I started a new game and am getting the same problem about 90 minutes in which is the same as the first time. It sucks because my fps is really high and the mod is running so smooth, but then will just minidump at the same spot every time. I really don't know what to do.
bonerfest
I just installed SoaSE for the first time in a while specifically to try this mod and I'm having minidump problems also (apparently Entrenchment is free? It downloaded in Impulse right after I updated vanilla SoaSE). I have tried the "BuffDomination.entity" fix and it hasn't changed anything. So far I've been using one save game as a template because I can reproduce the minidump immediately to see if it's been fixed. It always happens right as an Alliance Capit
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Rabble! Rabble rabble rabble rabble rabble! lol
This is why they need to make the AI better than the crap it is right now so people don't have to play online to have fun. A lot of people would rather play a game of sins over the course of a week instead of playing for five hours straight on a medium map. I think that's more important than the multiplayer which is populated by too many people who think they're "elite" because they spam LRMs and take advantage of balance issues instead of playing the game like its supposed to be played.
[quote]I think this MOD makes an allready long game even more long winded. I like some of the tweeks but I don't have all the time in the world...[/quote] If you don't like it don't use it. Actually, you can't use it unless your running 1.02 anyway, and it probably won't be updated for a while. This mod puts more of an emphasis on realism and what happens is the games become longer since ships move slower and battles are longer due to the more powerful cap ships and strengt
Hey I just wanted to ask you guys a question since your already discussing the topic of quad core vs dual core, and I would really appreciate some advice. I am going to be upgrading my computer, which runs a (LGA 775) ASUS P5N32-SLI Premium mobo and currently has a 3.5 Ghz intel P4 CPU, 2 gigs of DDR2 and dual 7600GTs. I was going to be adding a sound card, 2 more gigs of ram, and upgrading to either a Q6600 2.4 Ghz (with GO stepping)quad core or a ED6850 3.0 Ghz Core 2 Duo (since the
[quote]Cheese...i'd like you to post it in your description that the mod isn't compatible with 1.03...this would have saved me hours i lost due to minimap-crashes[/quote] It is in the original post, at the bottom. Also if you read the last couple pages that's all that is discussed. So that's all on you.
The AI really hasn't been hugely improved with the unfair difficulty, though it may appear to be so. It would seem as though they are better because they have a resource buff which allows then to get more ships more quickly, but outside of this their ability is only very slightly improved. This is why the unfair difficulty will make a big difference early in games, since the AI can pump out more ships that you possibly can, but I assure you, once you've established yourself the AI becomes just
In 3 games since the patch I have killed about 10 hard AIs and I have only had one surrender, for what reasons I have no idea. The AI had 3 planets left including the homeworld...they're fleet was slaughtered while trying to retreat (big surprise) then about 5 minutes later they surrendered. However, in similar situations I have seen them not surrender, in fact one had no ships, buildings, or other planets. All the AI had left was its homeworld and my fleet of several hundred ships in orbit.
In regards to all you said...there are many things in this game that need work, this is very true. Most of what you touched on were multiplayer issues that need to be tweaked/changed, which the majority of the forum seems to argee with. You only really touched on the AI issues briefly, but in my opinion in order to satisfy the "casual gamers" the AI needs to be closer to the top of the list of fixable issues since casual gamers I must assume would include the large percentile of people who pla
I know I'm going to get SC2 since I was a huge SC fan, so I'll probably migrate to playing it for a while. I only would do so in the hopes that when I check on sins again it'll be on patch 1.1, the AI will be fixed and the game will be balanced... Well I can dream can't I?
[quote]Maybe it's because they like to help new players get into the game rather than hear the same boring whines of old players for the 100th time this week. But you are right, there are legitimate problems which need to be addressed, but they are addressed by devs working on their offices, not by devs posting replys to rants on the forums all day.[/quote] Well, it doesn't look this guy wants help, he just signed up to say how bad this game is and how he wants to trash it. Wh
I still don't understand why the devs take their time to respond to the most idiotic posts like this and never say a word in threads that have legitimate discussion occurring. They jump right on stupid complaint threads that would be better off left to die, and their right there to praise people that make threads like, "YEAH STARDOCK RULEZZZ!!", but they are invisible in many of the posts that have legitimate problems (Oh no, intelligent criticism!) which need to be addressed. It's quite anno
Its fine since the duplicates got deleted, just remember for future reference to be more patient. Lately the sins forums have had significant stalls, so sometimes after you click submit it can take a while. And your right, the real problem with the game lies in fixing the AI. That's what I've been saying on these forums since day one. Then Ironclad/Stardock claimed it would fix the AI in the 1.03 patch, and that made me happy until they actually released the patch (claiming it provid
Is this information so important you had to click the submit button a million times?
[quote]The AI is still being retarded about running away, but the melodrama over how stupid it is needs to disappear. Before the patch, I could defend a world against a full scale invasion without even sending a fleet. 24 points in hangar bays, a couple repair platforms and the rest in turrets was enough to kill the siege frigates, wipe out the enemy strike forces, gain "air" superiority, and neuter the rest of the fleet till it broke. If I did need to send in a fleet, I'd send in a whopping cap
[quote]You don't get to take the high road here. You're not friendly tech support. You're just a forum troll with a torch. You're really just proving the internet ****wad theory. You just happen to be doing it with good grammar, spelling and a lack of cussing. Since you're totally into hasty conclusions here's my hasty conclusion for you: You need to stop playing on small maps with locked teams and only 1 or 2 AI players with easy settings.[/quote] Well at least you ap
[quote]Just a small updateStill having trouble exporting ships correctly, A large contingent of the Imperial vessels are in some state of being in game, but have a lot of issues.Still doing a lot of research on the tech/upgrade tree and how that will workStill waiting for the Devs to fix a lot of the limitations (2 fighters, 5 caps, etc)so all in all progress is happening but is constrained by technical issues.[/quote] So much for the game being "freely and easily moddable" and how "use
[quote]Are you serious? I had an enemy Kortul Devastator stand toe to toe against my two Kol Battleships until he popped. We were also at the very esgeof the gravity well the whole time. He could have easily escaped... but he didn't. Of course it still runs, but definetly not as much as before. And if you're expecting it to always stay and fight then that's just absurd. No one will consiously stay to get beat everytime. I havn't seen it surrender yet, but if they did add the surrender option to
[quote]As for staleness... really, if $40 spent on entertainment lasts for tens of hours it's a bit mean to say "mere" tens of hours. Most ways we could spend $40 on fun wouldn't keep us entertained anything like so long; concerts, movies, sports tickets, food and booze, even books would struggle.[/quote] I only said "mere tens of hours" because I was comparing it to his hundreds of hours. I'm at maybe 40 and I bought the game on release day, so, I was saying he played the game a lot l
[quote]a seemingly unending process of nuking and then colonizing planet after planet until you reach the home planet where you, at last, get to fight one big battle. There are few strategies as for example there is no serious way one could outtech another's fleet and thus fight numbers with quality. On top of that the AI sucks bad. So tired of fleets of percherons and robotic cruisers.[/quote] This alone has made the game stale for me after just tens of hours. Astat
Come on man, there are threads on [B]ALL[/B] of these issues already in the forum. If you spam complaint threads like this it actually hurts your case because it takes Stardock longer to look through everything. If anything, this belongs in the 1.03 change log thread. Don't spam your complaints, actually take some time to look through the forums before you rush to make posts like this.
[quote]So with great hopes I cranked up a large map game in 1.03 with unlocked teams because by golly at some point I'd like to actually make allies.Within about 40 minutes I get this:This image has been resized. Click this bar to view the full image. The original image is sized 1280x767.I haven't even had time to do a 2nd mission with anyone to even get them to ceasefire percentages and yet 3 different AI players have already sent giant fleets at my 2 little worlds.Awesome.[/quote] You
[quote]But, what it SHOULD do at that point is not to retreat to some planet closer to "home." Instead, it should find a way to get behind your lines, forcing you to commit ships to the defense of your own systems. This may well force a "pullback." It doesn't even have to win a battle on such efforts: Lee managed to prolong a losing position for almost 2 years with Gettysburg.[/quote] That is a good idea, and I would approve of that. If the AI did that, even in a scripted situation, it