-=XX=-Nephilim

-=XX=-Nephilim

Joined Member # 3037844
19 Posts 340 Replies 15,114 Reputation

[quote]@Nephilim - That is the plan for our meta-verse system. On a related note, sadly enough I still cant edit this thread yet to update or any of my threads for that matter. So I'll continue to wait.[/quote] I know about your plans and i fully support them - however - my feeling is that something "official" needs to be done about this... Sins (as a game) and ICO has tremendous potential thats currently way too underused or under-developed... I mean we have - offici

62 Replies 92,170 Views

This thread should be "implemented" into game... Right there into hart of IC Online... That is if devs want healthy claning community :) Little button that says "ranked / unranked" should be there too so friendly and official wars can be played without much of forum BS... We are in 21st century and we are posting clan war results in forums!?!?! I suggest turning this thread into patch / expansion suggestion... :)

62 Replies 92,170 Views

[B]@arentol[/B] Very true indeed :) And as someone said earlier this indeed seams to be never-ending thread and an issue with balanced opinions ranging from leave as it is all the way to uber killing machine and things in between... Compromise is always the best answer imho and in accordance with popularity of this thread and general Cap Ship question i think some sort of compromise should indeed be made... But hey - we will see...

121 Replies 108,858 Views

[quote]Funny. When I first showed my friend this game, he watched my Kol warp into a system, and when he saw it shoot the first pirate ship, I saw him grimmise a little, thinking it would explode. A while later, when the pirate finally poped, he said "was the small ship really strong, or was that big ship really weak?".I think Caps are fine early game, but I really wish all their stats/defences/damage went up after lvl 3. I don't know, maybe 2-3% per level or something (with no level cap). T

121 Replies 108,858 Views

[quote]Drexion, I understand that the development staff is working with limited resources and time. I also understand that many ideas are presented and only some can get selected. I also understand that there is no money in adding modes to a patch (unless it keeps people playing).I personally think this idea would be very fun. I like modes that require a great deal of team work and coordination. I am also a huge fan of alternative game modes. I understand that this idea may be to much work

24 Replies 21,259 Views

I am in urgent need of seeing demo of your skillz not to say proof that 5v5 can be done in under 1 hr (or up to 2hr)... I want to see this! Challenge us :) (and yes we are noobs so if you dont win us in 1hr we win by default - 5v5 please)

24 Replies 21,259 Views

So how about playing vs equal opponent - since you guys are obviously Pros and we are naabs - how about playing against Pros then... 5v5 of course... I would LOVE to see that game ending in 2 hours yet alone in 45 minutes... :) edit: by the way i was talking about extra mode - small tight 5v5 mode which wont spoil fun for guys who likes playing bigger games (or indeed have time for bigger games)

24 Replies 21,259 Views

Matrix you are crazy... I hate outlook and dont you know i have moved to mac recently hahahaha :D No seriously - your idea doesnt solve the problem at all... Point of this post is very simple... [U]How to play 5v5 game (be that clan game or just random friendly one) and finish it in one go without much or any compromise on stuff that makes Sins what it is and most of all without compromise to your real life (!!!)...[/U] No calendars - no complicated e

24 Replies 21,259 Views

[quote]Shared unit control and such were discussed back in beta, and we got something equivalent to a "maybe" on it[/quote] No maybe... This feature is simply MUST if IC wants to develop healthy online community :)

24 Replies 21,259 Views

Another little idea to think and chat about :) Before you read any further please keep in mind that following words are not about changing current MP concept but adding extra mode or element to it - so everyone who is perfectly happy with what we got at the moment shouldn't be affected with this suggestion... Ok, this idea is based on feedback of many players that i know who all love Sins but due to real life issues are finding MP game of Sins way too long and therefore against the

24 Replies 21,259 Views

[quote]The reason the game has become so popular with players is because there are a ton of people, people like me and I suspect like most of you reading this, that have waited a logn time for a game that is about STRATEGY. That lets us observe the strategic situation of a given map, figure out a strategy and execute on it.[/quote] ftw!!! :CONGRAT:

138 Replies 121,394 Views

[quote]I'm working on a mod which, among other things, rebalances the combat and places capital ships higher up in the tech tree, after cruisers. No starting capital ships, no leveling, no XP. Powerful capital ships, without fleet cap limits, are a force to be reckoned with. They can still die the death of a thousand cuts, however. A powerful capital ship's weakness is that it's a focal point for incoming fire, and too many targets to track individually will cause it problems in eliminating them

121 Replies 108,858 Views

Thanks man :) Also, to add to previous statement with practical and very basic example... [B]Start of a game[/B] It would be pretty much identical to what we got now - free Cap Ship plus the rest... In short - no change whatsoever... However... [B]Early / Mid game[/B] ...things would start to get more interesting :) Spammer would be faced with choice to keep his one Cap Ship and spam light / medium units as he does now... But other playe

121 Replies 108,858 Views

Here is few more words to redefine my vision of this issue... As we are - it seams to me that spams, any spams, be that infamous LRM spam, or some counter LRM spam, Heavy Cruiser spam or counter Heavy Cruiser spam, Scout spam or counter Scout spam etc... are predominant tactics and strategies... Once point of spamage is reached by one of the players domino effect usually begins straight away by more spamage and consequent counter spamage of some sort... Now, I am pretty sure th

121 Replies 108,858 Views

[quote]i'd rather see Cap Ships later in game and have them to be the ultimate killing machine which require lots of research and maybe even a late game construction facility....They don't have the "WOW! A Cap Ship!" effect at the moment...[/quote] I kinda agree but then again thats extreme approach to this issue... I would still prefer to see nice little balance in a sense that Cap Ships shouldnt be "ultimate killing machines" but significantly more (fire)powerfull than they a

121 Replies 108,858 Views

What amazes me is that in year 2008 - in the time of www - we have posts and problems like this... I live in Europe and have purchased the game directly from publisher / developer - i started playing it 1st day of release and they have also kindly dispatched me CE edition in the lovely box as well - all this at cheaper price and much faster as well than if i was to walk from shop to shop not to say if i was to wait for euro release... Guys... Click on that BUY NOW butt

11 Replies 16,131 Views

I know i am in minority but i truly hate Blizzard products... Thier art work makes me cringe >_ I will try Starcraft 2 for sure but am not at all hyped about it...

42 Replies 45,113 Views

To save me typing... [quote]I really think IC needs a good friendly pat on the shoulders for this great game. I have played games many years all the way back from early 1980. I have tons of games – Sins goes clean into my top 5 list of best games I’ve ever played and still playing with great fun. Especially when I found out that Sins is so easily mod friendly.I’m amazed such little company like IC could make such a fine piece of work – keep up the good work IC and also SD, your work is

28 Replies 63,070 Views

Love the moral element! I know for sure if i am pilot of small fighter craft that i would feel much more "confident" if i have daddy CS near me :) Moral is something i would also like to see in the game and it could easily be linked with Cap Ships... Cool point imho :)

121 Replies 108,858 Views