Just curiouse, why are you not including the whitestar in the base mod? Not my favorite ship but its certainly one of the most iconic. Just wondering...
StarFallArmada
nothing wrong with modding things you think should be different. :-)
Great! I can try to make freinds again!
undermine was a small start. Everything you just named would be great. I was voting for a seperate spy ship, but I coud deal if they just put some espionage options on the diplo cruisers
Games In sins can last a LONG time. I think diplomacy and Espionage options would make great additions to keeping the game lively (especialy late game). New toys are fun but they would kill ballance. A new race would be great but thats a big change for a $10 expansion. Just wait for sins 2
I love Star/Clad!! That is a rare sentence to hear from a dev in any other beta. They are on it!
yea. current build they can make freinds easier than we can [e digicons]:P[/e]
Everything in the screenshots makes me exited about the game. I got bored of the maps in the origional and these look a lot better. I had a badass comp and still had trouble running the origional. I went out and built a comp just to play that game. I have to agree with spooky here, I think your jumping to conclusions too soon...
Gip!
I hear ya. With the current state of "freindlyness" in this build im done playing till they relase the hotfix next week. I am really interested in seeing what they might add back in for espionage. Hopefully THAT is in Beta 3
I would like this option as well
ah a couple of people made posts that made it sound like there was another one...
in a nutshell: Some fantastic Idea, so far terrible implementation. But thats a beta (said the same thing about entrenchment in beta and I loved that damn expansion like my it was my digital child). Come full release (as long as they have added in some espionage stuff) it will rock your socks off. If your looking for a great expirience now though id advise you to wait...
played a game on a smaller map after making this post and still had the same trouble. I agree that if it takes place in your gravwell its not "military action" Period. I do agree that race diference should have some penalty but it should be WAY smaller. Like 1 point at most. In the opening statement of Diplomacy (as can be currently seen on the loading screen for the beta) it actualy states that the factions of each race are disgusted with thier own peoples actions and are looking for answers
Theres a forum for this beta besides this one?
so soon you ask this? They just updated. They are but men, not machines :-p
So did you take it out to revamp and add to it? Or did we just lose it from the expansion all together. I hope not because some of the espionage ideas and posibilities flying around had a lot of potentioal and were some of the most exiteing.
I had a way easier time making freinds in vanilla sins. Diplomacy is making things much less diplomatic. One of the main problems Ive observed is that good things you can do to make positive points give very small bonuses and fade really quickly. I did a mission for an AI and by the time they got around to giving me another ALL the good points I had gained from the first mission were already gone. In contrast things you do that piss them off, Which includes defending your own planet when they
Problem there is that Unless they are the same race and have a bigger military than you, theres no way to start relations (I hate playing with more than one of the same race if I can help it. The Highest Ive been able to get is 30% and they wont accept a ceasfire
sorry double post
So I love the new pact stuff and alot of the new abilities but Im not happy about passive Diplomatic imunity being taken away. It woudnt be so bad if the cooldown wernt so damn brutal but 30 sec is nothing and 120 seconds is an eternity when the planet that refuses to give you a ceasefire is the one your trying to make freindly...Im sure is works on small games ok since you can get to planets you want to ally with before they are well defended, but in large games by the time you find a potent
So I love the new pact stuff and alot of the new abilities but Im not happy about passive Diplomatic imunity being taken away. It woudnt be so bad if the cooldown wernt so damn brutal but 30 sec is nothing and 120 seconds is an eternity when the planet that refuses to give you a ceasefire is the one your trying to make freindly...Im sure is works on small games ok since you can get to planets you want to ally with before they are well defended, but in large games by the time you find a potent
Good so far. Still finding it hard to make freinds though, especialy since the cooldown is too long on Diplomatic Imunity...
I might be dev sqewered for asking this but there was a rumor we might get the next Diplomacy update this week. Any chance of that happening?
That was part of the former plan where they we gonna have 3 optional miniexpansions for sins and a large full expansion later that they considering a campaign for. The plan has now changed and Diplomacy is the final expansion for sins and it requires entrenchment to play. This plan make me personaly guess that they are working on Sins 2 and anything else that they wanted to do with a full expansion will be in the new game