Have you played Homeworld? If you haven't, you probably should, being as you can get it off amazon.com for cheap and it's one of the greatest PC games ever made (in the opinion of this guy, it's THE best game ever made, but I'm a little biased).
SennKS
Nice work guys! Let the record show that I never lost faith in/complained about Ironclad's handling of the game :P
Looking forward to hearing stuff on SoaSE: Diplomacy. I really do wonder to the guys at IC have in store for us sinners. All this stuff on Demigod is also interesting, but it seems to me that the game is still somewhat incomplete, otherwise I'd prolly own it right now.
[quote]btw you aliens really understand english eh? im having a ball eating you alive keep crying keep asking for changes we will adapt we will prevail!?[/quote] My good sir, I understand english so well that I realize that there is quite a bit of punctuation that has been left out here, in addition to some incorrect punctuation, unless I am mistaken as to the meaning of the last sentence. "I'm having a ball eating you alive. Keep crying and keep asking for chang
[quote]Also, SenkKS, those names are almost certainly based on Halo.[/quote] Sorry, but incorrect! So what can Mecha Shiva, Half Jackal, and Full Jackal be from? I must say that I'm disappointed with the lack of Venture Bros fans here! In your defense though, you would have to watch the Season 3 commentary to get the Full Jackal reference.
Yes, I've put a SB on a different plane, however I haven't faced an opponent that micros the fleet directly above/below it since the game in my posted recording, so I still don't know if putting the SB on a different plane magically makes it immune from attacks directly above/below it. My guess is no, simply because the SB would have to tilt around 70 degrees. If you have proof that it does so, please, post the replay.
[quote]You misunderstand me, when placed at a higher or lower altitude the starbase no-longer suffers from that deficiency; it gains the ability to face its target correctly. It takes a little bit of finesse though.[/quote] Yes, the SB still suffers. Move the SB up, the enemy fleet could still go under it, and have an easier time of it at that. The same applies for a "lowered" SB. Defensive structures above/below the SB might help though.
I think that really all the illums need is a bit of a hull points nerf. They're a little too beefy for an advent ship, but they still need to have really good shields because that's one of the things the Adcent are good at. Cutting into their survivability a little should at least be a step in the right direction. Just don't want to have a knee-jerk reaction and make them completely useless.
[quote] Placing starbases a little "higher" or "lower" also has the added benefit of making your SB.... well, I think you all get it.[/quote] And watch as the enemies fleet flies safely under/over your SB (assuming TEC or Advent), where they can't be fired at. Saves the enemy the trouble of having to use the Z-axis.
[quote]Z-axis would be a problem to keep, because FOR EXAMPLE how would you make turrets more useful then? They would be totally useless as they are. Increase their range? That would defeat the purpose of LONG range frigates, which now outrange turrets (and that was one of their roles), leaving you with carrier spam.[/quote] I don't think you would have to increase the range of lrfs if you increase the range of the defense platforms. The Advent have the Ajudicator, the T
@Whiskey144: The problem with what you say is that the defense would depend on strikecraft too much, and with flak being as effective as it is against strikecraft, even that defense is all too easily dealt with. I'm on the same page as Volt on this one. If everybody knows about this, defensive platforms and the Advent/TEC SBs become useless. Once the SBs and defensive platforms ar able to fire above and below them, then this becomes perfectly fair and viable. Otherwi
Aight, I've uploaded the replay. Here's the linkypoo: http://www.megaupload.com/?d=SQFZ7I81 (For whatever reason, WinCustomize said "Your skin has failed to upload. When uploading a new skin, your Skin file must also be submitted," even though I had all the fields filled out and stuff and it went through the upload progress bar. So I just decided to use megaupload.) In the game, I
Yeah, I made sure to save the replay so I could go back and try to figure out how exactly my SB got owned by a somewhat inferior fleet. I'll upload it once I get a chance. I've since learned how to pull this sort of thing off myself, but I'm lumping myself in with the group who won't really use it unless it's a last-ditch effort, at least until the game is patched so that static defences can handle the Z-axis. Getting screwed by something like this doesn't make me too keen
Because your smartass detection is off the charts?
Yes, do tell please!
[quote]dude, if a little z-axis is giving you trouble in a game that takes place IN OUTER SPACE then, idk... maybe you shold read some books on submarine and naval tactics. Play some Homeworld.[/quote] First off, HW is my favorite game of all time, so I'm plenty accustomed to working in 3 dimensions. Second, as I said, the problem isn't the Z-axis, it's the SB's inability to fire along the Z-axis. In HW, a defensive force (since there weren't platforms, at least not in HW1
I don't really consider myself a "skilled" player yet; I'm pretty middle of the road. As people have already stated, experience goes a long way. The problem I see with this is that a new player will have a huge handicap when he/she first goes online. For starters, everybody will view them either as a complete noob or a smurf, which really is a lose/lose situation for the new player because many players won't want to play a game with them in either case. Second, once they do
[quote]You said his fleet "nibbled" at your starbase, what did you mean by that? I know assailants can increase their range, but I'm not sure if that increase puts them out of range of the Sbs weapons completely.[/quote] By "nibbled" I mean that the force was made up mostly of scouts, which I know for a fact can't outrange a SB. So the problem was that since the fleet was directly above the SB, the SB could not/would not fire back. If it would have, the fleet would have be
I'm inclined to agree, or at least make the SB/defense platforms able to shoot above them. Thanks for the tip, though. Many thanks :P
I played an online match today. One of my allies who was flanking me got knocked out by a scout rush, so I built up some defenses to guard to guard that flank. The attacking fleet was not that large; again, it was mostly scouts (about 45 of them, also had about 15 assailants, 3-4 carriers and an eggship). My defenses consisted of a full combat/defense upgraded sb, a few hangers, and some repair platforms. He attacked while I was helping another ally, this one on my oth
I'm online quite a bit, so I'll probably be seeing you sometime.
Yes, only the turret synergy stacks, but the highest I've been able to get it is 50%, so I think it's capped there.
By the time all 3 expansions are out, it might be a little late to call it a GOTY edition... EDIT: Yeah, I found some stuff on the GOTY edition. Looks like it's pretty much the same as the Collector's edition; it has a tech tree poster and a soundtrack CD.
I thought StarSiege was better, but the MW games were dtill pretty nifty.
I only tend to use 3 cap ship names: Mecha Shiva Half Jackal Full Jackal A cookie is in it for the first to guess what these are from.