MEGADETH9mm

MEGADETH9mm

Joined Member # 3038805
12 Posts 153 Replies 1,037 Reputation

looked everywhere, and cant find this. i got an email mention that version 1.05 was released. come here and cant find it anywhere in the downloads section.... also, i would like to thank the staff for the tshirt, i wear it any time i can!

2 Replies 10,584 Views

[quote]Im a bit confused where to put everything as well, And what i came up with ended looking like this rendering it unplayable...Im guessing I screwed up somewhere(everything is fine untill the mod is loaded)[/quote] yep. now it does this for me too. i've been working on installing this thing for many hours now. there's ironclad folder, theres stardock folder, theres this texture folder and that texture folder. i think i need to sleep on this one and get back to it tomorrow. :

1,334 Replies 3,505,728 Views

thanks man! dlng now! i went in and changed the star and planet textures myself from the original textures, to max teals. then i enabled your mod from the in game menu. this meshed both mods together, oceanic works but so far i'm getting black orbs up close for the others, and a window of them when zoomed out.

1,334 Replies 3,505,728 Views

bummer, it conflicted with max teals. i'm going to stick with max's for now as it is a larger mod that covers more planets i saw you will be making forest worlds and other new planets that's awesome. fyi, you and max meshing his stars and planets with your work would be spectacular. just a suggestion...

77 Replies 154,163 Views

what do you mean by "in the hands of the pirates"? if i kill them, the routes are revealed? i like your real-world approach. no green stars right? lol

16 Replies 14,893 Views

i was worried about that too and i tried every combo possible. but once i got in game i realized that the particular "long" phase jump to the rest of the inner planets really isn't long at all. and it lets you get prepared when "they" attack your 3 starter planets. i think the phase jump is about 3 minutes long.

10 Replies 8,594 Views

interesting. i would have figured most of the kiddies would stick with halo and turok. yea, gotta find a tight group and schedule games to avoid that crap. plus i heard the new update replaces dropped players with AI.

70 Replies 49,004 Views

[quote]I'm a huge Freelancer fan (and lead writer for Openlancer ) so I've also been trying to make a Freelancer map (with TEC Liberty, Rheinland, Bretonia, and Kusari, Advent Outcasts and Corsairs, and Vasari Nomads), though its difficult without the game handy to check my map positions. Using phase lanes to simulate both trade lanes and jump g

28 Replies 69,093 Views

[quote]The Xtended Mod for the game X3 Reunion had some brilliant space scenes and special effects. Here is a link to show some of their space scenes, perhaps it can give you some ideas on how to make space more visually enticing: http://www.scifi-meshes.com/forums/gaming-discussion/24110-xtended-mod-x3-reunion.html [/quote] i just read up on that game, never heard of it till now. does it run good with the patches and does it have widescreen resolutions? fyi t

26 Replies 22,989 Views

[quote]I like the idea of the "random" events that would occur like the black hole idea or micro meteorite showers. That would a nice touch. Well with the way the devs are these things may just happen. [/quote] yea like if you could see micrometeors (very rarely) flashing through a planets atmosphere. that would be a nice touch.

26 Replies 22,989 Views

i had that idea of modding like 3 comets max, per system that would traverse each system on large eliptical orbits. but i was told it was stupid. i thought it would look cool and add even more of a sense of scale...

26 Replies 22,989 Views

i haven noticed any asteroid fields in this game. jsut a few scattered asteroids, not "fields". and welcome to the vastness of space. i dont know what else to say. that's the way it is....

26 Replies 22,989 Views

[quote]Is there any point or real demand in making multiple planet textures alone a large-scale release? The way I see it, there are no real differences between the types and no gameplay options concentrated around the planets themselves. It's basically just a couple of slot and population(=income) upgrades and quick access to orbital building options. Therefore, I'd rather try to implement new planet specific gameplay elements (GalCiv used to be considerably more advanced in that particular are

79 Replies 82,906 Views

[quote]Then you would just be annoyed by the fact that the planets dont orbit [/quote] the orbits would be perpendicular to the star system, passing under and above the planetary plane. have like 3 comets max in each system. heck, throw in an asteroid field occasionally.

5 Replies 5,188 Views

[quote]First off, im very impressed! But one of the gas giants icon in the infobar is wrong =P And while the original star textures were far too dim, i dont like your green or red textures either. Especially the red one isnt red enough, and the green one looks a bit puke-ish I do really hope you will make totally new textures as wel

79 Replies 82,906 Views