[quote who="Sole Soul" reply="8" id="1991598"]Advent's shields granted from hangar defense don't stack. Already checked. It gives ~750 shields where none existed (actually on second thought that might have been with shield bonuses researched), and thereby shield mitigation, which is obviously the primary point, but the shields don't stack. ... [/quote] I was refering to the shield bonus from their Synergy ability, which does provide stacking shields (250 base eac
bloodhawk32
I don't see it as a big deal - Advent and TEC turrets probably get BETTER abilities overall, at least for focus firing. Advent get up to +50% damage for every turret (and shields), and TEC get two abilities for each turret. All of this stacks if the turrets happen to be targeting the same ship. Vasari turns off regen, which is effectively a damage buff that MAY approach 50%, depending on what the turret is targeting - and has no way of stacking on the same target.
[quote]... Also, it's limited by fleet cap too, right?[/quote] I have no desire to go test it right now, but dominate isn't limited by fleet cap, so why should replicate forces?
[quote]Yeah, calling a ship 'Firebait' or 'Design Flaw' or 'Ineffective and slow' will improve their survivability because they have passive names, right?[/quote] Nothing bad happened to anything named [I]Icarus[/I], so it might just work... But seriously, naming something the [I]Invincible[/I] is just [I]asking[/I] for it to be blown up :)
[quote]Thats mine too, Brits came up with some badass names, I like... Ajax Repulse Revenge Warspite Terror Conqueror [B]Invincible[/B] Vengeance Resistance Vanguard[/quote] Naming ships [I]Invincible[/I] is probably not a very good idea, especially given that 4 out of the 6 HMS [I]Invincible[/I]s have been destroyed... Tempting fate = bad.
[quote]Late game: ...[/quote] You're actually asserting that late game RA can be defeated? Give any halfway decent Vasari player and hour to himself, and its game over. It doesn't matter how awesome his economy isn't compared to yours, because when you're both at 75% upkeep, you can't afford to replace a lost fleet and he can. The problem with RA is that its a late game "I win" button. Between two players of equal skill late game, the player with RA will win. It isn't balanced i
[quote]Anyone? : P[/quote] Freespace 2?
[quote]2) You don't get simply free ships. You will have a LOT less logistics space for production, economic and research buildings.[/quote] I assume you're referring to the space the eight empire labs take up, because phase stabilizers are tactical, not logistic. The thing is, with RA you don't [I]need[/I] an economy. You can simply scuttle any ships you don't need/want, which is free money. RA will replace them anyway. [quote]Is RA a clearly superior way to do so? Is it wo
That is an incredably anal distinction if I have ever heard one. Are you trying to say that console gamers can't develop a community [I]just because they have to use a PC to do so?[/I] Ignoring, of course, the fact that you don't actually [I]need[/I] a PC to use the internet?
[quote]Maybe when I come back this will have developed into something even remotly close to an intelligent debate.[/quote] Intelligent debate is unlikely to occur. Which is ironic, considering we're arguing about the intelligence of console gamers vs PC gamers. :D
I'll admit that the community for a game like this is probably much better than the average console community. It's also better than the average PC community. Console FPS communities and PC FPS communities are probably exactly the same (meaning the type of gamer you'd find in them). The average PC community and the average console community are roughly equivalent, so its really the fact that good strategy games are hard do to within the console's limitations that are holding it back.
[quote]Consoles are the single factor driving down creativity, imagination, encouraging dumbing-down and [B]pushing graphics and action over anything else[/B].[/quote] [quote]All those titles such as Oblivion suffered in their port, [B]and not just in graphics[/B] but also control and all other things dealing with the interface.[/quote] Wait, aren't you cerebral PC elitists supposed to not care about graphics? I mean, its the idiot console gamers who are causing this focus on graph
[quote]Besides it's testament enough that you can only name one mildly retarded game on the PC. Can I show you my list and you can defend such awesome games like Assassin's Creed, Timeshift, Rainbow Six Las Vegas, Rainbow Six Las Vegas 2, CoD2, CoD3, CoD4, Kane & Lynch Dead Men, Gears of War, BF2:Modern Combat, BF2: Bad Company, Oblivion, Halo, and oh, Madden? Let's start there.[/quote] No, it was just the first one to come to mind. Try defending WoW plus most of your list. Last I chec
[quote]Then we have some of the biggest knuckle-dragging idiots who ask "DuRrrr do u gaem rofl?" "Yeah...?" "lolol omg cal uf duty 4 iz leik ossum omg" *facepalm*.[/quote] omg, noobz! gaemz on PCz iz betur den cosulz. rofl, nub. WoW is uber cuz i iz levul 70 end i havunt showured in 22 dayz! See what I did there? Note: Typing that badly [I]hurt[/I]. How do they do it?
[quote]Besides, what are the console gamers going to complain about? How 'smart' PC games are compared to console games? Give me a break. Consoles are the single factor driving down creativity, imagination, encouraging dumbing-down and pushing graphics and action over anything else.[/quote] Which platform was Crysis released on again? That would be the [I]PC[/I], wouldn't it? And don't forget how amazingly creative, imaginative, and smart Crysis is compared to, say, Mass Effect.
Heh... my reading comprehension loses - I definitely read that paragraph wrong. I have honestly never seen any 'console fanboys' claim that consoles are actually superior to a good PC (anyone who does is obviously an idiot), but maybe I don't hang out at the right forums.
[quote]I hope they listen, anyone that can't operate a computer and has to turn to a console for their sole entertainment because 'komputrz are hard' should not only be relegated to 'console only' status, but should be loaded into a cannon and shot at the nearest wall.[/quote] Well, anyone who does say that really does deserve to be shot at a wall, console gamer or no. Especially if they manage to misspell computer. So... both PCs and consoles have their idiots - I'll admit that.
No... Idiots like you who make console players feel unwelcome are the ones ruining PC gaming. I don't suppose that you ever considered console players might [I]listen[/I] when you say stupid shit like "lol! go back to your xbox, Halo noob!"
[quote]@ innociv : After reading most of your posts, for the past 1½ month, I would venture that War is more your expertise than Diplomacy. [/quote] Of course, compared to HuntingX he's the world's greatest diplomat :) Also, why take the war into the game? It's more fun to watch this way.
[quote]With Deliverance engine you can use it as an offensive bonus.. This is why i've said the culture cannon is the only useful super weapon in multiplayer. You can fire it at a planet the enemy fleet is at, then jump in, and your ships have your culture shield mitigation bonus on them. [/quote] And the 15% damage bonus, which a lot of people don't seem to know about.
shoot me last NO not me on your side not a target Unfortunately, nobody ever listens... :SNIFF!: More seriously, Royal Navy ship names are awesome.
Speaking from a game I just finished a little while ago, RA is [I]much[/I] easier to get up and running without gimping other development if you control the neutral extractors. I controlled every neutral extractor on a 3v3, and my opponents let me keep them. I had RA up by 50 min without rushing straight for it and with no help from my allies. In short, don't let the Vasari keep control of the neutral extractors. At least [I]try[/I] to contest them.
I dunno... They could be pretty useful if I ever had to do research into suboptimal decision making in a Game Theory class... :) EDIT: Although that's not entirely fair - I haven't seen anything in a while.
[quote]Marza, Sova, [B]Malice[/B], Radiance, Antorak, and Kortul are clearly useful..[/quote] Is Malice so defining that we aren't even using the Progenitor's name anymore? :) I agree with you on the rest, speaking just from my single-player & limited multiplayer experience. Even a level 10 capital dies in about ten seconds, which ruins all the work any non-Advent (Resurrection) player put into getting that capital to level ten in the first place.
[quote]Where is why an increase to 15000 range would make it much better. =][/quote] True, that would solve part of the problem nicely. I guess what I'm really tired of is having my [I]carrier[/I] capital hanging out with the heavy [I]cruisers[/I], while the [I]battlecruiser[/I] capital is hanging out with the [I]carriers[/I]. My other problem is that it seems I read your initial post incorrectly in my first response.