Not to mention everyone here will playtest the *** outta this :P
Doshka19
ugh I posted on the wrong account xDDD Anyway, between this and star citizen, what hope is there for the outside world?
I pretty much just watch silently as this thread progresses.
is that the base thingy from the end of the show?
I liked Space Marine .____.
Same here Zombie, only thing good that came out of DOW2 was the tie in to Space Marine, and Last Stand. Titanium Wars and Ultimate Apocalypse mods are making the original dawn of war still worth playing today
[quote who="Terminatorvaler" reply="11" id="3389699"] The only thing that everybody need to know about 40k , is that there is now good guys in this universe(exept for Tau). Every race done some thing horrible and humans (Imperium) are not exception.[/quote] Tau aren't necessarily that good either, for them it's Greater Good or Go Home
First off, thank you for reminding me of the name of the game Nexus The Jupiter Incident, I've been trying to remember that for almost a week now so I can buy that thing. Lost my copy a long time ago. Downloading this sucker now, you had me at nexus and tyranids.
they're just kinda there. Rivals in the immaterial universe that feed on souls and whatnot in various different ways. Sometimes they manage to put their differences aside and pillage the universe in whats known as a Black Crusade, which prolly would consume the universe if they didnt always fall apart and their minions end up attacking eachother again.
Old Bailknight missile effects on cylon ships make baby Hera cry [e digicons]x_x[/e] Also the cylon raider guns impacting a ship causes little white boxes. Other then that, having a grand old time as always. Loving the voice work.
[quote who="GoaFan77" reply="7" id="3389528"] I know almost nothing about Warhammer 40k, but nice models, way better than the battlefleet goth mod had back in Entrenchment. That said, I still think some of the 40k ships look like overgrown little kid bath toys with those blocky turrets. [/quote] http://www.youtube.com/watch?v=-MeVxKZBOfM all ya need to know
Still chugging, but it's pretty just me working on it. We all got so caught up with initial little nooby progress, so making a Mod DB page for it ending up being us jumping the gun. It'll still happen, but it's essentially just me working on it.
Don't you dare die on me sir, this world needs more 40k.
Loading up this sucker -right- now. Any compatibility issues with Sins of the Fallen to be aware of? Disable superweapons addon? Why, thank you sir!
[quote who="ZombiesRus5" reply="1949" id="3387987"] A new build will likely be coming tomorrow. [/quote] Is there a way I can mail you a 6-pack or some other form of alcoholic appreciation?
want to kill cylons soooooo baaaaaad. I'm halfway through the final season right now, every episode is some bitch ass crazy plot twist or something like it. SPOILER WARNING [spoiler]I flipped shit at the screen when Dualla shot herself. [/spoiler]
Only thing I can say as feedback that I don't think has been brought up is missile effects. Just my opinion that the old bailknight(i think that was the name?) style should go in favor of the rebellion style TEC missile effects or something similarly modest and practical. On that note, I'm going back to my tabbed out game of colonials vs advent. Good work all.
Hey zombie, when playing this with sins of the fallen, which folders are more up to date regarding planets, addons, and core? I'm not sure if I should extract all this first, then overwrite it with R2.1 Sins of the Fallen or vice versa.
Playing hypercorp now, been excited to see them in rebellion for a long time. possible bug(?) the trade port upgrade to the economy starbase does not seem to generate income. Mousing over my credits to open the drop down menu shows no income coming from it, and it does not become part of a trade chain.
[quote who="ARESIV" reply="13" id="3198160"] Quoting Doshka19, reply 12What if Wail had the same effect of that mass disorient thing that advent SBs have? just on the scale of the whole gravity well. At the very least it would be funny to watch a whole fleet start tilting in random directions That would certainly be funny, however I see only a very limited use for that in multiplayer. Unless you cast them adrift for a very long time. [/quote] </
What if Wail had the same effect of that mass disorient thing that advent SBs have? just on the scale of the whole gravity well. At the very least it would be funny to watch a whole fleet start tilting in random directions
Downloading mods for Skyrim Playing Skyrim Talking about cool stuff to do in our rebellion mod with my friends/team even though we're no where near that point. Watching Stargate on netflix.
I'm currently working on the galaxy forge to recreate the galaxy map of Mass Effect, something for me to enjoy when the Dawn of the Reapers mod finally comes out. Now, from what I understand it's possible to create maps using mod-created planet types, and im wondering if dawn of the reapers incorporates any existing planet mods for diplomacy that I could utilize to get a bit of a head start on this project of mine.
[quote who="DirtySanchezz" reply="2" id="3167564"]I'm all for it. P.S., upon close examination of Sareth's avatar, I lolled.[/quote] I agree, and I did as well.
[quote who="Swiss Knight" reply="462" id="3167664"] Quoting upsurper, reply 461question how is the dreaded 2gig limit?\ We found a way to not be incompetent. It's a non-issue. [/quote] What's the secret? I'm told I'm incompetent on a daily basis.