shomy3

shomy3

Joined Member # 3044997
3 Posts 26 Replies 1,946 Reputation

Yeah its a great game :) It works fine on my laptop (which is xp though) but it should work with vista.I think there were some problems with running the game on vista but i think they were fixed in the updates. I recommend you try it. Get the demo.

4 Replies 4,440 Views

[quote]A ship that can steal a Capital every 40 seconds?... am I reading that right? I would just build like 20 of those and just steal whatever force comes at me....[/quote] You could have it so it doesn't affect caps like the cobalts sabotouge reactor or even better the rapture's domination abiltity.

11 Replies 21,590 Views

[quote]Of COURSE there's no concensus! Might as well as post what you feel is the best movie of all time and expect everyone to agree with your answer. -- Retro[/quote] Star Wars!! :CONGRAT: [quote]Kol x6Dunov x4Javelis x375So, uh . . . what do you do when the massed fighters and bombers show up?[/quote] Build a few flaks

27 Replies 18,218 Views

O.k, I have a couple of questions: 1. Do the factories on a planet contribute to the planet or to your civ as a whole? If its just for the planet then should you just build one or two factories for a planet that is not for making ships? 2. If you build (ie not buy) a ship, does it cost you credits? 3. How do market centres(etc) work? Do they provide money per centre or as a percentage?

8 Replies 8,647 Views

I think that if the AI is set to 'economic' personality, it spams light frigates. Do you have is set to that, or it could have been randomly chosen. That would explain that stratagy.

3 Replies 2,333 Views

From the mod files: CommandPoints StartValue 2.000000 ValueIncreasePerLevel 0.500000 This means that the sova starts with 2 strikecraft squadrons and gets an extra 4 (9 level ups x 0.5 = 4.5,rounded down) by the time it gets to level 10. So thats 6 squadrons, not 7. Its the same for the other two fleet carriers

18 Replies 23,373 Views

[quote]Would there have been any advantage to it in HW2 if not for the z-axis variations in resource asteroids, and the sensor system? Nope.[/quote] If you think about it a hiigaran BC is f***ed if attacked from above or below - it can only use half its weapons and it wont turn to face the enemy.

28 Replies 50,416 Views

[quote] I think tenacious and cunning pirates would be able to afford capital ships if they control planets and asteroids with enough defenses that a serious armada needs to be sent in to pacify it.[/quote] Could thet afford military class capital ships though?? When you think about it,, most of the TEC cap ships are retrofitted ships, and the military is hardly gonna sell some of its precious Kols. Also the pirate ships are just pirate versions of ships that were present before the va

187 Replies 157,743 Views