shomy3

shomy3

Joined Member # 3044997
3 Posts 26 Replies 1,946 Reputation

[quote]A ship that can steal a Capital every 40 seconds?... am I reading that right? I would just build like 20 of those and just steal whatever force comes at me....[/quote] You could have it so it doesn't affect caps like the cobalts sabotouge reactor or even better the rapture's domination abiltity.

11 Replies 21,524 Views

[quote]Of COURSE there's no concensus! Might as well as post what you feel is the best movie of all time and expect everyone to agree with your answer. -- Retro[/quote] Star Wars!! :CONGRAT: [quote]Kol x6Dunov x4Javelis x375So, uh . . . what do you do when the massed fighters and bombers show up?[/quote] Build a few flaks

27 Replies 18,143 Views

I think that if the AI is set to 'economic' personality, it spams light frigates. Do you have is set to that, or it could have been randomly chosen. That would explain that stratagy.

3 Replies 2,305 Views

This may sound like a stupid question but what exactly are the forge suite tools. I understand that they are for modding but how would they work??

19 Replies 69,504 Views

From the mod files: CommandPoints StartValue 2.000000 ValueIncreasePerLevel 0.500000 This means that the sova starts with 2 strikecraft squadrons and gets an extra 4 (9 level ups x 0.5 = 4.5,rounded down) by the time it gets to level 10. So thats 6 squadrons, not 7. Its the same for the other two fleet carriers

18 Replies 23,307 Views

I really dont think this will be on ps3 or any console for that matter. It would be nice though. Still Supreme commander and LOTR BFME went to the xboxs but thats cos EA do all ports.

65 Replies 44,810 Views

[quote]Would there have been any advantage to it in HW2 if not for the z-axis variations in resource asteroids, and the sensor system? Nope.[/quote] If you think about it a hiigaran BC is f***ed if attacked from above or below - it can only use half its weapons and it wont turn to face the enemy.

28 Replies 50,268 Views

[quote] I think tenacious and cunning pirates would be able to afford capital ships if they control planets and asteroids with enough defenses that a serious armada needs to be sent in to pacify it.[/quote] Could thet afford military class capital ships though?? When you think about it,, most of the TEC cap ships are retrofitted ships, and the military is hardly gonna sell some of its precious Kols. Also the pirate ships are just pirate versions of ships that were present before the va

187 Replies 156,954 Views

I play this game a lot and what usually happens is that i end up with my fleet near a planet and an enemy fleet near the next planet and they just sit there doing nothing. All they do is send one frigate every few minutes. And another thing where is the surrendering AI? A couple of times I have beaten the AI down to their last planet, demolished their fleet and they still don't surrender.

1 Replies 9,447 Views

I just restarted the mod from scratch and it works perfectly. There must have been a bug in the original

5 Replies 4,607 Views

Yeah i have done all that and I have changed all of what i think are the right values. For the cielo, i just copied the name of the ability from the PJI into the abilitys thing

5 Replies 4,607 Views

I've been trying to do some modding but i've hit some snags. When trying to improve the PJI, i can increase the range but when i try to increase the effect, it doesn't make a difference. Also i tried to give the PJI ability to the cielo but it doesn't show up. And i tried to increase the command points for the sova but that doesn't seem to work either. Could someone help me??

5 Replies 4,607 Views