CurtMGray

CurtMGray

Joined Member # 3043794
9 Posts 37 Replies 5,625 Reputation

I remember way back when SimCity 4 was still kinda big. There were a lot of talks on their forums about issues regarding performance lategame on big cities. It kinda reminds me of this problem now that I think about it. Their explanation was that the game was heavily reliant on the front side bus of the processor and how it was all problems with memory transfer speeds. Not so much in the vein of addressing, and this also was a time when having a front side bus of 400 was super quick, but it j

26 Replies 37,206 Views

To be honest I really like the method SD uses to beta its games. Paying customers have a voice before the game is offical, which means more people are happy, which means more money for SD. [e digicons]:D[/e]

6 Replies 6,801 Views

Where can I find the minidump file? I accidently clicked the "OK" button before I looked up where thefile was when the error message appeared.

6 Replies 2,545 Views

I had repeated crashes with Sins last night, one of those produced a minidump file. Only problem is I dont know where it went. Also, is there a place I can submit the bug files or do I just copy paste their contents from notepad here?

6 Replies 2,545 Views

Can you guys post up some shots of this mod in action? I'm really curious to see whats in there so far :D

155 Replies 126,455 Views

I would love to see a rebalance of the upgrade costs on the starbases. Personally I'm a little weirded out by the idea that adding a huge array of weapons and firing equipment (tier 1 gun upgrade) costs just as much as say, opening up the docking bays for trade ships (tier 1 trade upgrade)

26 Replies 11,275 Views

Eh...nevermind I think I'm just getting confused now. Argh :P I need point to point movement between stars, but the ability to move only between those points. Heres the layout Im going for... Star A Star B Star B Star C So C cant get directly to A without going through B first. That kinda thing. I had two ideas to work this. Either having stars only allowing you to go to other stars in a certain order. Or having wormholes do the job and not lin

8 Replies 5,625 Views

I am going for some really particular links between node points on a map I am working on. To keep things nice and simple I would love to be able to have different sections of my map on different stars. I do not want to allow for star to star travel however since it does not allow me to limit which star goes to which star (star A goes to all other stars by default, I want star A to only go to star B and not star C) Alternatively I wouldn't mind disabling star to star travel if I could link

8 Replies 5,625 Views
Reply to WLd Mod in Sins Modding

Has anyone tried wld1.2 with the 1.09 beta? I'm curious if it works or not.

292 Replies 770,314 Views

Nifty! Are you going to do anything with the ship voices at any point? Would be kinda nice to have some of the more lackluster voices redone.

10 Replies 44,695 Views

Nevermind, problem came back. Still stuttering sound. Argh this is infuriating. edit: After a reboot the problem has stopped. Maybe something is getting mucked up in memory?

4 Replies 5,166 Views

Current card is Nvidia 8800 320MB Drivers are up to date as of yesterday, so I don't think its either of those offhand. I'll try Fraps today, that or unbinding the print screen button and then doing the oldskool method of hitting print screen and the pasting the image into mspaint.

12 Replies 5,533 Views

I noticed that you ask for screenshots of the error occuring. This is a tricky one as hitting print screen throws the text up on the screen about where it was saved. This removes the problem temporarily. I'll try to come up with another method of screenshotting today.

12 Replies 5,533 Views

During gameplay I am bumping into a game breaking problem of the game flickering like crazy with horizontal bars across the screen. When certian elements of the UI appear (info windows, text from messages like CPU taunts and such) the problem disapears. Once the effect in the UI has stopped (fade out on text or mouseover something else) the problem returns. Any ideas?

12 Replies 5,533 Views

While doing some stuff with swapping out the ingame music for a custom soundtrack, I noticed that there are some things missing in the default loadouts of the origonal soundtrack. For example, there are no "TEC Battle" "TEC Trouble" and "TEC Sad"songs. Will the game recognize aditional music if I add those in? What if I add numbers behind them such as "TEC Battle 1" Any ideas folks?

1 Replies 2,549 Views

I found a possible fix. It seems that my microphone was looping through my speakers so anything it picked up blew out them. After muting my mic in the PLAYBACK (note: not RECORDING) area of my volume controls it fixed the problem. Dont know how that got switched but there ya go :D

4 Replies 5,166 Views

From when I start up (excluding the intro videos) the game sound stutters horribly. I have been unable to find where and why it is doing this offhand. All sound, music and effects are stuttering. Heres a quick copy paste of my dxdiag... ------------------ System Information ------------------ Time of this report: 8/2/2008, 09:04:06 Machine name: MONOLITH2 Operating System: Windows XP Professional (5.1, Build 2600) Ser

4 Replies 5,166 Views

Back in ye olden days of starcraft, They had different gametypes that really changed how things worked. One of my favorites was "Team Free For All" It took teamplay to a whole new level with the ability for two or more players to literally share units so you had two people controlling what origonally was one team. The maximum supply count was doubled as well, to make room for the aditionally needed units. It was a great gametype that added a new level of depth to the game. Would this be a

0 Replies 5,994 Views