They are tiny compared to Cap Ships and without trying to argue with you i am just curious why do you think extra fire power to CS would be a bad thing!? What exactly wouldn't be right in your opinion? My point is enhanced "realism" plus what i mentioned in my previous post: "...having a unit with bit more significant fire power (CS as per my suggestion) naturally wouldn't be counter to any spam, however it would psychologically influence gamers and balanced fleets would become
-=XX=-Nephilim
[quote]This is why at least the combat Cap ships need to be enhanced. The Iowa class battleships that you referenced were/are capable of destroying any frigate with a single salvo from its nine sixteen inch guns. Considering the cost in crew/supply/materials/credits, shouldn't the Kol/Radiance/Devastator be equally capable?SoSE is not set in modern-day America. Just because the Kol/Radiance/Devastator share the "Battleship" title doesn't mean they are the same thing.No, they are not the same but
I would say just buy it anyway... Its one of the best if not the best RTS game out there and as turn-base fan you might get swinged over to this side :) Good thing is that it isnt fast paced RTS and you will have plenty of time for thinking untill of course you get spam rushed - then you will feel sick - but hey its only MP and you can still play SP if you wish... After all there is so little decent PC game developers and publishers these days that anyone should really
Cool to see this thread growing and even better to see different opinions :) As i said in OP - love the game as it is really so my suggestion isnt by any mean request - its just that - a suggestion... which i still think is very good one indeed... Also i can see that some people are still taking it as "make Cap ships uber powerful" which isnt at all what i am suggesting... No one here wants a "pop-corn blasting super-weapon" just a bit of extra fire power that can inde
Sorry to hear about attack :( Hope things are getting better! :)
Nobody wants a pop-corn effect here just a little bit better balance perhaps... Of course Cap will kill Frig faster - but argument here is that "faster" still isnt as fast as it should be considering the fact we are talking about Cap Ship here... In any case valid argument and thanks for posting man :)
Ok but this post isnt about how many capital ships we should or shouldn't build but it specifically points on rather weird "feel" of seeing "big boy" shooting at the "little one" for 3 minutes struggling to kill it... Like what PirateNeilsouth said its like watching Tank shoots at Jeep for 3 minutes... Point of the post is that capital ships don't exactly feel like name suggests - their firepower although visually impressive practically isn't that great so why not double their fire powe
Exactly... And as i said i have no problem paying double price for it in money and resources if it needs to be - but could Devs make "Tank" feel like a tank and make it pwn "Jeep" to the ground in one or two shots... :)
I am always puzzled when i see "custom" made forums - its becoming a trend with developers and is beyond me why bother at all when there are things like VBulletin out there that pwn to the ground all this dev / pub "custom" made stuff... No offense but even freeware PHPBB is better than this... But anyway lets hope things are fixed soon :)
As most of you know perhaps i love the game, i am not whining about anything and am extremly happy gamer who considers Sin as one of the best games ever created for any platform... So this isnt a whining post but lets just call it perhaps a "balancing" suggestion :) Capital Ships - they are juicy big mudafukerz and i love them - however - i find it really silly to see them firing all their mega boom omfg pwnage weapons on ONE silly little frigate for 3 minutes struggling to kill it so her
...please :) Forums are performing as they are hosted on ZX Spectrum hooked up to 28k modem. This setup is perfect for killing online community and i am sure noone here wants this to happen... So please consider performance of Forums / Forum Server as URGENT fix :) Over & Out
LOL... I am becoming pessimistic here... Are we really talking about "must patch asap" situation here or is there indeed solid working anti-LRM spam measure!?!?! Thanks for your post Phoebus! Anyone else!?!?!? Any genius out there!?!?! Perhaps a dev!?!?! :)
[quote]Pardon if I've missed it, but is there any consolidated location where I could see what the major gametimes for these clans are? Personally I'm interested in Euro primetime clans.[/quote] Hi there :) -=XX=- is Euro based clan! Check the link in the top post for our forum link and by all means get on it and apply for membership - we are recruiting :) [B]@Ron[/B] Its good idea to add to the first post little flags (of some sort) so peeps know whe
Since i bought Mac my Windows experience became better - sounds confusing!?!?! Sure it does but i will try and explain :) As you know latest Macs are running on latest Intels and as such they can run natively both OSz - Mac OS X as well as XP / Vista... So what i have done is following... All my work files, applications, media stuff etc... Everything! Is based and rather comfortable on my OS X :) Games are based on my Windows partition which is entirely clean
Hey guys! Many thanks for your posts - keep them coming since my current impression is that game could be easily "killed" by this type(s) of spammage... Please note: I am N.O.T. shouting here for the patch :) So restrain yourself from posting something like "noob asking for nerf" All i am asking for is an answer for solid counter spam... Now to reply to some things above :) I know about fighters but by the time i get solid number of fighters spammer has got ev
Nooby question and perhaps it has been asked before so sorry in advance :) Ok... Straight to the point... I can of course deal with lets say 10 enemy LRM Frigs - no problem... I can also deal with 20 enemy LRM Frigs - no problem... But how on earth do i counter spam of about 50?!?!?!?! Anyone got solid to the point answer to this one - and if you do - could you please post solutions for all 3 factions... tec vs tec vasari vs tec advent
eeeeeeeeeeeeee eeeeeeeeeeeeee eeeee eeeee eeeeeeeeee eeeeeeeeee eeeee eeeee eeeeeeeeeeeeee eeeeeeeeeeeeee Getting it right now :D Awesome job guyz!
Genius! Uber thanks for all and keep up the great work :CONGRAT:
Genius article! Keep it up :)
@Spartan Awesome site man! well done :) @Ron Thanks for adding us up on the list! :)
Cool :) Good to see ya in space... Much better place than retro 80s thats for sure hehe Yap - friendly clan game! - lets arrange something asap :)
Hwy guys :) Welcome to Sins! eeeeeeeee Give us a shout for clan game... http://www.xx-theclan.com/forum/index.php ;)
[quote]OK. We should do the polls here however in the open. I dont want the perception of clicks controlling the community to even surface. Such things often kill multiplayer communities.[/quote] What polls o0 !?!?! Not sure if i understand what you mean by this one... [quote]BTW: I hinted at the possibility a secret project before. Well I had had a long meeting yesterday with MrHide and we decided to go ahead and work on a custom clan ladder and metagame universe
We are extremly busy with work / school so not extremly active at the moment however Sins is THE GAME we are and will be playing for very long time indeed - so add us to the list :D Clan: -=XX=- Forums: http://www.xx-theclan.com/forum/index.php Recruiting: YES! (get on our forums and apply in Sins section)
Congrats! :)