Hello, I'm a fan of 7DS mod but I'm not up to date with it for some time, could you tell me: -is there is any open beta right now to download, if yes then for what game and version (SoSE or SoSE:E?) ? - for what version of SoSE/SoSE:E will be the next normal release?
mr.WHO
Note that Sherman was designed as infantry support, not as tank-killer, when state of Art German tanks appear at battle zone they simply call in an air support. Allies (at least west Allies) had no need for good tank so they didn't bother to build any for long time because of their air superiority. Germans were, to be honest, stupid morons. They put an enourmous resources to build a super weapons, super tanks, when they had a very good and reliable, already mass
Do you plan to have a new model for TCA Carrier? Coz Vanilla one is...just vanilla - nothing even close to looks like super carrier. Maybe something similar in style to what you done to TCA SUper Marza (she has a very strong HALO style, me like it).
1st April you fools!
Any change log for v.2.1 ?
Kol Beta main Gauss Cannon is pure evil :) It fun to see that most of small ship evaporate after one shot :) TCA defensive Railguns are also nice, 4 or 5 of them can take down capship easily :)
I think that killing TEC/ Advent/Vasari is a very good idea, coz they are no match for others. I think that "Atlantian Vault" research is waaaayyy to powerfull. I mean research speed is OK, but making all research free is a bit overkill. They should be cheap after that research, but not free. I always make a fast run --> 10 lvl research boost --> few lvl resource boost --> Atlantial Vault --> game over to everyone else. <
What about Howeworld 1 races ?
I played as Empire, together with Arilou angainst Dark Fleet. Here is my feedback: VSD 1 missiles doesn't attack targets in front of her (this means that if you order it to attack a ship, it will turn into it's direction and...stop fire). Empire Onslaugn ability is a bit buggy for me. When I turn it off during combat ship will still be inmobile till combat ends, while in peacefull situation it works insantly. I lost 3 Capitals in "100% sure survival" situations because b
[quote]Noticed 2 things. The TCA Bastongne Battlecruiser can't upgrade on lvl 8 or up. Nothing to upgrade to, it's maxed out.[/quote] Same for Arilou Mothership. Anyway Arilou are like infection, you let then grow and you're dead :) I played as Arilou vs Empire and I had a lots of ship in lots of sectors, when I chased Empire task for I put multiple blockades and ambushes. It was so fun that I though: if Ai could think it would propably think: "frikin' U
It looks like VSD 2 use VSD 1 model. I have a weard bug: When I start the game for the first time everything is ok. When I start it again, there is no sound, only music. When I click "menu" button, and then get back to the game - sound reappear. Edit: I love Kor-Ah "we do not kill, we cleanse" - they sounds really badass :)
[quote who="DANMAN3712" reply="18" id="2080972"] 11 Playble Races TEC TCA - modified TEC, with custom ships Advent Unity - modified Advent Vasari Dark Fleet - modified Vasari The Galactic Empire - from Star Wars The Rogue - Playable, custom pirates The Arilou - UFO race from the Star Control Games The Ur-Quan Korh-Ah - Death race from the Star Control games The A
few days............
Any ETA on release? Coz "soon to be release" after whole week become a bit annoying :(
I noticed the "uniwerse at War" OST, but what is the title of music played in the first 60 seconds of trailer? It sounds a bit like "7 weeks/months later" OST.
@Danman: Could you post the titles of the music tracks used in " Treaser opening video for 7 DEADLY SINS 2.0" ?? Some of them are really nice (also could you post them in the order of their use in this trailer?).
I don't want to be rude, but I think it would be better to have 2 releases - one with, and one without intro movie. I like the idea to release intro before actual 2.0 release, but intro, is...well, intro - you watch it once, if it's cool you watch it a few more time then you switch off it.
I didn't know about hades. I haven't tested it yet coz I'm waiting for 7 deadly sins 2.0 (v1.05 is needed).
NOOOOOOO....thats sux.....a really bad karma....universe conspire against us :(
I wonder...any chance to have GTD Hades as GTA response to SD Lucifer?
Nope, I ment wormholes - but I can be wrong as I rarely play on maps that have more than two wormholes. Star to Star phase travel can be unlocked by research tech. If it can be unlocked, then it can remain locked for FS mod so it's not a problem.
Is it possible to make wormhole to connect only with other specific wormhole (not like in vanilla sins where all wormhole connenct to all others) ? It would be very like FS if phase lanes would connect insystem sectors, while wormholes would simulate jump nodes that connect solar system.
Friday/saturday would be perfect for me as I return from holiday breake to home (and my PC) :)
...so what races will be included in 2.0 ? Vanilla, Rogue, Kor-ah, Arilou, Empire, Atlantians...will Borg, Unity and Dark Fleet make it into 2.0?