Will the updated 1.34v include Real Capital Ships and Mad Scientist Mods?
Scorpio-99
Sorry to sound like a noob, but what folder do we put the Distant Stars (D) 0.99 B4 Delete Extra Textures file in?
Meh, ok graphic is just not enough, lol...going back to the orginal DS...HAHA!!
Hello all, Just wanted to ask if there's something like the Stars Mod 2.4 will be added into DS in the near future. Currently I added Stars 2.4 into DS myself, but lost the added 16 planets. The extra detail in the planets was worth it, but still would like to see the realistic planets for the DS/Sins Plus Mods. Also if anyone esle plans to do this, you will have to copy and replace the files from Stars 2.4 over the ones in DS .099 B3. Just DO NOT copy the files in the "
[quote who="Stant123" reply="4923" id="2928758"]Also the manifest files. The galaxyscenariodef file is really the only one you need to screw with. Just delete all of the references to dwarf and moons reducing the counts of those sections accordingly. This is no small task. It's easy to do, but it's very time consuming and if you mess up the count, then you screw up the game. Everything else, entities and meshes can be left alone and you won't have to
OK one more dumb question. Is this file located in the Mod Folder or the Regular game itself?
Thanks for the info
Wondering if its possible that this Mod will run if I delete the Dwaft and Moon planets? Thinking that deleting the ENTITY files will do the trick. Any thoughts?
Can not wait until 1.2 version is realease also wondering with it work with Distant Stars .99. Ugh..guess its back to City of Heroes in the meantime
Thanks...I read a some reviews on the Diplomacy and pretty much confirms what SuperZerOO stated. However, you are right about the settings Stant123..guess I will have to play at medium until the completed version of the mod.
What I meant to say is do the Diplomacy version caused game crashes as Entrenchment version of DS does.
Is Diplomacy worth getting at this point? Also does the DS version of diplomacy works better than the Entrenchment version?
no real agrument, just nevered like the idea of poeple living on a floating rock in space thats all.
More planets is always good and I don't understand why they even put asteriods to colonize on this game. Is it possible to remove the asteriods from the game in the completion of the DS mod? If not then maybe consider removing the Dwaft planets instead.
I like the Vasari also, but I wish the game designers would add 3 more races and like 2 more capitol ships to each race. Or better yet..go HomeWorld style and add a mothership to each race.
Also I think collecting resources from moons would be a little more realistic than tiny asteriods, or keep the asteriods and add moons to have a bonus effect on planets.
Can't wait for the final realease (non-beta) version of this mod. Been trying to remove the Dwarf and Moon planets to reduce the Mem leak chances and game crashes even faster than before. Guess I will leave this mod stuff to the pros.
Thanks for the update Ryat
Well..guess I will have to wait for the fix on this Mod before I can really say my PC can not handle it. Saving up my pennies for New System: AMD Phenom II X6 1055T Thuban 2.8GHz -- MSI 890FX SATA 6Gb/s USB 3.0 ATX AMD Mobo -- CORSAIR HX Series CMPSU-1000HX 1000W ATX12V 2.2 -- Corsair DOMINATOR 8GB -- SAPPHIRE Toxic Radeon HD 5850 2GB - Windows 7 x64 Ultimate Current System: <spa
will turn off skyboxes and see will it last longer or stop the crashing
Kinda fixed the issue....I copied the files from BailknightsGraphicMod-Ent1.05-R1 and added to the DS folder. Instead of every 10 mins it crashes after 40 mins or so.
This is a great mod, but the game crashes on me after 10 mins of play. Anyone have a fix for this?
ok let me see if I can locate that mod and try it out
Very nice improvement to the game and it even works if you transfer the files and copy them over to the Sins Plus 1.5 files. Hoping in the near furture someone can add real capitol ships and startbases into this graphic mod