[quote]How about this: put your money where your mouth us and give us a game design that has the features you apparently want but is still as easy to play and manage as Sins. If I *had* the money to design a game, I certainly wouldn't do a Sins remake...[/quote] I'm not talking about making an actual game. The phrase "put your money where your mouth is" is just a figure of speech. I'm talking about putting together a design document of how a game could theoretically be made that'd address
Mtn_Man
[quote]My Opinion:If diplomacy had trading technologies it would be awesome.[/quote] Except that the technology trees are not the same between races, so I'm not sure how that'd work out.
[quote]What Sins gave us was a flat, 3d illusion of a 2d world with little in the line of animation or activity.[/quote] What Sins gives us is a large scale interplanetary war game that's practical to manage. Having planets that orbit the star could quickly get confusing since they'd never be in the same place, and phase lanes between planets actually make for a tactically interesting game. Think of what a nightmare it would be to try and defend a planet when attackers could literally come
Yes, I can confirm that the problem persists, though it doesn't seem as bad as before.
Actually, the missions aren't so bad now that we have more time to complete them.
[quote]Never mind. I give up. I'm unwilling to participate in this at all. What an annoyance.[/quote] Giving up is probably a good idea when your arguments don't have a leg to stand on.
Did you make any changes to the graphics part of it, or is the latest version only to make the gameplay changes compatible with 1.03?
The first question that needs to be asked is would full use of the z-axis make the game more fun.
Eh, they're O.K. I'd say different but not better (I honestly don't have a problem with portraits provided by Ironclad). Oh, and the pirate portrait looks like Bono.
[quote]Oh, and so people have a chance to digest this a bit more, these opponents did absolutely no asteroid or planet development during these first 5 to 10 minutes. All their monies were spent on fleet and pirate bribe timed to their arrival at my home planet. My early effort to explore my nearest asteroid and 1 planet, then begin development simply fit into their "Strategy". Wasted resources, all monies should have been spent on fleet and defend home world to counter this. Not my idea of a ga
[quote]Eliminate the exploit of prior knowledge of the map to level the playing field would be a move towards fairness.[/quote] It's not an exploit. With experience, you'll soon learn the layout of the more popular maps and will be able to use that knowledge to your advantage. [quote]Pirate raids that are invisible as to timing would be an improvement in my opinion.[/quote] Why not remove pirates altogether, then? Because making the timing invisible simply makes it the luck of
[quote]If you want a game that is widely popular with new players then what you have to have is an MP mode that the odds cannot be stacked against the unwitting.[/quote] You know, I read this and think, "This is what happens when kids grow up in a society that thinks it's wrong to keep score in Little League."
[quote]Will the 1.03 fix work for the text that reports autosaves, game paused or unpaused, etc., or just for the colored message text?[/quote] I assume it's going to fix everything that has to do with onscreen text.
[quote]can we download this yet?[/quote] The OP says "later this week".
Looking forward to improved AI. I haven't played much recently because I was rolling over the AI pretty easily, and I'm not the best RTS player in the world. Hopefully now it'll put up a good fight.
I like FiringSquad's reviews. They don't review every game, and they're usually "late to the table" when compared to other prominent sites, but I've always found them to be thorough, fair, and accurate.
Iron Lore Entertainment, maker of Titan Quest, is closing up shop due in part to low sales. Michael Fitch, a fellow from THQ, had some interesting things to say about it: [quote]It's a rough, rough world out there for independent studios who want to make big games, even worse if you're single-team and don't have a successful franchise to ride or a wealthy benefactor. Trying to make it on PC product is even tougher, and here's why. Piracy. Yeah, that's right, I said it. No, I
This is something I've never thought of, but now that you mention it, I think it's a wonderful idea.
[quote]I still love this game though, but this game is really not as in depth as your normal 4x game.[/quote] Of course it's not, because this isn't your normal 4x game. It has less depth than a traditional 4x title, but more depth than a traditional RTS.
[quote]www.fraps.com is "free" only limit is 30sec for the recording in the free version[/quote] Plus it puts "www.fraps.com" at the top of the screen.
[quote]hows the performance hit?[/quote] That's what I'd like to know. Does this mod introduce new effects, or does it simply enhance the effects that are already in the game? If the latter then I would guess there would be no performance hit.
I had a similar question some weeks back. I was in a 4 player FFA and it seemed like I was getting continually attacked by the AI, first on one flank then on the other. After a while it dawned on me that one of the AI players had been knocked out fairly early in the game and that my empire occupied the middle ground between the two remaining AI players. To get to each other, they had to go through me which resulted in the seemingly endless attacks.
I guess he'll learn the hard way that early intelligence is a useful commodity.
That's ah, uh, rather significant fighting force. That's enough to scare me off from ever playing online!
[quote]I didn't figure out the pinning thing, but if u just want fast access to your shipyard, just select it and press Ctrl + [1-0].Then you can access the Ship Factory by just pressing the assigned number.[/quote] As noted above, that's not necessary. Simply selecting the planet either in the main play window or on the Empire Tree will allow you access to build menus, provided the appropriate structures are in orbit at that planet.