Wow ! major difference in a year.. For TEC : 1: Marza 2: Marza 3: Akkan 4: Never really get this far.. But a third Marza in training... After you get two lvl 6 Marzas, you really don't need much else, except maybe a Third... Two really is the blade of your steamroller. Drop in, nuke enemy, raze planet, move on... I use carriers for cover ( fighters/bombers in a 3/1 split ), kodiaks as perimeter defense, hoshis as medics/dis-ablers
General_Harada
[quote who="Ryat" reply="7" id="2255607"]the Dunvo spam would not work against Vasari with their phase missiles [/quote] And that right there is the reason it wouldn't work. Shield regen all you want.. they won't be hitting them. It's a novel idea, and if you were fighting a single human Advent/TEC player it might work. You could wear them down eventually. Three caps is expensive, not only for cap slots, but to build/level them. You're looking at over 10k credits alone, plus time
[quote who="N3rull" reply="7" id="2235806"] I believe half of the Caps should be almost completely revised in terms of their abilities. The best proof is that in 95% of the games with TEC/Vasari inside, you will see no other cap than EGG/Vulk/Akkan/Marza. That's four out of ten caps. Another idea is to make them more starbase-like. IC has always been mentioning that they regret how they made caps, i.e. that one could have all abilities on their
The problem ( IMHO ), is that you didn't have a fleet to counter him. I'll assume you spent instead on the defenses. Fleet ALWAYS wins against defenses in vanilla SINS. Defenses only serve to slow down an advance, not stop one. They are only truly effective against pirates. Given his fleet, almost anything in moderate numbers would have worked ( with the planets defenses ) to beat him back. 10 kodiaks, 20 or 30 LF/LRMs.. 20 Cobalts might have been enough ( backed by the three rep
It's a lot easier to just ally with one of the AI's. Do a simple mission or two at the beginning, give them some resources, or kill a few of the people they hate. It's a PITA, but it works well. The mission screen will aslo tell you how much 'favor' you'll get for any particular mission, so if you are well liked, you can skip one or two. The real problem with AI's, is that once you're down to you and one, it doesn't matter how much they like you, they'll declare war on you.
An interesting idea. Maybe not for slingshot fire, or that type of stuff, but what about being able to hide a fleet behind the plant/roid ? If you positioned on the opposite side of the planet from the jump point, the enemy wouldn't see you until they had a ship in position. Kind of cool. Might give you surprise in some situations. Kind of a 'fog of war' or 'line of sight' effect.
How about instead of sliders and shift-clicking, they give us a spot next to the button that allows us to input an amount ?
[quote who="Matthew the Mage" reply="5" id="2126635"]I have had it several times where you get the broken picuter in dipolmacy tab and i notice they stop moving thier fleets and will not build any new. They still control planets and have ships but to me they seem more like the miltia you find around planets at the start of the game. [/quote] I was wondering WTH was going on. Huge map, 9 AI's, hard difficulty. They had 9 planets, and an entire system to themselves. Just like you s
[quote who="N3rull" reply="17" id="2123857"] Marza is the ONLY thing in this game that requires the enemy to constantly babysit their fleet, even if it is 10 times bigger than the marza's support. AND it requires a specific cap ship with a specific ability on the field and in range to ensure that you take minimal damage. AND if you don't have that cap, it requires lightning reflexes and knowledge of how ships find paths to ensure that they are only severely
[quote who="Bobucles" reply="11" id="2123546"]What a detailed and involved strategy for fighting a single unit. I hope you don't ever have to fight TWO of them! That would be a real mess. [/quote] Well, yeah ! But that's why I gave you NUMEROUS ways to do it, so you could fight more than one ! So when I show up with my ultim8 fl33t of d00mz you'll actually have a chance ! [quote] the entire basis of the argument against Missile Barrage is that it has an undue influe
[quote who="Bobucles" reply="7" id="2123062"]The radius of missile barrage is 10000... ...Good luck winning a battle with every ship at half health. If your unit isn't moving, and you didn't catch MB within 5 seconds, you're going to take full damage. [/quote] If your entire fleet is standing still and in radius, then yes, you'll get a facefull, and you'll loose all your frigates. No argument on that point. But if you micro'd your fleet, softened it up wit
[quote who="N3rull" reply="4" id="2122675"] Ugh...it's doesn't need a nerf. Learn to interupt it. Let me explain this to you: Marza is the ONLY thing in this game that can wipe a fleet composed of unlimited amounts of frigs and cruisers single handedly. [/quote] That would be.... WRONG. A single Marza can't kill cruisers with MB. Doesn't happen. Weaken them, yes. Kill, no. [quote who="N3rull" reply="4" id="212267
[quote who="Howdidudothat" reply="14" id="2118904"] On a side note: Can we all just stop complaining about flak/carriers/blah/bloh/bluh and just play a game? Seriously, if you think something is overpowered, abuse the crap out of it. I really don't care, because no matter how the game dynamics change, the skilled players will always find ways of making the most out of their situation. [/quote] AMEN, brutha.
None of the 'super' weapons are game enders, unless your opponent has multiples ( as mentioned ). Re-colonization and time will heal most of the damage for the TEC and Advent. Personally, I use the Novalith as an assist to planet bombardment, two or three on a large map will nuke planets in advance of my fleet. No more wasting time on bombing planets. Leave a colony frigate, and keep the heat on with the main fleet pushing ahead. Kostura is another matter. Having a fleet pop up b
[quote who="Bobucles" reply="12" id="2112264"] The only difference is that failing to counter missile barrage, in a large battle, is a fatal mistake. That doesn't apply to any other ability. Hurt, yes. Can retreat? There's not going to be many ships left to cover them. They're pretty toast. Drifting off into pointless territory: Ressurection is okay, it's not great. Motherships have the ability, and they are typically the first target to die because of shield restor
Yes, MB is powerful. But it's not the 'lone slayer of fleets, stalking the map at will, snuffing out the hopes and dreams of millions, against whom resistance useless' people are making it out to be.. Over-powered ? I don't think so.. for a few reasons. First, it can be interrupted. It's not instant damage. It takes a while to do 'all that damage'. You can drain anti-matter, use an ability.. or RETREAT YOUR SHIPS FOR 20 SECONDS ! The Marza doesn't move wh
When ever I play huge games ( 5 star, lots of planets, 9 AI's ), I usually get to the point in the game where I control half the map, 5 or 6 Ai's are left, and they don't really stand a chance against my main fleets. I'm running a max'd fleet cap, all my planets have max'd upgrades, every tech is researched, and I have over 300k cedits in the bank, and 15k+ of metal and crystal stocked up. My construction planets can build a new fleet in minutes ( 4-5 frigate factories ), and I can pay f
That's a great ability. Eternal high level caps, especially for Advent that needs the abilities, is nothing to laugh at. Like CommanderAdama says, put all that hard work into taking out his high level caps, and they're back in two minutes. Building a new one is almost quicker then repairing th
Lately, I've been playing a lot of the big multi-star maps and I've found I am relying a lot more on culture. As a defense, I'ev got to say, it works awesome. It might not save your planets but it does keep the enemy from getting a beach-head. They may be able to kill your defense forces before your fleet arrives, but it won't do them any good if they can't colonize the planet. Plus, you get the bonus for fighting in your own culture. Late game, one or two planets doesn't really matte
Not much you can do. It's part of empire management. For me, I make sure to build a broadcast station on each world. Even if you loose the planet, they can't colonize it. Hopefully, with your defense forces, you can grind down the invading forces and re-colonize later.
Hmm. So, spamming cobalts to counter carriers. Wasn't some noob blasted for spamming only cobalts a while back ? [e digicons]:D[/e] Seriously, though, looks like a decent counter. I'd just mix in a few flak and it's a good force to chase down carriers ( fast, flexible, good against more then one thing ). 40 or so LF's is a decent attack force. Like a pack of 40 weiner dogs, not dangerous by themselves, but once they chew your ankles off you ain't running to far...
It depends on what I happen to have in my area. If I have lots of terran planets ( yeah, right ! ), then I go for upgrades to the max population and trade ports. If I have have lots of ice, then I get ice/crystal upgrades. Creds/Crystal/Metal are all exchangeable on the black market, so I try to max my most abundant resource(s). A 10 percent bonus to 20 metal production is better then 20 percent bonus to 5 ice.. Typical game, though, I usually upgrade resource generating techs be
As a 'Planet Killer', the novalith isn't that awesome.. the loss of an individual planet isn't going to change the game. Nuking a single planet from across the system is at best an inconvenience at the late game stages. Unlerss you have 4 or 5. If you have that many, the game was already over and your opponent just wasn't properly notified. But it has other advantages that I think make it an awesome ( the best ) super weapon. I use it to speed planet bombardment after I've c
Interested to know myself. I've seen the same thing, sometimes they give up with a few planets and a small fleet left, sometimes you have to chase down the last colonizer frigate hiding behnd the last 'roid. You would think that with no fleet and bombing thier home planet they'd always give it up. Or when it gets to the point where you own 90 percent of the map and your ship count is ten times thiers.. Maybe it depends on the enemy type ( aggressive, researcher, etc ) ? Race mayb
Probably, and just a guess here, but I'd say soemthing needs to break the 'entrenchment'. So my guess is Super-caps.... And just to make sure it's locked into the bet pot, due out Summer of 2010. What do I win if I'm right ?