derbal213

derbal213

Joined Member # 3047425
17 Posts 238 Replies 8,750 Reputation

[quote who="Thrawn2787" reply="18" id="1922284"]WTF they made you preorder to get time trial? Thats gay.[/quote] Yes they did, and indeed that is gay. Time trial is what's going to make the game replayable. So it should be something that's included in the demo. That's like making the SINS demo let you play, but only as one faction, with only a few ships selectable.

27 Replies 60,894 Views

After playing through the story part of Mirror's Edge several times, I wish I had the money to pre-order it so I could play the time trial mode. Anyone got the time trial code and don't want to use it? (Is that piracy? Using someone else's code to unlock content in a demo if they willingly give it to you?)

27 Replies 60,894 Views

Just played the Mirror's Edge demo...It's brilliant. I cannot wait for this game to be released. If you have Live, download this demo right now. It's fun, exhilirating, relatively realistic as far as the moves that are done. (I know, I do them in real life.)

27 Replies 60,894 Views

I'm looking forward to playing: Dead Space Left 4 Dead Mirror's Edge Fable 2 That's about it for me..Dead Space cause it's creepy and sci-fi, Mirror's Edge because I actually free-run and would love to do it virtually during the cold times, Fable 2 because Fable was awesome, and Left 4 Dead because ZOMBIES!! Zombies kick ass..just saying.

27 Replies 60,894 Views

I don't know if anyone here is familar with Mercenaries 2 and the issues revolving around it, but here's the quick facts. 1. Pandemic announces patch to add more characters, cheats, worldwide co-op support to be released October 13th for Xbox 360 and October 20th for PS3. 2. October 13th comes and goes, no patch. Pandemic releases no explanation whatsoever, until October 20th. 3. October 20th, still no patch, finally a new announcement. Patch will be released October 2

0 Replies 87 Views

[quote who="ShadowMastiff2468" reply="13" id="1913535"]LOL! Please take off the backgroung music...and be more serious! this is like...I don't know...a mix of anything..their's no logic from point A or point B (IMO)! To be reworked [/quote] That's the point. We have no scripts other than the skits. And without background music it would be really boring.

2,178 Replies 5,307,382 Views

I don't know if any of you remember me. I did a lot of the early particle and coding work for EO, but have recently only been able to do a little bit by helping EO out with the Stargate activation. If any of you are interested, a friend and I recently started a comedy podcast. As of right now we have one episode out and will be releasing episode 2 tonight. So if you get some time, take a listen. It's called Spooncast Radio by Spoonfilms productions and is available on iTunes. Our main podcast

2,178 Replies 5,307,382 Views

I'm excited. The TEC starbase looked awesome. At first I just saw it firing the beams from the corners, then noticed the lasers coming from the sides. Awesome. I can't wait to play this.

37 Replies 41,761 Views

I like how 1.1 was supposed to be released mid-late September (at one point I believe this was true and I didn't see it change at all) and now it's early October and no one (that I can see) is complaining. I think it's because the gamers here know what it takes to make a game good and support their developers. We have a great community here. So, take your time, IC. I'd rather wait an extra month or two and get an amazing update than get it early and buggy.

29 Replies 102,455 Views

I've only seen the TIE factory so far. Now I can't wait to see the SD factory. The TIE one was pretty awesome and epic in of itself, so I can only imagine what the SD factory looks like. As far as Eville's talents go, I have complete faith that he can pull something like that off. *And I haven't been able to beat Unleashed yet, so please don't post any spoilers for me and others who want to play the game.

1,324 Replies 1,497,140 Views

I'll start it: Who's played The Force Unleashed yet? I think the ratings out have been a little harsh. I love the game so far. And as far as it relates to the mod; I don't know if you've seen it yet, but it's no mystery that one of the levels is on an Imperial shipyard. Well in the cutscene before this level, you see the Shipyard from outside and it's massive. I think it would be good to include it in the mod.

1,324 Replies 1,497,140 Views

Somehow the Star Wars mod topic on a video game forum erupted into a debate about economics...

1,324 Replies 1,497,140 Views

[quote who="EmperorParadoxnt" reply="4" id="1875233"]Oh, here is something I wanted to ask you guys. Many of you have likely read about our new Super Collider and the fears some people have about it creating micro black holes. The physisists are convinced that there is nothing to fear as Cosmic and Solar particles collide all the time and we are still here. So, do you guys think that the infinitely small chance we destroy ourselves is worth the risk of using the collide

1,324 Replies 1,497,140 Views

Or you can use the developer mode and there is an option that will give you all research. The only thing is, it will also give the AI all of its research.

8 Replies 2,410 Views

[quote]Yes Derbal, if you can do this, that would be great and very appreciated. Glad we are sharing info. Please let me know if you need anything for the Star Gate mod. DANMAN[/quote] I totally forgot that I had posted my interdictor version a long time ago on Wincustomize. (March to be exact) Here's [link="https://www.wincustomize.com/skins.aspx?skinid=36&libid=71"]the Link[/link] The description explains it pretty well I think. You can use my files themselves for the ab

4,959 Replies 12,507,940 Views

[quote]with the interdictors, i would do it like they did in Sw: Empire at War, and have it as an activatable power, but using it strips shields, and renders it almost completely immobile, and severly reduces the damage it can do with it's guns[/quote] My version also caused the Interdictor to be unable to auto-fire, but I didn't have it strip shields and be immobile, though this would be easy to achieve.

4,959 Replies 12,507,940 Views

[quote]For the infinite thing, just give it a 1 second duration, 0.5 second cooldown, and 0 antimatter cost.Then, just put it on autocast, and there, you're done.... I think...or you could have a 999999999999999999999999999 duration, 0.00000000000000000001 second cool-down. I think the best way is to make it last for about 60sec., cost 300 anti-matter, a range of around 40000, and a 120sec. cool-down. This way its not unbalanced.Yes, either of these will work to make it last indefinatley. Simpl

4,959 Replies 12,507,940 Views

Has anyone figured out how to modify/create texture animations? I'm trying to create an animation for the Stargate mod for when the Stargate Activates and the white pre-swoosh effect comes in a ring from the outside and meets in the center of the Stargate. Check out http://www.youtube.com/watch?v=NWGAwLDdNFQ for a visual look. I'm talking about the effect immediatly before the big wave thing. Back to my main purpose, I want to make

0 Replies 2,389 Views

[quote]Or you could just bomb the planet until everyone's dead and you can settle in easily. Wait... This was done in some game...But all the useful infrastructure tends to get blown up as well.[/quote] Touche. But I wasn't really a fan of their architecture anyways.

1,324 Replies 1,497,140 Views

[quote]For ground invasions... maybe have ground attacker ships with a number of troops in them. when given the order "invade planet" they send down troops. there is a little bar on the planet that shows the progress of your troops.[/quote] Or you could just bomb the planet until everyone's dead and you can settle in easily. Wait... This was done in some game...

1,324 Replies 1,497,140 Views

I like to build a couple hangars near my research stations, then stick a repair platform to cover all of them. Then surround them with defense platforms. It seems to hold off the enemy attack long enough until I can get a fleet in, but both forms of defense are crap when it comes down to it.

45 Replies 28,446 Views

[quote]Well back to topic. I really wanna help you, but I think you create too much ships on your own. Of course it's good to make your fantasy become real in Soase. I know many guys, who made their own ships too. But first, they integrated REAL Stargate ships into their mod (A mod, built up with the original Stargate Mod...). Well I hope you make more real Stargate ships. That's all I want to say.[/quote] All ships that are seen within Stargate Atlantis already have some sort of ba

2,178 Replies 5,307,382 Views

[quote]that happens in the show, though with Earth, which is considerably bigger. also what about time dilation? too much hard coding?[/quote] Actually it might be possible. We could give a planet a buff that would either speed everything within the gravity well up or slow it down. We can modify build times, ship speed, hyperspace charge up, etc. to make it seem like everything is moving faster or slower. The only thing is, the player [I]will[/I] be able to tell this is happening wherea

2,178 Replies 5,307,382 Views