Aaron Moore

Aaron Moore

Joined Member # 3042783
12 Posts 104 Replies 6,075 Reputation

We play our modified version of SINSPLUS for Entrenchment. You just add it to your mod folder and enable it. Our mod has no effects or changes to the game files, since I keep it up to date with the latest versions. If you are still interested, PM with your e-mail and I will add you to our e-mail lists and give you the link to DL the mod. -Aaron

5 Replies 3,140 Views

I play in a group sometimes twice a week. We have a custom mod we use that we play custom maps.. If you want to join our group let me know. We play usually Saturday nights at 7:30 PST using direct IP. -Aaron

5 Replies 3,140 Views

I've been working on a Black hole planet type and I was wondering if its possible for a planet ability to be able to phase ships anywhere in the galaxy like the Vasari capital ship phase ability? I have made attemps with certain scripts, but get minidumps. Any Suggestions? -Aaron

3 Replies 3,835 Views

I've been trying to create a blackhole that will damage ships over time in its gravwell... Here are copy of my entity files.. Anyone have any Suggestions on why its not working? -Aaron TXT entityType "Ability" buffInstantActionType "ApplyBuffToTargetsAtOrbitBody" instantActionTriggerType "AlwaysPerform" buffType "BuffBlackholeDamage" targetFilter numOwnerships 0 numObjects 2 object "CapitalShip" &nbs

3 Replies 3,831 Views

I knew about this issue since early last year when modding the pirates, but it didn't bother me as much as it does now. With Entrenchment the pirates are pretty much useless as I stated earlier in mid to later games. I have tweaked them quite a bit, but I feel continuing to add huge hull points and shields is not realistic practicle solution. I have given them the ability to steal credits from planets and added a trade embargo for tradeships to make them more worth adding bounties on oth

12 Replies 40,076 Views

I notice the fleet supply won't go much higher then around 300 or you will start getting mini-dumps.. Is there a work around this to add a higher supply. Blair can you answer this?

12 Replies 40,076 Views

For those who need the link to Sinsplus for Entrenchment, here it is. Harpo's request :) http://files.filefront.com/SinsPlusOriginalEntrBail12zip/;13639475;/fileinfo.html

1,334 Replies 3,500,768 Views

I've just added the new bailknights updated mod to sins plus.. Here is the DL link. http://files.filefront.com/SinsPlusOriginalEntrBail12zip/;13639475;/fileinfo.html -Aaron

1,334 Replies 3,500,768 Views

[quote who="Cougarshamn" reply="14" id="2130557"]thank you, thank you, thank you.... for updating this.. uh.. the updated files don't seem to do anything... is it a patch to the other mod, or the complete mod itself? please help, because this mod adds so much to Sins, and I truly miss playing with this mod, to the point of just not playing if i can't use this mod [/quote] Its the whole mod and its for the latest version of Entrenchment only..

1,334 Replies 3,500,768 Views

[quote who="Aaron Moore" reply="12" id="2130059"] Quoting Aaron Moore, reply 7 here is the link to my ftp file database.. Just download the bottom file SinsPlusOriginalEntr1.02 and you are good to go! Its open to the public for everyone! -Aaron Im going to pull the FTP link since file front is back it seems.. I'll upload the file tomorrow. [/quote] Here is the file planet

1,334 Replies 3,500,768 Views

[quote who="Aaron Moore" reply="7" id="2113802"]here is the link to my ftp file database.. Just download the bottom file SinsPlusOriginalEntr1.02 and you are good to go! Its open to the public for everyone! -Aaron [/quote] Im going to pull the FTP link since file front is back it seems.. I'll upload the file tomorrow.

1,334 Replies 3,500,768 Views
Reply to Filefront in Sins Modding

[quote who="dolynick" reply="3" id="2115082"] Quoting Aaron Moore, reply 1 Use FTP! no clients required and it should be free through your ISP. -Aaron That would be great but not everyone's ISP gives them tons of webspace to use. For example, the 10MB I get for free is woefully inadequate for hosting mods. -dolynick [/quote] Thats true, some ISP's are not as flexible.

4 Replies 4,335 Views
Reply to Filefront in Sins Modding

Use FTP! no clients required and it should be free through your ISP. -Aaron

4 Replies 4,335 Views

here is the link to my ftp file database.. Just download the bottom file SinsPlusOriginalEntr1.02 and you are good to go! Its open to the public for everyone! -Aaron

1,334 Replies 3,500,768 Views

[quote who="Aaron Moore" reply="2" id="2112898"] Quoting hjrrockies, reply 25 Doylnick, I can't seem to find where you placed the research icon for "crew direlect ship". I've checked everywhere for it. Also, the icons for "Improved Tunneling" "Gas Giant Colonization" and "Improved Anti-Grav" seem to be malfunctioning. The icons are correct, but the Name and Description say "String Not Found". I compared the entity files for those reasearches with the string file th

1,334 Replies 3,500,768 Views

[quote who="hjrrockies" reply="25" id="2112167"]Doylnick, I can't seem to find where you placed the research icon for "crew direlect ship". I've checked everywhere for it. Also, the icons for "Improved Tunneling" "Gas Giant Colonization" and "Improved Anti-Grav" seem to be malfunctioning. The icons are correct, but the Name and Description say "String Not Found". I compared the entity files for those reasearches with the string file that they reference, and it all matches up properly. I am no

1,334 Replies 3,500,768 Views

[quote who="Aaron Moore" reply="20" id="2111288"]Here is an update for SinsPlus to run with Entrenchment 1.02 .. Its close to the original as I can get it.. Also, includes bailknights mod. http://files.filefront.com/SinsPlusOriginalEntr102zip/;13516723;/fileinfo.html -Aaron [/quote] One odd issue that came up on the conversion i did is that the relic and swamp planets buffs are not working for some reason.. worked fi

1,334 Replies 3,500,768 Views

Here is an update for SinsPlus to run with Entrenchment 1.02 .. Its close to the original as I can get it.. Also, includes bailknights mod. http://files.filefront.com/SinsPlusOriginalEntr102zip/;13516723;/fileinfo.html -Aaron

1,334 Replies 3,500,768 Views

[quote who="uglybutz" reply="23" id="2104451"]this seems good but i am enjoying the uzi sins plus mod right now for 101 and so id like to know if that mod will be affected/unplayable if i download this update ??????????? this is my second post im kind of bad at this kind of thing. thank you. [/quote] It seems like the update has effected it and it no longer works. I will work on the conversion when I have time. Also, i will make more update friendly.

78 Replies 131,823 Views

Also to add to what I wrote.. In single player with the mod and 9 AI players there is no studdering at all! If I load a multi-player save in single player mode the studdering is apparent.

2 Replies 1,526 Views

Hey Blair, During our game that we are playing that we have a sync issue, there seems to be alot of stuttering. We are using a modified SinsPlus mod that adds around 11 new planets.. The studdering/pausing seems to be effecting the interface scrolling ect. I remember in version 1.15 non Entrenchment most of the studdering was just in the unit movement. Is there something that is being overlooked that could be tying the two together that are causing these sync issues? </p

2 Replies 1,526 Views