low....

1,324 Replies 1,497,151 Views

Im up for testing... i snet u a PM eville..... My pc is like 4 years old... P IV 3ghz, 1 Gig Ram, Geforce FX 5500

1,324 Replies 1,497,151 Views