I think exploring is really good fun. You'll wind up playing lots of random maps and the first 20 min are pretty exciting as you scout planets. Your early strategy is formed by the position of planets and the bottlenecks you can create. Later on scouting the enemy can be a bit of a micro managing chore but any other way and you'd have constant info on the enemy. But the buzz you get from the first 10 min is great as you find yourself in your new home. It's not that it's all that detailed but it
Diamo Fiasco
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Pirates are a good balancing force and if you set traps using your trade posts as a lure you can think of them as a great way to level your capital ships. I look on them as an opportunity. That is until I reach their home asteroid. What is going on there with the huge pirate fleet at their planet? I've only played two games vs easy A.I. but both times the pirates were *much* harder to rid from the map than my opponent. My suggestions are: 1. Pirates should be reduced depending on how mu
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Shacknews review: Everything is on the board for you to see at any moment, and anything missed will be the result of your own galactic ineptitude. lol
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