I believe that effects the raid severity lvls not the fleet size. I already figured the Pirate fleet size can be tweeked just a little or you'll get a mini dump.
Aaron Moore
Is there a way to increase the size of the pirate raids? I have tried to increase the max supply which seems to increase fleet size, but it will mini dump above 300 most of the time. Is there anyway around this? Or is there another way to increase the Pirate raid fleet size? pirateRaidDef arrivalDelayTime 6.0 minSupply 1 maxSupply 220 strengthPerOwnedPlanet .10 strengthPerCargoShip
Vista drivers seem to work on Windows 7! Installed nvidia drivers wiithout any issues.
Did you e-mail them the map file? Aaron
We are still looking for some Reliable, intermediate players to join our clan. If you are sick of ICO problems and want to play in a fun group PM me. We play at 8:00pm PST Saturday and Tuesday. We maybe starting a new team game this coming Saturday 17th. Aaron
I have the sinsplusmod with bailknights combo only. Its fully functional in v 1.12. http://files.filefront.com/sinsplusbailknightmodzip/;12945670;/fileinfo.html
We have a group of players that we use Direct connect Via IP address, so we bypass ICO alltogether. Thats one way to solve most of the issues with ICO until they get them fix. Its also a great way to screen good players! -Aaron
what is the program most commonly used for texturing planets? Aaron
You can try my conversion of bailknights for entrenchment. Seems to work for us! http://files.filefront.com/BailknightEntrenchzip/;12688270;/fileinfo.html Aaron
Not sure if everyone is experiecing this, but there is some entity file's' causing the Sentinels and Assailants to be completely disabled after researching the charged missle ability. It even happens when I copy an un-modded gameinfo folder from forge tools 1.1 to the mod folder and running it.. Any Ideas? Aaron
We are for sure going to go back to 1.12 since there is to many issues with Entrenchment at the time. Our next game will be this saturday 27th. 8:00pm PST just PM me if you are interested in playing. We are looking at a 2vs2vs2vs2 game. Aaron
If Saturdays, and Tuesdays work at 8:00pm PST, give me a PM and I will give you the info you need to be a part of the group. Aaron
It Seems that the Advent Deliverence Engine is not spreading culture at all. I tested several shots and there was no culture spread or planet culture reduction at all.. Something is not working it seems. Aaron
We have 5 for tonight, and could use more! We plan to get a game going at 8:00pm PST, PM me if you are interested and for more info goto our forum page.. https://forums.sinsofasolarempire.com/331805 Aaron
We can still use more dedicated players. So far we only have one online player and we need a few more who can be dedicated in meeting with us at times we play. we are playing Entrenchment with Bailknights mod for better visuals. Please PM me so we can get you signed up.. We are going to play tomorrow 'Saturday' at 8:00pm PST.. Aaron
My nephew had simular issues and what we ended up doing was unistalling everything and deleting all the directories associated with sins, stardock including impulse, ironclad, and the stardock, ironclad folders in the local settings folder as well. Then re-install Impulse, SINS and everything worked just fine.
It looks like we'll be playing Entrenchment tomorrow if all goes to plan! -Aaron
[quote who="TheSpydyr" reply="19" id="1976480"]I could definitely do Thursday nights, but not guaranteed to be able to go every Saturday night (most, but not every) and would be willing to do a 2v2, 2v2, 2v2, etc...or a FFA, but nothing more heavy on the team sides than 2 players per team. let me know if you still need someone and if I would work out or not. [/quote] Thats what we are looking at the moment playing 2vs2vs2vs2. I will PM you to let you know when we
We may have something together for tomorrow night tuesday 16th for a team game.
We are looking for additional player/players to play on-line with us tonight 12/14/08 in a team game using a modified SinsPlusBailknight mod. For more details goto our Forum. https://forums.sinsofasolarempire.com/331805/page/1/#1974630
It should be possible to import it over to Entrenchment. It may take a bit to do it though.
Hmm, my custom maps seems to be fine. Disable the mod and try to see if your map loads. I had one map file that had some bad string values which created a mini-dump with or without the mod being enabled.
Still could use another player! Got one, still need another one at least. Aaron
Does that show up on the Bailknight mod also?
We are going to start a new team game on Sunday at 8:30 PST. If you are interested PM me so we can coordinate game info ect. We normally play on saturday, but one of our members can't make it so, we switched to Sunday just for this week. All game rules apply as posted by Accip in the Forum. Aaron