I spent 8 hours in front of a gamestop waiting for Mass Effect 3's midnight release and ever since I beat it, it's been collecting dust on my dresser. I hate you EA. I just.....I hate you.
Doshka19
I can honestly say with full clarity of memory that I have not experienced a minidump in Sins of a Solar Empire Diplomacy that was not caused by me overdoing the 2 gig limit when enabling mods. I also have not had one with Rebellion's beta so far. This makes me feel that your overreacting to just how serious this is, though I can understand that if this problem has plagued you specifically a great deal, I would find that extremely frustrating if I were in your shoes. </
If you've got lunar problems I feel bad for you son, I've got 99 problems but a moon ain't one.
I have seen improved AI functionality as a whole, sometimes some quirks but deffinantly tougher then trinity. Graphically it's nicer, shadows and reflections and other cool looking stuff. There's some new victory conditions such as needing to capture and hold a specific planet for a certain amount of time, or kill homeworld, and research victory. I forget any types if they exist. I'm told modders will enjoy some new options so plenty of potential for entert
[quote who="Timmaigh" reply="6" id="3161733"]And you built those ships from shipyards or summoned the bulk of them via phasegates? Cause you know, currently the dark fleet beacon tech is broken and summoned reinforcements cost you no money, although you need to achieve certain amount of them to be able to press the Summon Dark Combat Fleet button at all - it just fail to take that money from your account after that...[/quote] I realize it doesn't make much sense, bu
I would try multiplayer if it didn't involve taking away from the 'conquering the galaxy' experience that has me playing comp stomp games that last 10+ hours since vanilla sins. I like being an empire, leading my massive fleets on epic conquests and holding the line against alien attackers. I've actually been defeated a few times, not because I suck, I just absolutely refuse to resort to spamming, and other multiplayer tactics that I have read about on t
I like comp stomps ._.
Needless to say, I think the Vasari Rebels need to rework their strategy. [img]http://s7.postimage.org/v6qsbl3yz/Screen_Shot_4.png[/img] I was under the impression that the screenshot was a little bigger, so for the sake of everyone's eyes I'll just point out the 80 navigators.
Well there's always megauploa-oh wait >> Downloading now, looking forward flavortext for hypercorp just cause i love them :D
You're missing out, cheif.
Zombie, I have to say if you hadn't first started this mod, I would have prolly never sat down and watched Battlestar Galactica. It's awesome. Having finished season 2, I then came back and tried out the colonials mod and i am one happy little fanboy. I got a little overzealous and minidumped against plague with the graphics settings but so worth it. Top quality stuff.
I think not having trade ports in their starbase is fair trade for having culture/tradeport being the same logistical structure.
Just did a 5+ hour game with my friend, I was Hypercorp (love em, love em!) and he was tech, against an advent/Nephilim hard AIs. Only minidump that occured was after I built a LRF frigate, when I zoomed into actually look at it, then it would cause the dump. Upon further reading, I notice you put up a small patch since what I downloaded to fix the missing militias and such, hope this wasn't already known and fixed cause I would feel quite silly. <p
old friend of mine from high school actually has been preparing for this for a long time >_> he has countless bottles of water and canned goods, generators, and shotgun+ammo, hunting rifle, etc. pretty sure I saw a suit of chainmail somewhere down there too.
Hey zombie, back to test excessively, minus 1 appendix [e digicons];P[/e] alrighty excited to see the new progress on hypercorp and this colonial race. What is the flagship addon?
I...actually never bothered to check that, but it might be x3 there are a few interestingly placed ones though.
Tech tree for them isnt so bad right, just missing descriptions mostly.
I've been playing since sins vanilla, so im not new to the game, and I enjoy my AI games. Often me and my friend LAN against AI where we team up, wipe them all out, then go against eachother. But usually I play AI matches by myself with DS mod or Sins of the Fallen, or the star trek mod, and I enjoy myself. I don't need to play an asian kid in chess to enjoy the game. edit: Though, on second thought I realize I tend to take a more RP
[quote who="DirtySanchezz" reply="3" id="3001127"]The biggest problem is still that 99+% of all Sins players never logged on. Then about 70% of those that do only play against the AI instead of playing real games.[/quote] My games against AI are just as real as yours.
Zombie I notice there are two research unlocks for starbase constructors for hypercorp. The one in the military tree with the picture unlocks building starbases in the colonizing frigate, and the normal one in defense tree does the usual. I'm curious, is the colonizing frigate supposed to get that? Or is it just unfinished work? Cause its kinda cool :D
I'm having trouble that im sure if just something I'm doing wrong/not at all. Basically, I save the map in directory indicated in the tutorial, the galaxy folder in my program files installation, adn the map does not show up in the game.
I also wouldn't mind a victory condition related to controlling a majority of artifacts.
Zombie...I was just about to go to bed, now I need to download this and play it. I'm so gonna be late to work tomorrow, your killing me @_@
I'm watching voyager on netflix, on episode 72 right now so im getting there x3 I seem to encounter a minidump that only sometimes happens during the first visible exchange of weapons fire. Keepin' my settings low seems to make it happen less. guess my computer is just bad x3
How did the Bord lose transwarp?