[quote]It seems like it would be a really effective team strategy for two players to just continually buy resources from the other player, seeing as how 33% of everything they spend is generated as revenue for their team, so by shift clicking as fast as they can, they have an infinite source of revenue.[/quote] Good that you brought this up... this might be a serious issue and I suspect that some might be already exploiting this.
SilentStrike
[quote]Forcing players to buy other player's goods at a ridiculous price is broken[/quote] And again, if no one put stuff up for sale, others would be paying WAY more (remember the +0.5 each purchase?). regardless how high the seller puts up his sale price, as long as there's stuff to be sold, whoever buys it, WILL benefit (unless you only buy 100 crystal), as sale price impacts the market price way less compared the the +0.5 each purchase when no one's selling. [This only applys when
Way points for phasegates (works with returning armada) Disable auto cast after production. Setting for default fleet action/engagement range when come out of the factory tks
Spamming? It's called macro 0_0!
successful rts doesn't depend of it's campaign, althought is good to have one X_X everyone's crazy playing war3 and Starcraft, but who ever talks about their campaign anymore?
[quote]I think it was the Jedis[/quote] lol btw did u check the "lore" section of the website? on the top right.
Twin empire - Defeat your rival, face stronger enemy. Point blank - Sova embargo 0_0
Yes malice can be overpowered, and you're definitly right about the chat channel thing.
[quote]If I have 3 ice planets, I likely have a stranglehold on the crystal production. I could constantly flood the market with outrageous priced crystal and effectively raise the market price above what people are willing to spend. Is this an intended mechanic?[/quote] [ Please realize that other player selling crystal at high price is NOT bad IF he's selling his own mined crystals instead of raising up the market price by buying crysal with his extra credits. If he put around 50
Low sys requirement is a very good decidion sd/ic made. Keep it up with the updates and expansions. A good forum layout is also important.
I use V/B when i have to play with touchpad (hmmm....)
oh ok, yeah obviously, hehehe
[quote]14. Research pop upgrade, take neutral extractors with colony ship, and continue LRM production[/quote] Just confirmin, u mean the planet population upgrade from the civic lab right? Or do u mean fleet logistics?
It seems that the DoT aura of Destra Crusader doesn't stack. It just comehow felt a bit pity.... I think it should at least be buffed a bit.
[quote]All 3 races .entity for carriers:armorType "Heavy"Note that armor types are different and independent of armor values. The only way to find a ships armor TYPE is in it's .entity file.[/quote] ty ty, may i ask about the exact location and names, just give me 1 race i'll figure the rest. And what do i open with, i found a bunch of entity file under gamefolder/gameinfo but could't read in notepad.
Doesn't carriers have an armor type of Medium? from game manual and the in game datas? how come most people conclude it as Heavy? https://forums.sinsofasolarempire.com/?forumid=404&aid=177607 https://forums.sinsofasolarempire.com/?forumid=404&aid=177682 How is armor type determined? by value range? or... (if it's determined by value, can anyone provide the spicific data?)
Carrier Armor Type Is Medium, plz check with game manual and in game data. Thanks
[quote]around 30% are converted into wins/losses[/quote] Disconnection? considered that?
Super, pretty familiar with 1,3. Gonna try the sova trick ^_^ hf gaming, tks.
The 8x on the watch replay isn't enough, hope a time jump can be added
[quote]i was wondering if we are ever going to get different interface graphics per race, cause at the moment the interface looks the same with each race.wich in my opinion all looks kinda TEC like.[/quote] agree
[ Plz remove the auto refresh on lobby player list, or at list make a setting for it, it's extremely difficult to keep looking till the bottom, not to mention clicking on certain players, as it keeps refreshing and go back to the top ]
[quote]I'm pretty sure you are incorrect about this. Why would credits appear out of nowhere (as in the case of a seller getting more than the buyer pays you mentioned). Also, why would a player be forced to pay above-market prices simply because another player has stuff for sale? In realy life, someone selling a product for more than the competition doesn't get far...And if this IS how it currently works, it desperately needs to be fixed. Someone could offer crystal for an arbitrarily high
Lol is this the Havoc that play dota ?
Hi, I've tested the Black Market system in a LAN game today. I'm here to write a pretty detailed guide on the Black Market System. Please reconfirm with me if u find any mistake. *I'm gonna use crystal in this post, it's the same as metal so yeah.. Crystal market price goes up when: 1.Nobody is selling crystal and somebody is buying it. [Market price goes up at the high rate in this case -> 0.5 each purchase] 2.Somebody Is selling crystal at a h