were you playing ancient gifts? or had fount the jumpdrive relic? if yes then that is why as the jumpdrive relic grants wormhole travel harpo
harpo99999
do you have impulse installed?, if not you can download it from www.impulsedriven.com harpo
sileressa, you could use my txtbin gui or modding utilities to convert the copied folders your self, but if you are just updating an existing mod to the current sins from a post entrenchment release version you could just use my mod updater v1.1 in my modding utilities p
kona0197 IO have just tested my access to windows update from both wired and wireless access in my personal network and the site has no issues that I can see. harpo
fstrent, I have tested my txtbin gui v1.1 with 13th tribe v0.8 and it DOES convert the entire MOD when the mod is in the Mods-Entrenchment v1.03 folder without ANY fail to convert files. on a 2.836 ghz quadcore w 8gb of 800 ddr2 ram sata 500gb hdds it took 4.4 minutes to convert ALL the files to txt with NO failed to converts harpo
I think that stardock can accept paypal and other methods of payment by emailing sales at stardock.com harpo
mindseye if you are using the older 1.0 txtbingui with the current convertdata then there are files that will not convert. my theory is that the devs re-use the bin values that are changed for different lines with EACH VERSION update, so for the conversions to/from txt & bin you NEED to use the correct version of the convertdata, also my txtbin gui looks at the path to the files to determine which convertdata to use eg if entrenchment 1.01is in the path it uses the convertdata_entre
mdrocks, with the mod UPDATER 1.1 I have updated the 7ds 2.5 alpha from the mods-entrenchment 1.02 folder to the mods-entrenchment v1.03 AND played it with showerrors on and had mostly string errors. the utilities in my unility pack need the convertdata*.exe's, the OCX, the s*.txt,the d*.txt and the targetsinsver.txt files in the same folder mindseye I suggest the following path structure for your reference files sins reference\  
you can use my sins txt-bin gui to convert the entire mod and all of it's subfolders, but I would suggest using the laqtest version from my modding utilities harpo
beemer127, the released files have been converted to bin, and you just NEED to use the correct convertdata_originalsins.exe version to convert all the files back to TXT format for tweaking. from what I remember I think that the 1.15 convertdata will convert soa_2_0.03c to txt harpo
gungrave89, assuming you have sins 1.17/entrenchment 1.03, the galaxy forge maps NEED to be placed here for xp C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForge or here for vista/windows 7 C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge. NOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tool
I have used this in one of my computers, and there is a way around the user.settings issue, and that is to have TWO different windows logins, one for 1.05 & the other for entrenchment, BUT the program folders for sins 1.05 & 1.17/entrenchment NEED to be different paths as I had suggested, and I have tetsed this and it DOES work harpo
the simplest way to keep your sins 1.05 is to COPY your entire sins program folder to another folder with a changed/different name eg sins of a solar empire 1.05, create a desktop link to the 1.05 sins exe then update sins & entrenchment to current with impulse. th only problem is that sins 1.05 & 1.17/entrenchment1.03 have differences in the user.settings file and each WILL overwrite the others settings so you HAVE to re-setup your prefered settings each time you swap b
first are the maps version 3? if not then you NEED my map updater to update ALL the planets in the map second did you look in the galaxy forge map type?, the map selector sequence is small,medium,large,map designer, and galaxyforge hope this helps harpo
Hell, I have tested my sins txtbinner from the modding utilities pack of mine and it converts the entire 13th tribe v0.8 without errors, but the 13th tribe NEEDS to be in the mods-entrenchment v1.03 folder as it is for entrenchment 1.03 harpo
from what I understand about the checksum system in sins it now only checksums the entity and mesh files, so perhaps the difference is in one of the other files? harpo
first make a COPY of the sins/entrenchment folders in another path possibly on another drive, then download, extract & run either my sins txtbin gui or my modding utilities v1.1 the files in the forge tools are from 2 versions ago, and with my utilities you can get a copy of the current files. if you are modding entrenchment you onl
there was a mention of a desync error involving computers using differing filesystems in one of the recent changelogs for vanilla sins, which is why I am asking harpo
eadtaes are both computers useing the same format ie ntfs OR fat32? harpo
hell, the file you listed is a vanilla sins capital ship that fails to convert with convertdata_originalsins.exe from 1.16 & 1.17. have you tried my modding utilities v1.1 ? I have all of my modding/mapping utilities latest versions with the convertdata's and all other support files in the 1.1 archive and will be updating with EACH patch that
sounds like the level6 akkan ability CeaseFire as it does cause all units in its radius to cease firing and not attack, personally I turn off autocast in ceasefire as it only irritates me. harpo
download galaxy forge and make your own maps is ONE method harpo
I have created a mods updater for sins AND entrenchment, but it ONLY will work with the versioned mods folders versions of sins and entrenchment ie sins 1.15,1.16 to 1.17 AND entrenchment 1.01,1.02 to 1.03. I suggest getting my mods utilities pack from this thread . I wrote it because of the SAME problem in that I like the mods I have installed and wanted to keep playing them with the latest pat
I had added the phase scouts mod to my private starbases mod, and it is easy to do but it is easiest if you have the reference files for sins 1.04 to compare to the modded files and paste the changes into the entrenchment files of the same name, and then create a new entity.manifest because of the changed ability/research items harpo
archfiend_dd it is possible but you NEED to use TEMPLATES to do this. an example map is ancient gifts harpo