Hi, I've tested the Black Market system in a LAN game today. I'm here to write a pretty detailed guide on the Black Market System. Please reconfirm with me if u find any mistake. *I'm gonna use crystal in this post, it's the same as metal so yeah.. Crystal market price goes up when: 1.Nobody is selling crystal and somebody is buying it. [Market price goes up at the high rate in this case] 2.Somebody Is selling crystal at a higher price than the marke
SilentStrike
oic...eh...so what's the significance of this map then? why do this?
[quote]They still do that. There won't be any money in the ship on the way out, but they should have some on their way home, which you can steal by destroying them. The change to showing it as a regular income rate in the income infocard was just for convenience.[/quote] So the shown income rate is the rate assuming Every trade ship returns safely?
Quote: "Anyways, my question was, back in the beta, trade ships would actually go to a trade port, pick up goods and bring them back, adding credits to your coffers only if they made it back. I don't see that happening anymore, so what does destroying trade ships do now other than give your caps 5 exp and any bounty on them?" I'm also really concered about this question, looking for an answer, tks.
Small Scenario - Gaian Crescent Map is bugged. The starting planet have only 25% Allegiance and is [Draining] "2.5 Credit/sec" making the game unplayable. (credit keep going down and drop below 0) Hope this could be fixed asap, Greetings
[quote]Hmm, i wouldn't know then, i suppose that would be the logical thing,but the AI isn't always doing the logical thing.[/quote] So u mean, they Will go toward your homeworld and attack whatever it encounters first?? Aww i'm so confused X_X~~~~~~~ Someone help X_X
[quote]Pirates will go after whichever colony of yours is closest to their colony, doesn't particularly matter what colony type it is(planet,roid or dead roid)They do, however always go after trade ships and trade ports, and ignore all else until those are gone.by the way, wether on accident or on purpose,you made this same thread twice.[/quote] If several planet/astroids surround the pirate base, is it determined by phaselane length?
I really wanted to bring out this question: Is there a fixed order on what Planet/Astroid/Starsystem of yours are the pirates going to attack? (assuming your're their target) Hope this question could be answered in detail considering as many cases as possible. (e.g. Tradeport? 2 Pirate base all srounded by your planet? Planet/Astroid/Dead astroid?) Will greatly appreciate your reply. Will they go towards your homeworld and attack whatever they encou
I really wanted to bring out this question: Is there a fixed order on what Planet/Astroid/Starsystem of yours are the pirates going to attack? (assuming your're their target) Hope this question could be answered in detail considering as many cases as possible. (e.g. Tradeport? 2 Pirate base all srounded by your planet? Planet/Astroid/Dead astroid?) Is it true that pirate will always go towards the direction of your homeworld and attck whatever planet/astroid it encounter
[B][ Squadron Support AKA carriers -> according to manual , Armor type = Medium, plz check ] [/B]
I don't see this game as the BEST game. But i can definiely say it's one of the tops. However, plz consider that this game has JUST came out. I do believe SOASE's got a bright future. With it's modding features, a very flexible platform, and a brilliant developement group. New elements and features will come out successively, strengthening it's standing in RTS gaming.
[quote]I'm curious, I have a WRT54GS with no version # on the label (their FAQ says this is version 1) and when I go to Linksys site, it says the latest firmware is 4.71.1 which is what I'm running and says not to download other versions of firmware as they are not compatible.So, Q for you - which version of the WRT54G do you have and was the v1.02.2 listed as an acceptable version of the firmware for your WRT54G??[/quote] check the sticker at the bottom of your router CDF
Another short question, If i build 2 or more broadcastcenters on 1 planet, does the effect stack? regarding culture spread strength, speed, tax income (ignoring about putting it onto other planets closer to the enemy)
did u type it with the "-" in? cuz u should.
thanks for the reply, another question: If there's just planet A and B A as my own B as my enemie's Does building 2 boradcast centers on planet A strengthen and accelerate the culture spread to planet B than just having 1?
After several tries, I've succeded in hosting an online game. I'm here to write a detailed walkthrough. *I'm using LinkSys WRT54G wireless router, So the guide is based on this router model, but you Will find this useful even if you're using a different type of router. 1. UPGRADE your firmware to v1.02.2 (newest) Download address can be obtained easily from google or linksys official website. Remember to chan
I've done the last 2, and I've enabled UPnP on my router as well. What do u mean by 6112 has been redirected to you ip? What should i do about it? I'm using WRT54G Thanks
Tradeports: Does building extra tradeports on 1 planet benefit? Let's say I have planet A and B, Is it OK to build 2 tradeports at A and 1 tradeports at B? Or does the tradeports have to be 1 to 1 meaning that 2 on A and 2 on B? If I have planet A,B,C,D Which of the following options is better? Building 1 tradeport on each of them? (4 in total) Building 2 tradeports on only 2 planets with higher population (tax)? (4 in total on only 2 planets) Broadca
Tradeports: Does building extra tradeports on 1 planet benefit? Let's say I have planet A and B, Is it OK to build 2 tradeports at A and 1 tradeports at B? Or does the tradeports have to be 1 to 1 meaning that 2 on A and 2 on B? If I have planet A,B,C,D Which of the following options is better? Building 1 tradeport on each of them? (4 in total) Building 2 tradeports on only 2 planets with higher population (tax)? (4 in total on only 2 planets) Broadcastc
I've seen quite a few game trainer and cheats flying around lately, Does iron clan have prevention to this kind of stuff in Online play? Thanks. Hackproof is an important issue in RTS gaming.
Model improvement (some buildings are simply too dull) New game modes (e.g. capture object and hold for certain time) Story mode More ships, more structure types, extended tech tree