I'd like to see more variety in the large scale objects in space, especially in a tactical way. For instance, i think it would be neat if, upon entering a star's "system" it's massive radiation would immediately start to damage a ship's shields. So it would be dangerous to pass through them as fleets hop around the screen. Magnetic clouds/storms could temporarily knock out anti-matter on ships. The addition of black holes could be fun too. Say, if your ships get too close to it's gravity
CalibanXXX
There are probably enough people who want a campaign mode for SINS that the devs will eventually do something about it. Although i doubt it will be anything comparable to the campaign modes of previous games. I don't like campaign modes myself. The "stories" may seem interesting to kids but for adults, they're more likely to be seen as silly sci-fi schlock. If i want a great story line, I'll watch Battlestar Galacttica on tv. Or, better yet, read an actual book. I'm not lookin
Personally, i don't see the need for a single player campaign. I see Sins as a strategy game, so i feel no need for a linear story mode which i will never play. I guess that's just me. :) I play Sins for a strategy gaming experience, I don't see how adding a story campaign will add to that. The devs have limited time and resources to add new things to this game (patches, expansions etc). I would much rather have them spend their time and resources adding new strategic elements to the ga
How do you know how strong your Culture is vs Opponents? For instance, if i want to bombarde an ememy planet with my culture, what's better: having multiple broadcast stations with a lower Culture Tech or having one broadcast station with higher tech? These culture stations are expensive afterall. And How do you know how many culture stations you need to build on a planet to overcome an enemy's culture? I wish there was a simple, visual way to determine exactly (where) who's
I second Colt556. More ways to win the game would be the best improvement i can think of. I really like the idea of "buying out" enemies bit by bit with an aggressive economy or culture. Also, there is no espionage in this game. I love space spys! How cool would it be for the Advent to have nasty, psychic mind-reading spies sabatoging ships and facilities?
Hey Krammer, thanks for the detailed strategy guide. There's lots of very useful info in there for us noobs. :) On a side note, i see you've ended your guide with a number of "do nots". To me, each of these "Do Nots" represents a denial of the possibility of different, potential strategies. If a player is tied down to following, and repeating, the same strategy over and over to win the game, that doesn't bode well for replayability. I'd like to think that this game offers othe
I only play solo and i like it. :) It depends what you're looking for though. If you've read the descriptions of the game and think you might like it, you probably will. I think of it as "Masters of Orion 2 morphed into a RTS". The game is weak on diplomacy and heavy on fleet tactics.
For me, Sins is a much more satisfying game experience than the other 4X and RTS games i've played. Although, i confess to not being an avid strategy gamer. The main reason i didn't like the bulk of the strategy games out there was the overwhelming amounts of micromanagement that seemed to persist from game to game. Sins is, at least for me, a welcome break from all that. I greatly enjoy having my fleets not behave stupidly without constant babysitting on my part. I agree that
I'm hoping that an expansion will add more options to the Tech Tree. While i pursue certain techs over others, in a 2 or 3 hour game, i usually end up getting just about everything. I'd prefer to have my Tech choices have some consequence to them. So far, it just seems like a race up the Tech Tree to get everything. Even if there were simply more levels of refinement available in various techs, that would be something. For me, the weakest spot in the game is Diplomacy. I just don't enjo
I like this thread. I've gotten some great tips here already that i'm eager to put to the test. Thanks everybody. :) Actually, the Advent is currently the only race i have any desire playing. Once i feel (if) i've mastered it, then i'll try another race. The Advents' ships just look so much better to me than the others (human ships look really boring) and i enjoy the whole aesthetic of the race and find the various female UI voices soothing throughout the game.
I only play Advent against AI and i haven't yet seen any indication that my culture was stronger than my opponents. I research it and build lots of communion platforms, yet my opponent's culture seems just as strong as mine. Is there any way to tell exactly how strong your current culture is? It would be nice if any bonuses your culture gives you or negatives it affects your opponents with could be easily visible. Or is there just something that i'm missing?
If your battles are going too slow, hit the "+" key to speed up the time. I think you need the second patch for this though. I would also try starting with a CAP ship that has a colonize ability. That makes things easier in the beginning. I'd also play maps without pirates for a while until you get a better idea of how to play the game. To novice players, this game can seem to have a very steep learning curve at first. I've playing for two weeks or so and i don't play any gam
1 Is there any tactical difference between laser, beam and plasma weapon systems? 2 How do you set the scouts to "auto scout"? Thanks!
Didn't the devs indicate that the .03 patch would enable opponents to surrender? If this becomes the case, that might alleviate the overly long mopups. I don't really care for the mopups either. I enjoy fearing my AI opponents, and when I've beaten them down big time and they no longer pose a threat to me, the fun factor goes down while there's still an hour or so of mopping up left to do.
I suppose the strategic affects of culture don't really take off until late in the game. I have only played Advent so far and most enemy planets are nuked & colonized long before my culture reaches them. I'm starting to feel like this whole culture thing would be more fun and a lot more useful if it traveled faster through systems. Question: does a stronger culture (with more culture techs researched) push back an opponent's weaker culture?
Thanks Kryo! :)
I've updated the game to 02 and still can't find any folder in the game that says "mods". I get "App Data", but no subfolders within it. I'm assuming i have a "show hidden files" switch somewhere that needs to be turned on. I'm an XP user. Does anyone know where to turn this switch on? Thanks
I hate story modes. Pretty much in every game. It doesn't lend itself to the kind of open-ended gameplay i like. I'm not at all interested in replaying the same "story" over and over. If i want a good story, I'll read a book. :)
I've installed mods on other games (about 200 on Oblivion) but with this game i cannot figure out where to extract the mods to. When i look in my in-game mod list, it's always empty. Could someone please explain which folder(s) mods should be extracted into? Thank you.
I don't like having tons of old saved games on the game. How do i delete the old ones? Thanks.
Interesting observation. It seems to that if culture is the only alternative to bombardment for acquiring planets, you should loose all of the orbital structures on a planet when it defects from your empire. Would such a result be unbalancing?
I think it would add a little does of "realism" in the game to have individual planets surrender to you sometime after you started Nuking or something. For game balance, maybe a planet would surrender to be colonized by your empire when only 20% of it's population is left or something?
wow. nasty. I downloaded that pronto. Thanks. :)
Thanks everyone for all the helpful advice! I'm gonna go put your sagely wisdom to the test right now! :)
Thank you for the kind offer of assistance. I hope my ineptitude isn't too irritating. :) Well, i've been playing against just one opponent. And usually just letting the game auto-fight my battles for me since i only have a vague idea of how the Advent ships are used. So, i've been going for a variety of ships, although i end up dead before i can get a fleet of Caps up & running. It just seems that the AI simply does everything better than i do! :) At first, i thought