Jeebus89

Jeebus89

Joined Member # 3055791
2 Posts 25 Replies 144 Reputation

Also, if you need help doing the actually code, i would mind to put in some time. only seems reasonable that i would return some help after enjoying v0.01-0.03c. I would be more than happy to take a look at the enitity files, im no graphic artist, but i can definately help with the code.

791 Replies 1,937,220 Views

DANMAN, You started off merging mods to enhance the overall sins experience. As a modder, how difficult was it to accomplish a working "one" mod from various other smaller mods (like Uzii's mod and some of your own). Also, more of a question for myself, how exactly do you go about doing such, I have tried merging Major Stress' Mod (SoA2) and the Urban Expansion Mod, but I continue to have game crashes. Thanks, Jeebus

495 Replies 1,059,494 Views

I was hoping that I could get some help. I was wondering if there was something missing when I attempt to merge two exisiting mods into one "mega" mod, somewhat similiar to what DANMAN did, but for myself. I have the two mods (The Trek Mod which Stress has been working on, which thank you by the was Major Stress, and the Urban Expansion Mod, which I aslo enjoy very much) and I seem to be having trouble consilidating the files from both mods. Most of the files seem comp

3 Replies 4,084 Views

I also believe that you still need to modify the Gas Giant Planet entity file to allow colonization. I am still unable to colonize it after updating the player files. SLOVED!!! I just forgot to replace the Gas Giant planet entity file.

24 Replies 67,718 Views

A suggestion for the Borg stations, the shipyard models from the Armada series may be a good starting point, you may even consider the Unicomplex as a structure of some kind.

78 Replies 205,829 Views

Oh, screenshot failed to load, though I am excited someone has devoted the time to add the Borg, I will be looking forward to the success of this mod, and hopefully the combination of this with other trek mods.

78 Replies 205,829 Views

OK, this is how you do it: 1) Download the mod 2) Un-rar (Extract) the mod (its kinda like winzip, if you need the program, just google winrar an download and install the program) 3) Move the entire folder to your sins mod folder in your local folder If you are using vista, what you do is: 1) Go to Computer 2) Double click on your hard drive 3) Double click Users 4) Double click your Username<br/

6 Replies 6,743 Views

Starfleet Ship Names: USS Excelsior (1st Kol, always) USS Valiant USS Kyushu USS Titan and so on... This worked out great once they started releasing star trek ship mods from the modding community.

126 Replies 182,719 Views

Hello All, I wanted to get a feel for the type of programs that the modders use when creating a new ship or planet. Like, for example, how do you create the .MESH files that the game uses. So I guess what I really want to know is: 1) What modeling program do you use to create the models themselves? 2) What program do you use to texture? Thanks Jeebus

8 Replies 7,203 Views

I just encountered an error. I colonized a planet and discovered subterranial colony, but when i go to the planet's infocard to see the enchancement, the game crashes.

1,334 Replies 3,500,695 Views