Khyron Shia

Khyron Shia

Joined Member # 3037643
2 Posts 13 Replies 513 Reputation

After playing awhile with friends vs ai in 2v2v2v2v2 locked team matches, I've come to the conclusion (though I may be wrong at this) that in a locked team, one ai will expand briefly and then focus on nothing but resource and money production and hand it off to the agressive partner to rapidly expand it's fleet. I may be completly wrong about this, but it's been my observation, that taking out the resourcing companion cripples the agressive partner.

22 Replies 38,182 Views

I've had something like this happen before, but only in a huge game that's been running for several days, it's like the game starts losing track of which ship is where and who is in what fleet. Worst time was when I was sending in a backup fleet to assist another when it suddenly disbanded and shot off in all directions.

20 Replies 6,661 Views

Sorry, didn't see your post until after I posted, but yeah, same idea. No alien race has the time on their hands to spend 10,000 years chasing a ragtag band of ships for no good reason.

86 Replies 249,338 Views

Everyone is assuming it's a race of something chasing them down, but consider how long they've been chasing. What race in their right mind would ceaselessly chase after a group of terrorized survivors for 10,000 years? Machines maybe, but why would they scare the darkfleet survivors into psychosis? My guess is that it's not so much a race as it is a force. Say.. the collapsing edge of the universe? Maybe a powerful destructive shockwave expanding into infinity? A bubble of alternate time?

86 Replies 249,338 Views

Alright, so going back in history, the Trader alliance, one day, stumbled onto a new planet to economicaly exploit into their capitalistic fold when they found the inhabitants were big into "shocking acts of deviancy, at every level of society" that made the capitalists enraged enough to kick them off their *planet*. So what did those market researchers and explorers see upon landing on that particular world that caused so much shock and horror? Let's take for a moment and

17 Replies 28,789 Views

I've seen fleets from one ai empire build up in a planet world of another ai with it's own gathering fleet, when they were neutral to each other, so they could both jump me at the same time. This has been witnessed many times.

8 Replies 27,365 Views

Sure, GC2 had a suck single player story, but then the other half of the influence, Homeworld, had a fantastic storyline. I'd see SOASE having one storyline for each race. The Advent finding and reclaiming their world of origin and forcing peace with the TEC, the Varari getting enough resources to pull out and continue their journay or find out whatever it is they're running from. The TEC surviving the Vasari and Advent onslaught to resume their civilization. Then you can throw in

19 Replies 12,983 Views

One way to take down AI backed into a corner is to hire out a pirate fleet, and then join the pirates in their raid. They won't actually fire on you, but your ships may fire on them. Catching fleets.. well, most recently in my 5 star system (large random), I was chasing a TEC fleet, and was colonizing their planet one at a time while chasing them, building up their defenses and them moving in. They actually waited for me. My planetary defenses consisted of a triple ring of

13 Replies 6,594 Views

Adding Homeworld stuff could drasticaly change the gameplay if done right and create a whole new interesting faction. Rather then using planets, they instead just have the mothership which functions as a mobile frigate/capship factory and civ/military research. Rather then setting up permanent mines, they deploy resource collectors and swarm an occupied or unoccupied asteroid, steal a bunch of resources and move on. The units would have to be reorganized, renaming corvettes to frigate

27 Replies 22,060 Views

Yeah, I found diplomacy hateful, as even in a 7x1, within an hour, all ai's turned against me and mass jumped in against me all at once, 3 different maps. A lot of requests don't make sense given the time. Destroy 13 of so and so's ships in 15 minutes. Yeah, that's great, but their empire is 20 minutes away, or they don't have that many ships and the game just started. As for everyone starting hostile, I can kind of see that as that's how the lore is, but why are TEC hostil

52 Replies 78,406 Views

So I'm playing a FFA on Pandemonium, locked teams, it's down to me (Advent) and a Varsari now, I hold the choke point and 4 desert planets, 3 'roids (and an ex pirate station) and started building my grand fleet for stage 2. I sent out my scout and found.. my opponent hasn't built a single ship. He has infrastructure, he's got resources, far more then I have, but he hasn't budged. It's like he's become apathetic to the situation. I decided to see how long he'd stay like that. 2 hour

0 Replies 2,102 Views

1. I agree, Also was kind of odd when the Kol was firing it's lasers 90 degrees from the direction it was facing. 2. Yeah cool, but not necessary really. 3. Yes, very much so, It's not easy when you have multiple que's up and don't remember where and not fun squinting around to find it. 4. didn't have trouble with tutorial at 1600x1050, but the tutorial really is more important then the manual to start out with.

3 Replies 10,939 Views