If u have 3 factories, and u queue 9 ships , the progress bar is the same speed but 3 ships pop up the same time (queue counter goes down by 3 each time a progress bar is ended), hence 3 times faster than building 9 ships outta 1 factory.
SilentStrike
Hmm, what lvl is your colonization? Above 1 right? I ma test it out sometime.
This question has been asked before , but no one answered. So the armor type and value impacts how fast the hull of a ship goes down while getting hit by certain kind of enemy, What about shield? Doesn the "armor type counter" apply to the shield too? Or it just simply goes down by numbers without any complexes? Thanks
Thumbs up to uzii, dlin it right now
https://forums.sinsofasolarempire.com/?forumid=404&aid=300869
[quote]4. when player 2 supposedly "buys" the crystal, player 1 GETS HIS CRYSTAL BACK. Note that player 2 also recieves crystal. Basically, 100 crystal just appears out of nowhere.[/quote] Wtf? No way....give me a sec, testing it out Added: OMFG you're right! omg, this MUST be fixed A S A P!
[quote]in the card, at the bottom, it says things like "cant jump" or "damage reduced" or "damage retaliation" or "repairing hull X HP/sec" and things like that... its weird it isn't showing in your screencap.The AI is retared when using abilities... it takes some experimenting to learn what needs to be set on auto, on what needs to be left off, or when to set things to auto... (set ion bolt to manual, when chasing an enemy capital ship that is dying set it to auto, as it can cast it much quicke
[quote]My Replies has stopped working for me completely since yesterday evening. Clicking it just refreshes whatever current page is up[/quote] Annatar 0_0 you're everywhere 0_0 My post about the effect thingy, that guy was wrong, it really doesn't show up, can u confirm it for me too? tks tks la`````
Something is messed up on my account, not sure if it happend to the rest of the ppl in the forum. The content in "my post" and "my replies" are the same now (my posts) (wasn't like this before).
[quote]A ship with venegance has a red note : damage retailation 40% (or 80% depending on level of the skill). That seeker obvisouly has not vengeance on it.[/quote] The seeker DO have Vengeance on it, do you see the firery animation on it?! And again, I manual casted the skill on that seeker myself and i took this screenshot myself, there's no need to debate whether there's venegance on that seeker or not. What your're talking about is probly the red 40% in the Skill Disc
by anychance, are u korean? 0_0 cuz the video hosting thingy is in korean. How's this game's reputation in korean community?
[quote]@_@真的有中國人..要交換連絡方法嗎?_?...[/quote] 察private message
I've found that special effect that have impact on ships is NOT displayed anywhere in the game. Many ppl might think it's in the status window displayed when moused over a ship, but NO, it's NOT. this srsly is affecting high lvl gaming and desperately needs to be added.
[quote]You can see current effects on a ship by moving your curser over it, and looking at the status log on the right hand side of the screen. Just like with planets special abilities/effects - ships will list all effects they are under towards the bottom of the log.[/quote] This ship have vengeance on it? can u tell me [Where] is it displayed? I've tested with several ships and abilities and It just doesn't show up in the status window. thanks [img]http://i26.ti
你好~我有计划成立个公会
[quote]Yes, this got me to begin with and its a good point m8chor. I thought red was bad, and green was good. But no. Red is a decrease, and green is an increase. Also, all values add or subtract from the original, they alone do not state anything.So, structure build cost in green is an increase in cost, therefore a bad thing to have. And build rate in red is a decrease, and therefore a good thing. Max population is the original, plus or minus the number (red or green).Hope that explains it all.
I find that Vengeance & Animosity (taunt) works as a deadly combo. However is the autocast system smart enought to make my rapture cast vengeance on my radiance? According to my observaton, result seems negative. Guess manual is the way to go. More importantly, is it that i'm missing it? Cuz I just Can't find a way to read the effects that's currently impacting my sh
[quote]I don't remember off hand what's in the entity files, I *think* it's set to ReplaceWithNewBuff, so it would be whichever activated last. I don't have access to the files to double check at the moment, so maybe someone else can But yes, the other ships are effectively wasting their antimatter/durations if the first's bubble never drops meanwhile.[/quote] thanks alot, enjoy the game ^_^
[quote]The buff doesn't stack, so you can do it 1 by 1 if you really want or let them all turn it on, it won't matter as far as the damage absorbed amounts. The benefits of leaving it on autocast are that it will likely cover a larger area since ships spread out a bit, and if one Guardian's shield drops, there are already several other bubbles active to take over absorbing damage.[/quote] also, about the one guardian shield drops thing? do u mean drop by running out of duration? or the
Let's say i've got G1,G2,G3 all have shield on, which one is the one absorbing damage? If there's only 1 absorbing atm, does that mean the other 2 are basically wasting their duration and antimatter? (assuming they covered the same area)
Good to have, I'm not too sure about the colored numbers and their meaning For example, structure build cost: (red) 30% , means 30% less? or only 30% of the regular? Max population : (red) 20 doesn't mean just 20 population? why is it red then? Does red just simply means less than normal? Then why is structure build rate green again? aghhhhhh so confused with those numbers, plz DO explain Thanks alot
niCe! Can't wait....Full support!! Put this in the index 0_0~~ Just watched your new advent video too, wow.
There's been a few posts around asking about guardian shield bubble machenics, however no one accually answered the question: What's the most efficient way to use guardian? Turn on shield 1 by 1 or let them just autocaste and stack them together? and Why? Edit: Let's say i've got G1,G2,G3 all have shield on, which one is the one absorbing damage? If there's only 1 absorbing atm (assuming they don't stack), does that mean the other 2 are basically wasting their du
Eh...imaging this...if you just got a bookshelf from me, and i've filled it up with MY books, how do u squeeze in YOURS? Even thought the bookshelf if YOURS, u still need to take out MINE books first before you can use it.
Just randomly brought out a question about the guardians, doesn't their shield bubble stack? Which is more effective: x numbers of shield all together? or 1 by 1? assuming it's in very big battle. Oh, and i find the manasteal ability of their Disciple pretty useful as well.