1 I absolutely HATE missions. Thus, I only play against locked teams. This feature should be toggable, like the Pirates option is, yet still provide players with other ways of using Diplomacy with the Factions. 2. If i want to gain peaceful relations with a faction, I want the option to do so with the gift of Credits, Resources, Trade Treaties, Threats etc. 3 Have named Planet Administrators, Ambassadors and Cap ship Captains that would add bonuses when acquired. 4. Es
CalibanXXX
Excellent idea. I also like the idea to add other, atmospheric noises that would play when different events occur.
Thanks for all the great replys. I'm still a pretty green player, I like to go crazy with the Beam Weapons upgrades and combine the Illuminators with Halcyon Carriers with spams of Bombers (both of which also use beam weapons) and then throw in a little of everything else to cover my bases. It's fun against AI. I imagine against human opponents it would be less successfull though.
Comparing the stats, the Illuminator has better Hull, Armor, Shields and DPS (16.6 vs 11 & 13). Plus, it can fire from the side as well as the front. What are it's weaknesses and what, if anything, am i missing in this assessment? Thanks.
Long ago, someone posted a great reference guide listing all the relevent info on all ships and stuctures. Is there one available somewhere that is up to date with the latest patch & Entrenchment? I can't seem to find one.
Thanks for the help!
The Advent's Illuminator has an upgradeable special ability to make it harder to attack. I'm intrigued by this and made a large fleet of them against the AI. I couldn't really tell if this special ability was making a difference or not. Is this a formidable special ability or not? It takes a long time to get it, so i was wondering if it was worth the cost and time to get it. Any thoughts on this?
Thanks for answering my noob questions. Is stacking Tradeports and Culture centers a viable strategy agaisnt AI opponents? Or Would one's resources be better spent in just building more ships?
1 Are there any diffrences between the standard culture/trade structures and thier Starbase versions? Is one more cost effective than the other? Is one more powerfull than the other, etc. ? 2 Is having say, a Tradeport and a Starbase with a Tradeport upgrade both on the same planet redundant, or do the two structures stack their effects together in some beneficial way (same question for culture too) ?
I guess a game like this can't be all things to all people. There seems to be enough people interested in a SP campaign, that i'm sure the devs will try to meet those expectations in a way that will not hinder sales of the game. That being said, for those of us who have no interest in replaying linear, glorified tutorial "stories", we simply won't play them. And that will be that. Which is shortsighted i think, because a sandbox style game like this needs a SP campaign
I too have to throw my hat into the "don't care" contingent on the SP campaign mode. I don't have any interest in replaying narrowly defined missions. I very much enjoy the sandbox galaxy mode instead. I want more fun stuff to play with in the sandbox. The "story" elements can reveal themselves there if the devs get creative with an expansion.
Yeah. The "you win!" jpeg is pretty lame. How about a brief animation with Advent strippers or something? :)
I'd like to see more techs added to all Research Trees. I'd also like to see espionage and stealth ships added to the game.
I'm just waiting for this patch to be released! I'm anxious to try out new Advent Illuminator strategies. :) However, for future patches, i'm not nearly as interested in tweaking ship stats as i am in adding more 4X elements to the game. For all of the hysteria the subsequent patches have produced here, for those of us who only play against AI, i don't think it's been such a big deal as we don't have to contend with "spam rushes" of any kind from the AI. I just want the diploma
Upon clicking the "new game" button, one is taken to a Set-up page where one can select different variations of AI opponents: Random, Aggresive, Economy etc. I think it would be fun to have similar options for your own race. Perhaps there could be a certain bonus offset with a corresponding penalty in a different area? Say, when playing Advent, you could select an option that would give your race a bonus to shields but a pentalty in economy or Perception? Perhaps you could
Agreed. This is a really fun game. I think it's greatest strength is actually in the ease of it's UI. The icing on the cake is that your ships aren't run by idiots. They can handle themselves in many scenarios without the player having to constantly babysit them. And when the player does take over management of the battles, it is actually enjoyable and non-tedious (no fast clicking required). I especially like how the bulk of the game strategy revolves around building the righ
Thanks again devs for all your work. I'm impressed with how speedily you manage to come out with new patches. I'm looking forward to the new one and continue to recommend your excellent game. Kudos.
A little off topic here, but, does anyone know how to play MoO2 on Windows XP?
I think it's fair to say that Sins is a hybrid of 4X and RTS games. It's got strong elements of both. I wouldn't however, say that Sins is a real-time 4X game. Sins has an engaging, tactical depth that is fun to play and isn't burdened with the irritating kinds of micromanaging that most RTS games require. However, Sins does not have a wide variety of available strategies to play as most 4X games do. A game of Sins is either won or lost on the battlefield. Diplomacy, economy, a
I've played a few games with the AI since the latest patch but none of my opponents have surrendered to me before nuking each and every one of thier planets. In short, i haven't yet seen a difference in this reguard from the previous patch. And when playing against multiple AI opponents, if you beat one down to the point where they surrender shouldn't you then immediatly acqurie all of thier remaining planets? Has anyone out there had experiences with the AI surrendering befo
I have only played Advent so far and i leave all of the Caps abilities on auto. The only micromanaging i typically do in battle is to focus fire on enemy Cap ships or direct my carriers to a safe position outside the battle. I really enjoy killing Cap ships, so i usually fill all of my fleet's attack craft with bombers and just tell them to all focus fire on a Cap ship or a structure i want taken out. Once you start knocking out the (AI) enemy's Cap ships, they tend to run bravely away.
Perhaps different races could get different bonuses for their Cap ships as they level up? Each level the cap ship acquires would result in a cumulative 3% bonus or something: Advent would get bonuses to shields, Vasari to damage, TEC to anti-matter?
In most of the games i've played so far (in Sins), my wins have come from outproducing the AI and pounding them down. It hasn't gotten boring for me yet, cause my skill level hasn't yet reached playing against hard AI opponents. There have been several games that i won however, not from outproducing and pounding my opponents, but by utilising guerilla-style warfare. In these games, the opponent had out-produced me and had a bigger fleet. Hmmm, what to do.... I found out that
Wow. Interesting post Yilmael. Imagine how wild things would get it the devs ever added more resources to the market? :) Personally, I'd like to see the addition of food (Organics?) as a commodity and some kind of energy source like oil thrown in too. Or perhaps something like Spice from Dune. How cool would that be?
I second Orion. The scope of Sins is supposed to be epic, yet, it seems like just one improbably large solar system with dozens of planets. I think part of the appeal of playing space themed games is from moves and tv shows where the spaceship(s) travels vast distances to arrive at new and strange solar systems. Instead of sending fleets to neighboring planets around a solar system, i think it would be cooler to send them out to many, different solar systems. I reali