innociv

innociv

Joined Member # 3046772
23 Posts 730 Replies 21,144 Reputation

Hoshinkos autocast is bad.. you need to manual tell ones to use either one. Nothing is supposed to be high-micro the devs said.. but the autocasts don't work right, so the game is very high micro just not in a APM kind of way.

7 Replies 5,851 Views

Well.. yeah.. The sova should get slowed by about half while using Embargo, but making the ability be channeling(stops when cast, moving cancel it) would be going too far. It's just one of the few abilities good for rushing, so in contrast to all the bad abilities it's really good. :) (That said, yeah it is too good as the sova can easily kite around.)

27 Replies 15,430 Views

Beat me by a while too ;o It is an ability which uses up antimatter on Advent/Tec Colony frigates and Vasari Scouts.

6 Replies 5,106 Views

Well and it's not like we're trying to hurt the average players. We want the game to just be plain better for everyone. I have a lot of suggestions for the UI and stuff to make things more newbie friendly.. but these balance things are more important before i suggest those things..

104 Replies 160,025 Views

I'm in IRC all the time. I'm not going through the hastle of waiting in game and arranging a 1v1 on the forum. It's much easier to go on irc "ready to play, innociv?" and then i say yes or no. And CyberMage, HuntingX would win most likely.

84 Replies 106,233 Views

[quote]Why do you doubt I'll 1v1 him?Go right ahead, just dont try to diciple rush him like you did HuntingX in that one replay you posted. I hope you were just dicking around and didn't seriously think that was a winning strategy.This will be an interesting match because you guys are almost the same, except you and huntingx are slightly worse in the arrogant jerk department.Anyway, be sure to post the replay of this pissing contest. Honestly though, I think Haeso would beat you pretty badly. At

84 Replies 106,233 Views

With Deliverance engine you can use it as an offensive bonus.. This is why i've said the culture cannon is the only useful super weapon in multiplayer. You can fire it at a planet the enemy fleet is at, then jump in, and your ships have your culture shield mitigation bonus on them. I think pirates are fine. But 20k bounty of pirates is far too weak. They lose effectiveness after the 2nd raid.. After the 2nd it's easy to put up 2 repairs and 2 guns at a planet.

104 Replies 160,025 Views

You fail in understanding flaks dps is split to 4 guns. Yeah they may lose if you only allow the forward gun to fire. Don't use BS [B]biased [/B]"tests" to try and get what you want. Someone like me will just uncover your lies and then make you lose credibility. And Haeso is no expert.

84 Replies 106,233 Views

I don't even think the engine knows what top and bottom is. Gun locations only have f/b/l/r but will fire when things are above/below. I don't think ships having less shields in the rear would be horrible but.. not saying it's a needed feature either.

28 Replies 50,263 Views

yeah back in 1.02 the crystal/metal prices would often go up to like 1000-1200 which meant they sold for 666-800. Since Vasari got the best resource income, they could sell these for credits. Then in 1.03 things got screwed up so bad, massively buffing tec, as crystal/metal could pretty much always be bought for 250-350, but only sold for 80-120 Now the buy is around 450-600 usually(imo should peak high on booms and crash harder ;/) and sell around 225-300. So

3 Replies 1,980 Views

[quote]All true, but the sad fact is that given how assailants have such a tough time against other LRF in the beginning... I'm forced to try and NOT build them if I can. Going HC rush now as vasari is so much better than before, specially given how slow LRF units are... By the time the enemy LRF comes to your HW, your spamming HC . And it also gets your alot closer to vasari's strongpoint: the subverter.[/quote] I definitely agree here. Assailants you need 20-30 of them and at leas

84 Replies 106,233 Views

i don't think it'll be noticed [i]that[/i] much. Same difference as going from high to very high in current settings. The textures are like 512x512, 512x1024, 1024x1024 now most. 4x would be 1024x1024, 1024x2048, 2048x2048. IT's kinda hard to see with how dark things tend to be. :P Homeworld2 has the nice lighting showing everything off. What it'd like is dynamic lights for when weapons fire to light up the ship :) Would be a much bigger improvem

13 Replies 7,704 Views