ParrotPatrol

ParrotPatrol

Joined Member # 3052418
0 Posts 39 Replies 55 Reputation

[quote]Thrawn tactics here I come.lol thats me! Corse Pellaeon is an awesome old fart!Speaking of things not working, idk if you read this Eville but in the next release you either need to make the KDY platform have antimatter or just shoot things (it has ion bolt but no antimatter to use it! o noes!). I put it in my unofficial to do list, but you didn't really respond to that so just reminding you again.And Parrot I have talked to Kryo awhile ago about ban-able offenses and flaming is one, so

1,324 Replies 1,499,793 Views

[quote]Eville please create the mod in your own fashion, your vision for games is amazing, I have much enjoyed your HW2 mod and all the work you contributed to EAW/FOC. It would also be amazing if you could put some kind of coding on the game so that ParrotPatrol was unable to even download the thing I am personally also a huge fan of having many units in a mod[/quote] Tool

1,324 Replies 1,499,793 Views

I am sorry that I didn't get my point across earlier, and for the lack of civility, I haven't slept in 2 days, my mind slipping a little, as well as my manners.. I felt that Empire at War was a weak game myself, it was about as shallow as a tablespoon. Poor land combat, no diplomacy, few hero units, but you know what? It is all us Star Wars fans have for a 4x SW game. Don't say Rebellion, Rebellion was a decent game but...it just doesn't hold up anymore and the combat was weak. The best

1,324 Replies 1,499,793 Views

The problem with taking ships from different eras is that they aren't implemented correctly. If separated into different factions, it would work, but you rarely see this done. The Sep ship list had few useless craft, I was pointing at the other ones, but honestly, all ship lists for EAW mods read pretty poorly. Harp on variety all you want, unit variety kills the game in EAW. It slows unit selection time and since the AI is so DAMNED retarded, if you select one enemy unit type for your

1,324 Replies 1,499,793 Views

Okay 1) I haven't complained about his choices and 2) I'll complain if I damn well please. Just because someone made a mod doesn't make them immune from criticism. If it sucks I'm calling them out on it. For example, the maker of this little gem needs to be removed from the gene pool. http://stalker.filefront.com/file/Girl_on_TV;78346 Of course filefront isn't a fair example. The users there are so stupid and inbred they make XBOX Live look like a high class social club. Note

1,324 Replies 1,499,793 Views

Stop me if I'm wrong, but I am afraid I am being misunderstood here, I am a little frustrated with the EAW modding community right now. My problem isn't with large numbers of ship types, it is with large numbers of POINTLESS ship types. RTS modders, EAW ones in particular, have a nasty habit of putting in dozens of new units not because they actually serve a purpose, but because they "look cool". You have to keep in mind that if every unit you add to the game doesn't fulfill a niche or create a

1,324 Replies 1,499,793 Views

I refuse to respect mod makers until their mod is actually released. I will give necessary props at that time, and not a minute before. And if I don't enjoy a mod, I will bitch until I no longer find it amusing like every other person on the internet. Wait a minute. That was a little too wordy for you, let me dumb it down into terms you can understand: [size="5"]NO U[/size]

1,324 Replies 1,499,793 Views

I followed this thread for 3 pages when it was first made and kind of ignored it. And then I came back to it and it had blossomed into a 26 page nerdfest featuring arguments about hangar size and such. I figured that I didn't want to read 23 pages of that just to see if my commentary was relevant. I apologize if I came across as a douchebag. I am simply venting at the fact that two years after Empire at War is released I have yet to find a ship mod that doesn't add dozens of p

1,324 Replies 1,499,793 Views

I am not gonna bother reading through 26 pages of this, but I swear to high holy hell if you guys mess up the units in this mod I will hunt you down. Every single mod that adds a bunch of units for Empire at War is completely useless because it adds far too many units, and far too many stupid units. Save your expanded universe BS for your fanfiction. I don't want Chiss Clawcraft in my damned game, or any other mary sue nonsense, including that damned Eclipse SSD. Stick to the general rule of thu

1,324 Replies 1,499,793 Views

[quote]I was being attacked by Vasari and Advent assassins when I took this (they're upset that I won't let them play). One of them tried to "blend in" by donning a santa claus hat. Unfortunately for them, their molecular make-up became altered during their travel via a wormhole. Due to the changes, their efforts to destroy me are futile as their fluffy soft teeth are unable to penetrate my superior human skin. Crossing my fingers for a t-shirt.[/quote] That picture...I am starting

200 Replies 148,337 Views

[quote]Correct me if I'm wrong but you must destroy all enemy planetary bases to win, yes?There is no other condition by which the "win" screen will be shown, is there?[/quote] You don't have to destroy all their bases. You only have to destroy their capital, and occasionally, they just surrender if they fear you, or if you out culture them or destroy them economically.

67 Replies 89,679 Views

[quote]Its the best 4x game ever made is a much more reasonable assessment.Actually, there I might disagree with you. I think one of the Civs or SMAC might hold that crown.I'd say it's the best integration of RTS with 4X.[/quote] Since when is Civ an RTS?

67 Replies 89,679 Views

[quote]Parrot, there's only one win condition though. Even Civ has 6 or 7...[/quote] There isn't only one win condition dude. Just the other day I beat an opponent because I cultured him to death. You can win through economics, diplomacy, culture, pirate hiring, or military.

67 Replies 89,679 Views

[quote]Sigh.Once again, I haven't criticized anything, I am merely asking people to convince me that Sins is worthy of the praise it seems to be receiving on this board.That's all.[/quote] [img]http://images.encyclopediadramatica.com/images/6/6c/Epic_fail_guy.gif[/img] "I'm sorry to interrupt, but can I have your autograph, sir?"

67 Replies 89,679 Views

[quote]Sins is awesome because it marries 4x with RTS without having a rock paper scissors combat model.[/quote] [quote]Sigh.Once again, I haven't criticized anything, I am merely asking people to convince me that Sins is worthy of the praise it seems to be receiving on this board.That's all.[/quote] Done /thread

67 Replies 89,679 Views

Sins is awesome because it marries 4x with RTS without having a rock paper scissors combat model.

67 Replies 89,679 Views

Yeah, Ironclad bought off all those reviewers, because indie devs have truckloads of cash to buy them off.

67 Replies 89,679 Views

Is it possible to have frigates and above fighting like fighters, IE, actually moving around? I was somewhat disappointed that combat some somewhat devoid of movement in Sins, you have two options, you can sit there and slug it until the other guy is dead, or you can kite them around a planet.

1,324 Replies 1,499,793 Views

[quote] It also doesn't help that the binary converter JUST FREAKING OPENS AND CLOSES when I click on it. Because it's a command line program to convert your text entity files into binary once you're done with the mod to speed up loading times in-game. (Which is also in the pdf )

18 Replies 13,026 Views

[quote] Ok. Just to make sure there is no confusion, I'll break it down to Barney level. In order to make these changes you're talking about, you MUST download the file that is in the link above. You MUST download the file that is in the link above. YOU MUST DOWNLOAD THE FILE THAT IS IN THE LINK ABOVE. The files that are in the Game Info folder that is part of your SINS install have been converted to binary for faster load times, hence why you're only getting g

18 Replies 13,026 Views

[quote] And then? I still can't edit the values because when I open it up in notepad, there aren't lines, its all jumbled together and I can't find the designated values. [/quote] CAN'T FIND THE DESIGNATED VALUES. THEY AREN'T THERE. They have been replaced with freaking symbols. The above mentioned variables aren't even in the freakin file. Sorry to be short, this is just unbelievably frustrating. I am THIS |----| close to a supercarrier, and

18 Replies 13,026 Views