Aaron Moore

Aaron Moore

Joined Member # 3042783
12 Posts 104 Replies 6,075 Reputation

This is pretty much close to the original Sins Plus. I removed all the Pirate buffs and return the Barren and Industial planet malitia groups to what they were.. Here is the link: http://files.filefront.com/SinsPlusOrignalEntrenchrar/;13482485;/fileinfo.html Aaron

1,334 Replies 3,500,768 Views

[quote who="Aaron Moore" reply="9" id="2102324"] Quoting Darksxx, reply 6 Hi Arron, Im trying to use your newer version of the mod for Entrench but Im getting alot of these errors when I load up the mod. File: C:\Users\Dark\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.01\SinsPlusEntrench\Window\HUDIcon-Research.brushes Label: brush Line Number:6765 Line Contents: pixelBox

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[quote who="Aaron Moore" reply="11" id="2102332"] Quoting Nanite10877, reply 4 Hmm could someone please update the original sins plus as it was before entrenchment, to be entrenchment compatible? I really don't want anything else added, I liked it the way it was. No offense to Aaron or anything, but I don't want tougher pirates, I like 'em how they are, I'll see what I can do when I have the chance. I can un-buff the pirates pretty quick.<br

1,334 Replies 3,500,768 Views

[quote who="Nanite10877" reply="4" id="2100817"]Hmm could someone please update the original sins plus as it was before entrenchment, to be entrenchment compatible? I really don't want anything else added, I liked it the way it was. No offense to Aaron or anything, but I don't want tougher pirates, I like 'em how they are, [/quote] I'll see what I can do when I have the chance. I can un-buff the pirates pretty quick. -Aaron

1,334 Replies 3,500,768 Views

[quote who="Naarmraifo" reply="3" id="2100776"]Thanks for the updated mod! It works great! The pirates are A LOT harder now (obviously). Maybe a little too hard (I attacked a pirate base w/ 14 cap ships and about 20 drone hosts and found it a bit difficult. I probably could have beaten them but better safe than rebuilding a level 7 cap ship. Thanks again! [/quote] We made it tough due to the nice bonuses you get from it.

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[quote who="Darksxx" reply="6" id="2101245"]Hi Arron, Im trying to use your newer version of the mod for Entrench but Im getting alot of these errors when I load up the mod. File: C:\Users\Dark\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.01\SinsPlusEntrench\Window\HUDIcon-Research.brushes Label: brush Line Number:6765 Line Contents: pixelBox [ 56 , 1074 , 47 , 33 ] any Idea how to get the

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[quote who="Simmyaz" reply="1" id="2100433"]i think it depends on the color of star field visible. Not a major issue though. Overall I love this mod and the additional planets give large games some much needed variety. There are so many mods which try to change the game and alter it but this mod is still the only one that improves the game in the areas that are somewhat lacking in the vanilla game. graphics and planet variety. I still cant get ov

1,334 Replies 3,500,768 Views

[quote who="Naarmraifo" reply="20" id="2090864"] Quoting Aaron Moore, reply 16 I got the mod converted Ordian its your choice if you want to continue with it. We tweaked it alot to add for my groups taste. Here are somethings we have changed: Pirate raids are tougher, larger and they have shields at elevated, hard and severe lvls. Pirate base is harder to take out tougher frigates, added capital ships and they have hanger defenses and repair b

1,334 Replies 3,500,768 Views

I got the mod converted Ordian its your choice if you want to continue with it. We tweaked it alot to add for my groups taste. Here are somethings we have changed: Pirate raids are tougher, larger and they have shields at elevated, hard and severe lvls. Pirate base is harder to take out tougher frigates, added capital ships and they have hanger defenses and repair bays. We did this tweak because of the Black market bonus there. Its been reduce to 200% from 500%! <

1,334 Replies 3,500,768 Views

Can someone just convert the original SINSPLUS without adding colonizable stars and such.. Just the way that Animage did with 1.15? thanks, Aaron

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Its good to see most everything is working with the modding system of Entrenchment. Blair, I have a question regarding modding the pirates. In the normal sins, I have create additional seperate pirate files that have shields and with the ones that don't, now when I add those entity defs in the gamescenario file to the pirate base, run the game in Entrenchment they don't show up. Have you guys changed something? Aaron

67 Replies 167,516 Views

It had particle, meshes the whole works. Still would show a checksum if it was working. Aaron

13 Replies 14,059 Views

It seems even with the final release of Entrenchment the mod still don't work and there is no checksum!!! Im starting to get irritated!!!!!! Aaron

13 Replies 14,059 Views

It seems that modding has been taken to a new level for the new beta 3. With both 1.14 and Entrenchment in the same directory there is a new Entrechment folder that has entrenchment game files.. Now I just found out that Entrenchment is using both 1.14 texture, window directory files ect including its own.. Can the Developers simplify this to make complete seperate directories with no directories being shared!! Its annoying!! Aaron

7 Replies 5,890 Views