We are always looking for players and we keep spamming to a minimum. We do direct IP which helps keeps desyncs down and we plau with a mod. anyone interested PM me. -Aaron
Aaron Moore
We play our modified version of SINSPLUS for Entrenchment. You just add it to your mod folder and enable it. Our mod has no effects or changes to the game files, since I keep it up to date with the latest versions. If you are still interested, PM with your e-mail and I will add you to our e-mail lists and give you the link to DL the mod. -Aaron
I play in a group sometimes twice a week. We have a custom mod we use that we play custom maps.. If you want to join our group let me know. We play usually Saturday nights at 7:30 PST using direct IP. -Aaron
It may be to much of a pain to script something that will actually work. I would have to Script something to target a planet to create a phase stabilizer there. I wonder if I can use a teleport to target script to get a fleet there instead.
I've been working on a Black hole planet type and I was wondering if its possible for a planet ability to be able to phase ships anywhere in the galaxy like the Vasari capital ship phase ability? I have made attemps with certain scripts, but get minidumps. Any Suggestions? -Aaron
That works.. Found the problem! Thanks Ryat!
I've been trying to create a blackhole that will damage ships over time in its gravwell... Here are copy of my entity files.. Anyone have any Suggestions on why its not working? -Aaron TXT entityType "Ability" buffInstantActionType "ApplyBuffToTargetsAtOrbitBody" instantActionTriggerType "AlwaysPerform" buffType "BuffBlackholeDamage" targetFilter numOwnerships 0 numObjects 2 object "CapitalShip" &nbs
I knew about this issue since early last year when modding the pirates, but it didn't bother me as much as it does now. With Entrenchment the pirates are pretty much useless as I stated earlier in mid to later games. I have tweaked them quite a bit, but I feel continuing to add huge hull points and shields is not realistic practicle solution. I have given them the ability to steal credits from planets and added a trade embargo for tradeships to make them more worth adding bounties on oth
I notice the fleet supply won't go much higher then around 300 or you will start getting mini-dumps.. Is there a work around this to add a higher supply. Blair can you answer this?
For those who need the link to Sinsplus for Entrenchment, here it is. Harpo's request :) http://files.filefront.com/SinsPlusOriginalEntrBail12zip/;13639475;/fileinfo.html
Hey Bail, What tool are you using to create your effects? thx -Aaron
I've just added the new bailknights updated mod to sins plus.. Here is the DL link. http://files.filefront.com/SinsPlusOriginalEntrBail12zip/;13639475;/fileinfo.html -Aaron
[quote who="Cougarshamn" reply="14" id="2130557"]thank you, thank you, thank you.... for updating this.. uh.. the updated files don't seem to do anything... is it a patch to the other mod, or the complete mod itself? please help, because this mod adds so much to Sins, and I truly miss playing with this mod, to the point of just not playing if i can't use this mod [/quote] Its the whole mod and its for the latest version of Entrenchment only..
[quote who="Aaron Moore" reply="12" id="2130059"] Quoting Aaron Moore, reply 7 here is the link to my ftp file database.. Just download the bottom file SinsPlusOriginalEntr1.02 and you are good to go! Its open to the public for everyone! -Aaron Im going to pull the FTP link since file front is back it seems.. I'll upload the file tomorrow. [/quote] Here is the file planet
[quote who="Aaron Moore" reply="7" id="2113802"]here is the link to my ftp file database.. Just download the bottom file SinsPlusOriginalEntr1.02 and you are good to go! Its open to the public for everyone! -Aaron [/quote] Im going to pull the FTP link since file front is back it seems.. I'll upload the file tomorrow.
[quote who="dolynick" reply="3" id="2115082"] Quoting Aaron Moore, reply 1 Use FTP! no clients required and it should be free through your ISP. -Aaron That would be great but not everyone's ISP gives them tons of webspace to use. For example, the 10MB I get for free is woefully inadequate for hosting mods. -dolynick [/quote] Thats true, some ISP's are not as flexible.
Use FTP! no clients required and it should be free through your ISP. -Aaron
here is the link to my ftp file database.. Just download the bottom file SinsPlusOriginalEntr1.02 and you are good to go! Its open to the public for everyone! -Aaron
[quote who="Aaron Moore" reply="2" id="2112898"] Quoting hjrrockies, reply 25 Doylnick, I can't seem to find where you placed the research icon for "crew direlect ship". I've checked everywhere for it. Also, the icons for "Improved Tunneling" "Gas Giant Colonization" and "Improved Anti-Grav" seem to be malfunctioning. The icons are correct, but the Name and Description say "String Not Found". I compared the entity files for those reasearches with the string file th
[quote who="hjrrockies" reply="25" id="2112167"]Doylnick, I can't seem to find where you placed the research icon for "crew direlect ship". I've checked everywhere for it. Also, the icons for "Improved Tunneling" "Gas Giant Colonization" and "Improved Anti-Grav" seem to be malfunctioning. The icons are correct, but the Name and Description say "String Not Found". I compared the entity files for those reasearches with the string file that they reference, and it all matches up properly. I am no
[quote who="Aaron Moore" reply="20" id="2111288"]Here is an update for SinsPlus to run with Entrenchment 1.02 .. Its close to the original as I can get it.. Also, includes bailknights mod. http://files.filefront.com/SinsPlusOriginalEntr102zip/;13516723;/fileinfo.html -Aaron [/quote] One odd issue that came up on the conversion i did is that the relic and swamp planets buffs are not working for some reason.. worked fi
Here is an update for SinsPlus to run with Entrenchment 1.02 .. Its close to the original as I can get it.. Also, includes bailknights mod. http://files.filefront.com/SinsPlusOriginalEntr102zip/;13516723;/fileinfo.html -Aaron
[quote who="uglybutz" reply="23" id="2104451"]this seems good but i am enjoying the uzi sins plus mod right now for 101 and so id like to know if that mod will be affected/unplayable if i download this update ??????????? this is my second post im kind of bad at this kind of thing. thank you. [/quote] It seems like the update has effected it and it no longer works. I will work on the conversion when I have time. Also, i will make more update friendly.
Also to add to what I wrote.. In single player with the mod and 9 AI players there is no studdering at all! If I load a multi-player save in single player mode the studdering is apparent.
Hey Blair, During our game that we are playing that we have a sync issue, there seems to be alot of stuttering. We are using a modified SinsPlus mod that adds around 11 new planets.. The studdering/pausing seems to be effecting the interface scrolling ect. I remember in version 1.15 non Entrenchment most of the studdering was just in the unit movement. Is there something that is being overlooked that could be tying the two together that are causing these sync issues? </p